Originally posted by ThePat545
Originally posted by StrikeForcerGit gud on that part.
go back to shitposting on discord thanks in advance
Originally posted by ThePat545saving after every level is just holding your hands the whole way through
Excuse me? Not being confined to archaic game design meant to pad the game out with pointless repeated playthroughs just because you're bad at a level is holding your hands?
Also, what Hook was saying was that not saving after every level would give you an incentive to try and get better at stages so you can more easily get back to where you were (which imo is stupid game design but), not that autosaves are for casuals or w/e
Originally posted by StrikeForcerThat is a slippery slope there. Its dependent on the design of those hacks in relation to your own skill set at playing them in which they expect a certain level of competency out of you, player. If you are dying a lot to the point of getting Game Overs that make you then start again a few levels back but in ways that the level design doesn't feel cheep is on you, not the hack.
The quality of levels doesn't matter, saves only in fortresses and ghost houses was a thing in 1991 because that's how game design was back then. C'mon, we've evolved past that. We're not gonna start making batshit hard endgame stages without saves or continues to pad out playthroughs a la the NES, now are we?
Originally posted by StrikeForcer(...) it cheapens the existence of lives if you hack a hack that relies that then decides to go down that route to be able to save after every level and people believe it or not still see lives as a valid thing to have in a game to encourage risk vs reward on player skill and having the option to save after every level goes against that concept.
You lose the midpoint if you game over, you do realize that right
The only difference is that you'd lose progress in a level from game overs instead of having to restart half a world over
Originally posted by Rainbow StarIf the hack is ridiculously easy, that would be a kind of blasphemy.
Hard games can do it but easy hacks can't because they're easy?
???????
Originally posted by TenForcing the player to replay the entirety of two or three levels they've already beaten just to get back to the one part in one level that stumps them is the sort of game design idea that comes out of a horse's ass rather than a clever mind.
Best post in this thread, ty Ten <3
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