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The Great Sprite Purge of 2017-2018

File Name: Parasite
Added: 26 March 2011 - 04:02:19 AM
Authors: wiiqwertyuiop
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: A parasite type thing that slows mario down and makes him not jump as high when he touches it.
While it's a functional sprite, this seems beyond unfinished and untested.

Its animation is a little weird, it doesn't ever despawn, and when it latches onto Mario, it hinders the gameplay for the whole level. It doesn't let the player run and lowers the jumping height to about a block. While code exists to let it die when the player mashes controller buttons (like the Metroid sprite), the main routine immediately overrides that, making it impossible to get rid of it.

Overall, I can't see this being used in a serious hack, not without some serious changes.
File Name: Chasing Muncher
Added: 11 October 2009 - 18:56:46 PM
Authors: Nesquik Bunny
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This is a 16x16 muncher sprite which chases Mario, vertically and horizontally.

To be assembled with Romi's Sprite Tool.
This sprite is too simple to keep. It's a basic 16x16 sprite which accelerates towards Mario, so it's incredibly simple to recreate. The default values in the speed tables also produce a movement pattern which is nearly impossible to avoid.
File Name: 1-Up Balloon
Added: 28 August 2009 - 13:37:54 PM
Authors: Nesquik Bunny
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: A Balloon that moves in a wavy motion going upwards. If hit with a shell/throw block etc., it disappears in a puff of smoke and spawns a 1-up sprite.

To be assembled with Romi's Sprite Tool.
Another sprite which is too simple to keep. It just moves around and transforms into a 1-Up on contact with Mario. Most of the code is shared routines.
File Name: Fire Venus
Added: 12-02-2009 02:51:54 AM
Authors: Koyuki
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: A venus fire trap that spits shower of fireballs like in PITMK2.
Small edit of the venus sprite included with Spritetool.
Original:
Code
PROPERTIES          dcb $0A,$08,$0A,$88	

This version:
Code
PROPERTIES          dcb $0A,$86,$0A,$86	

Original:
Code
Y_FIRE              dcb $0C,$0C,$06,$06,$F4,$F4,$FA,$FA		
X_FIRE              dcb $0C,$F4,$10,$F0			

This version:
Code
Y_FIRE              dcb $EB,$EB,$D8,$D8,$EB,$EB,$D8,$D8
X_FIRE              dcb $0F,$F1,$10,$F0

Original:
Code
LDA #$02
STA $170B,y

This version:
Code
LDA #$0B                                            
STA $170B,y       
LDA #$06
STA $1DFC
File Name: Magica de Spell
Added: 2012-01-21 07:09:12 PM
Authors: dahnamics
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: That familiar character in Duck Tales has made her way into SMW. She fights nearly identical to her counterpart in Duck Tales the video game. The sprite she spawns is customizable where it says SPRITE_TO_GEN but make sure you put her near the bottom half of the screen.
Extremely basic. All it does is fly left and right alternatively while shooting very basic 16x16 bolt sprites down. It's also almost not customizable.
File Name: 64x64 Muncher
Added: 2010-01-14 02:25:11 PM
Authors: zkip
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: A 64x64 sized muncher that acts just like the regular one. Whether it turns into a coin when the silver p-switch is active is set through the extra bit.
It's just a VERY big thing that hurts. Really, there's nothing special about it, it acts like a very basic enemy.


File Name: Shoot Sprite Powerup
Added: 2011-06-01T16:49:37+02:00
Authors: wiiqwertyuiop
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This sprite will allow the player to shoot normal and custom sprites. Normal.asm shoots normal sprites and Custom.asm shoots custom. I made this for my Spaceship gimmick patch so people could have Mario (spaceship) shoot.

Tester's note: Caution! The sprites that the player shoots, can hurt the player himself too. Also, there's a bit of unnecessary code in Normal.asm. You don't actually need to store in $7FAB9E,x because it's for normal sprites.
This is better off as uberasm code
File Name: Venus -Fire Throw-
Added: 12-08-2008 06:04:41 PM
Authors: xIque
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: A venus fire trap I used in my hack, it throws fireballs upwards in different heights and distances depending on where Mario is. Extra bit makes it throw 3 instead of 1.
Simple edit of the venus sprite included with Spritetool. Changes some table values and adds a few lines of code.
File Name: Pacmen
Added: 03-02-2010 12:06:40 PM
Authors: Izzys on fire
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: 4 Pacmans of different colors. Give credit to mikeyk and me. Enjoy

