File Name: | Straight Fireball Generator 1.0 |
Added: | 06 July 2008 - 21:55:26 PM |
Authors: | Koyuki |
Tool: | Romi's Spritetool |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | Place this sprite on screen to make the fireball straight. |
The Great Sprite Purge of 2017-2018
File Name: | Auto-Scroll Stop/Start v2.0 |
Added: | 2011-11-01 11:22:31 PM |
Authors: | lolcats439 |
Tool: | Romi's Spritetool |
Type: | Generator |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | When all enemies on the screen are killed, this will scroll to the next screen, stop, and repeat. Insert as a generator. Update: - Fixed graphical glitch due to wrong freespace - Autoscroll won't stop scrolling if there are no enemies on the current screen - Customizable ignore list for normal non-enemy sprites (carryable sprites, powerups, platforms, etc.) that won't stop the screen from scrolling again - Fixed bug where screen could stop when not on a screen boundary Tester's note: Ah yes, this generator. Very neat! |
File Name: | Earthquake |
Added: | 14 September 2009 - 15:18:02 PM |
Authors: | Nesquik Bunny |
Tool: | Romi's Spritetool |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | This sprite will continuously cause the ground to shake, and can be set to play a sound effect too. To be assembled with Romi's Sprite Tool. |
File Name: | Stand Still for Opening Screens |
Added: | 22 September 2008 - 04:21:13 AM |
Authors: | Baphomet Junior |
Tool: | Romi's Spritetool |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | This sprite will force Mario to be completely "Frozen" in it's spot. Anything can touch Mario. It can be very usefull in opening screen, if you only want to modify the screen, but not Mario's moves. |
File Name: | Duck Walking |
Added: | 2011-03-07 08:24:30 PM |
Authors: | wiiqwertyuiop |
Tool: | Romi's Spritetool |
Type: | Generator |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | Alows you to duck walk in any level you put this sprite in. |
File Name: | Timer-Based ON/OFF Switch Flipper |
Added: | 2009-10-12 12:22:16 AM |
Authors: | Nesquik Bunny |
Tool: | Romi's Spritetool |
Type: | Generator |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | As the name suggest, it flips the ON/OFF switch with sound based on the time. Extra bit clear: Flips when the SMW timer reaches a certain time. Extra bit set: Uses a custom timer. |
File Name: | Constant horizontal scroll |
Added: | 2010-08-10T12:06:27+02:00 |
Authors: | Alcaro |
Tool: | Romi's Spritetool |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | This sprite sets horizontal scroll to Constant when it appears on the screen. Nothing else. Made by request, I wouldn't get the idea to submit something this small on my own. |
Code
init: LDA #$01 STA $1413 RTL
File Name: | New Poison Mushroom |
Added: | 2017-04-23T07:48:14+02:00 |
Authors: | SkywinDragoon |
Tool: | Romi's Spritetool |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | Poison mushroom from sprite tool. The difference is it now supports both sa1rom and lorom. Fixed bug related with silver coins. |
File Name: | OW Warp sprite |
Added: | 10 August 2009 - 02:06:38 AM |
Authors: | Nesquik Bunny |
Tool: | Romi's Spritetool |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | A sprite that will warp Mario to the overworld when there are no more sprites on screen. |
File Name: | Trigger Castle Destruction when boss is defeated |
Added: | 2012-12-27 03:25:16 AM |
Authors: | AnybodyAgrees |
Tool: | Romi's Spritetool |
Type: | Generator |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | This generator goes to the Castle Destruction scene after a boss has been defeated. It also pauses before ending the level. It is somewhat customizable. Read the Readme for a more thorough explanation. Creator's note: Although this generator enables the castle destruction scene, it will NOT go to the scene if that level isn't enabled for the scene. |
File Name: | Layer 3 Horizontal Scroll Generator |
Added: | 12 December 2009 - 22:13:26 PM |
Authors: | Koyuki |
Tool: | Romi's Spritetool |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | Changes the horizontal scrolling rate of layer 3 to match the speed of layer 2. (Layer 3 will scroll twice as slow.) |
File Name: | Freeze Sprites or Credits Generator. |
Added: | 07 April 2009 - 22:29:55 PM |
Authors: | Maxx |
