Originally posted by MathosTaking whatever's left after Daizo's claim.
Rockythetigre had asked by pm
I'll rember if another opens up.:/.
Originally posted by KyaniteI don't see any sprite tile limits in natnew's level. Is it in the second part, perhaps? Also, zacmario, sorry for not asking this earlier, but what exactly did you do with my level? The level is pretty much based around sprites, and sprite-based platforms. I'm just curious, is all.
I just inseted it and played it, it was beatable, and only that one bad map16 tile, I thought it was a go.
Originally posted by natnew
No worries. thanks!
Originally posted by Daizo Dee VonI'll claim Level 12C: WAY COOL if it's available (If not, I'll take Larry's Castle, and if still not, I'll claim whatever becomes free again first.)
Way cool is way yours.
Originally posted by Christian07Originally posted by zacmarioOh Christian07's level we gotta ditch one of the puffers. soooo sloow. lol
uhm...
just so you know, there's a second porcu puffer in the level because without it, if the player dies, there won't be any puffer anymore. i guess a workaround for this would be killing the first puffer, but im not sure how to do that...
Iam aware of that. I did like the level. Unfortunately puffer was designed for level with out midways.
worst case senario we have to cut him from the beginning half. we can wait and see beta tester feel. I thought your level was preety cool btw.
Originally posted by natnewOriginally posted by KyaniteI don't see any sprite tile limits in natnew's level. Is it in the second part, perhaps?
Haven't looked yet.
The beginning is fine, but the sprites stop spawning normally once the camera pans down, and there are only 2/3 sprite slots from that point on. That's what I need help with.