Fixed the code with the blue one and now has the right read me.
Identical to the goomba sprite included with spritetool. Just a simple graphics swap.
File Name: Updated Mushroom Block Sprite
Added: 2010-08-28 07:38:58 PM
Authors: Romi
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: An update of the mushroom block sprite that came with the original Sprite Tool. This one fixes an issue where the sprite will readjust to an object and kill Mario after he places it down and walks into it. You only need to replace the sprite portion and not the block. Made by Romi.
Literally the sprite version of a simple block.
File Name: Pouncer
Added: 11-03-2008 04:36:25 AM
Authors: ghettoyouth
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: It's the dropper from Wario Land 1.
It is similar to a Thwomp.
ExGFX included.
Thwomp disassembly with a modified graphics routine.
File Name: Horizontal Power Thomp
Added: 24-11-2007 07:03:32 PM
Authors: Boingboingsplat
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: A Power Thwomp that goes left or right depending on the extra bit.

Based off of MiOr's and Mikeyk's code.
The horizontal thwomp is included with PIXI. To make it shake the ground
uncomment the lines:
Code
;LDA #!TIME_TO_SHAKE      ;shake ground
;STA $1887    
File Name: Pendulum Pack 1.1
Added: 2011-08-24 05:27:17 PM
Authors: Alcaro
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This package contains several sprites that moves in a pendulum pattern, instead of the original circle patterns.
It contains the following sprites:
Ball 'n' Chain (sprite 9E)
Rotating platform (sprite A3)
SMA4-style firebar
SMA4-style grand firebar
Roto Pendu Disc

This version fixes some weird bugs that may appear when editing the sprites.
Sprites have been separated.
File Name: Cave Story - Press
Added: 2008-07-20 07:15:23 PM
Authors: Sonikku
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: As seen in Super Sonikku World; it sits there, waiting, when Mario walks near, it drops onto the floor. It will wait several seconds and close its eyes. Based off of the Thwomp disassembly by MikeyK. Graphics included.
It's a simple edit of existing sprite.

Code
RISE_SPEED      = $F0 -> $00
TIME_TO_SHAKE   = $18 -> $2A
TIME_ON_GROUND  = $40 -> $FF



File Name: Reverse Thwomp
Added: 2008-05-29 06:43:01 AM
Authors: edit1754
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: Done at request... Basically it's a thwomp that "falls" up instead of down.
It's a simple edit of existing sprite.

Code
IS_ON_GROUND    = $04 -> IS_ON_CEILING   = $08
MAX_Y_SPEED     = $3E -> $C2
RISE_SPEED      = $F0 -> $10


Code
BCS DONT_INC_SPEED
ADC #SPRITE_GRAVITY

|
V

BMI DONT_INC_SPEED
SEC
SBC #SPRITE_GRAVITY



File Name: Thwimp Trio (Directional Thwimps)
Added: 2013-06-24 11:32:43 PM
Authors: Awsomest 14, mikeyk
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: These are Thwimps I modified to do the following things: Jump contiueously Left, Jump continueously Right, and Jump Up and Down only. These were based off the fixed version of mikeyk's Thwimp Disassembly.
These are basically disassemblies with a super quick X speed fix.
File Name: Smb3 Styled Spike
Added: 22-09-2008 08:01:22 AM
Authors: Koyuki
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: A modified version of mikeyk's YI Spike set to act like the SMB3 one.
Simple edit of mikeyk's Spike sprite. Some table values are changed and the customizable palette option is removed.
File Name: Rising Spike
Added: 03-10-2009 11:23:07 PM
Authors: Sonikku
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: The same as the Falling Spike from the original game. It floats there, and if you get close, it shakes, and instead of falling, it rises upwards, rendering this a confusing and dangerous obstacle for players. It uses the same graphics as the original sprite, just flipped vertically, thus no ExGFX are needed or included. Give credit to Nekoh, as it was based on his disassembly of the Falling Spike.
PM me if you find any major errors with this sprite. There shouldn't be many, if any that weren't in the original SMW sprite.
This has been implemented as an extra bit option to the falling spike disassembly.
File Name: Flower with sparkles
Added: 2011-03-20 12:42:05 AM
Authors: wiiqwertyuiop
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: Made by request. Uses ExGFX.
It's a simple edit of existing sprite (Fire Flower from "Custom Powerup Items" by Jagfillit). The only diffrence is that this one sparkles...


File Name: Missile Bill
Added: 29-08-2017 04:37:11 PM
Authors: Romi
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: A bullet bill that tries to follow Mario horizontally.

This sprite was part of Romi's Sprite Package, and was resubmitted separately after the remoderation for ease of search and to fit current standards.
kill me I overlooked this pack

On topic, it's been obsoleted by the linked version, which also includes vertical and frost variations. It's also got an update and SA-1 support.
MK2TDS