Tool: | Romi's Spritetool |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | This sprite will make all other sprites freeze, meaning no movement or "blocked" detection. I would suggest this would probably be used in the credits, where mario would walk past all the enemies in the game and you don't have to bother with making them in ugly grey block boxes in the air. Insert as sprite, not generator. Just as a note- the coding on how a sprite's graphics are made changes from author to author, and in some cases, this sprite could cause another to behave strangely. There is really nothing I can do about this, but I can guarantee that most common, vanilla sprites will work with this. Sorry for the inconvenience. |
File Name: | Alternative Castle Entrance 1.1 |
Added: | 2013-03-05T06:02:26+01:00 |
Authors: | ghettoyouth |
Tool: | Romi's Spritetool |
Type: | Generator |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | This generator will force Mario to imitate the castle/ghost house entrance moves. Requires Teleport Blocks and some work with a hexeditor! Open the ASM file with notepad for more information. |
File Name: | Portable spring board Appear |
Added: | 2009-05-18 02:09:28 AM |
Authors: | Retired Man |
Tool: | Romi's Spritetool |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | This sprite is will generate a Portable spring board when all other sprites on screen are killed. Great for quick battles or puzzle levels. Insert as sprite. Based on a custom sprite by Mikeyk |
File Name: | Stationary Bomb |
Added: | 2011-04-22 01:19:16 PM |
Authors: | shrine |
Tool: | Romi's Spritetool |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | This is a fairly simple sprite I've constructed, its size is 16x16 Doesn't include GFX due to its global uses Uses palette E and tile E4 of SP4 is the top-left-most 8x8 piece of the sprite (use Lunar Magic's 8x8 editor if any confusion) |
File Name: | Custom Tweaked Sprites |
Added: | 2013-03-05 04:06:20 PM |
Authors: | andy_k_250 |
Tool: | Romi's Spritetool |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | Custom tweaked sprites are a simple form of custom sprites that were inspired by a largely unused function of mikeyk's Sprite Tool - the ability to use .cfg files to create custom sprite "tweaks" of the original sprites in Super Mario World. Since a custom tweaked sprite's .cfg file is referencing the game's original coding, additional asm is unnecessary and the game's original sprite is intact. |
File Name: | Wind Generators |
Added: | 30 May 2009 - 22:51:33 PM |
Authors: | Maxx |
Tool: | Romi's Spritetool |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | These are wind generators- they come in wind going down, up, and right. They'll push mario in that direction, or at least slow him down. Insert as a sprite, not a generator. |
File Name: | Display Level Message 2 |
Added: | 2009-05-31 12:47:52 AM |
Authors: | yoshicookiezeus |
Tool: | Romi's Spritetool |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | -Name of Sprite: Display Level Message 2 -Author: yoshicookiezeus -Generator?: No -Extra Bit Used?: No -Sprite Graphics File?: None -Description: Just like the name implies, this sprite works just like the original "Display Level Message 1" sprite, but displays the second message instead. It comes without the overworld reset glitch of the original, though. |
Code
INC $1426|!Base2
With
Code
LDA #$02 STA $1426|!Base2
File Name: | Lose Coins if Ground Shakes generator |
Added: | 2008-10-15 09:20:39 PM |
Authors: | 1524 |
Tool: | Romi's Spritetool |
Type: | Generator |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | This sprite is a generator (MUST BE INSERTED AS A GENERATOR!) that causes Mario to lose coins when he gets stunned by an earthquake caused by an enemy that shakes the ground. The coins pop out of his pockets, so they can be picked back up if the don't fall off the screen. It decreases his coin count for each coin that comes out, but there can only be 3 coins on screen at a time (due to sprite slots and lag, I had to limit the number). |
File Name: | Random Sprite Generators |
Added: | 2009-08-10 01:42:09 AM |
Authors: | imamelia |
Tool: | Romi's Spritetool |
Type: | Generator |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | This sprite pack contains 7 different generators that generate random normal or custom sprites. There are three that generate normal sprites (either 2, 3, or 4 different sprites), three that generate custom sprites (also either 2, 3, or 4), and one that generates either normal or custom sprites and enables you to set your own number. Based on mikeyk's sprite generator disassembly. |