Originally posted by Ladidais this quote true?
No. The old one was certainly primitive though.
Originally posted by FostelifWhat was the consensus?
That it's of somewhat questionable worth. Unlike custom blocks (which are coded for interaction to affect gameplay in various ways), custom objects simply place blocks during level load.
There's a few benefits. Save some space, maybe save a bit of time if they all come prebuilt for you like SMW's (but more likely waste time if you have to code or set things up much compared to just placing the tiles yourself), do a few things with collectibles that can already be done with conditional Direct Map16. That's about it.
Originally posted by FostelifAlso, can you make it so that using the go-to-screen-exit mouse gesture over an object doesn't bring up the edit manual box?
Not without annoying people that do want the box to come up. Unless the gesture is moved to something else, like alt-middle click. Actually I should just add it to the user toolbar function names so you could assign it to something like that yourself.