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The Great Sprite Purge of 2017-2018

File Name: Straight Fireball Generator 1.0
Added: 06 July 2008 - 21:55:26 PM
Authors: Koyuki
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: Place this sprite on screen to make the fireball straight.
Nothing too special, this just sets the Y speed of the last two extended sprites to $FC. Easy to convert to UberASM and unnecessary as a sprite (wastes sprite slots).
File Name: Auto-Scroll Stop/Start v2.0
Added: 2011-11-01 11:22:31 PM
Authors: lolcats439
Tool: Romi's Spritetool
Type: Generator
Dynamic: No
Disassembly: No
Includes GFX: No
Description: When all enemies on the screen are killed, this will scroll to the next screen, stop, and repeat. Insert as a generator.

Update:
- Fixed graphical glitch due to wrong freespace
- Autoscroll won't stop scrolling if there are no enemies on the current screen
- Customizable ignore list for normal non-enemy sprites (carryable sprites, powerups, platforms, etc.) that won't stop the screen from scrolling again
- Fixed bug where screen could stop when not on a screen boundary

Tester's note: Ah yes, this generator. Very neat!
Turned into UberASMTool code.
File Name: Earthquake
Added: 14 September 2009 - 15:18:02 PM
Authors: Nesquik Bunny
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This sprite will continuously cause the ground to shake, and can be set to play a sound effect too.

To be assembled with Romi's Sprite Tool.
While this has some amount of effort put into it, it doesn't need to be a sprite. Converted to UberASMTool code.
File Name: Stand Still for Opening Screens
Added: 22 September 2008 - 04:21:13 AM
Authors: Baphomet Junior
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This sprite will force Mario to be completely "Frozen" in it's spot. Anything can touch Mario. It can be very usefull in opening screen, if you only want to modify the screen, but not Mario's moves.
Very dubiously coded sprite. Its functionality can be replaced with UberASM or the no title screen movement patch (the intended purpose of it).
File Name: Duck Walking
Added: 2011-03-07 08:24:30 PM
Authors: wiiqwertyuiop
Tool: Romi's Spritetool
Type: Generator
Dynamic: No
Disassembly: No
Includes GFX: No
Description: Alows you to duck walk in any level you put this sprite in.
Turned into UberASMTool code.
File Name: Timer-Based ON/OFF Switch Flipper
Added: 2009-10-12 12:22:16 AM
Authors: Nesquik Bunny
Tool: Romi's Spritetool
Type: Generator
Dynamic: No
Disassembly: No
Includes GFX: No
Description: As the name suggest, it flips the ON/OFF switch with sound based on the time.

Extra bit clear: Flips when the SMW timer reaches a certain time.
Extra bit set: Uses a custom timer.
Turned into UberASMTool code.
File Name: Constant horizontal scroll
Added: 2010-08-10T12:06:27+02:00
Authors: Alcaro
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This sprite sets horizontal scroll to Constant when it appears on the screen. Nothing else.

Made by request, I wouldn't get the idea to submit something this small on my own.
Simple sprite that can be replicated in UberASM Tool with this code:
Code
init:
LDA #$01
STA $1413
RTL
File Name: New Poison Mushroom
Added: 2017-04-23T07:48:14+02:00
Authors: SkywinDragoon
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: Poison mushroom from sprite tool.
The difference is it now supports both sa1rom and lorom.

Fixed bug related with silver coins.
PIXI already includes somehting similar, and in patch format instead of being pre-assembled.
File Name: OW Warp sprite
Added: 10 August 2009 - 02:06:38 AM
Authors: Nesquik Bunny
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: A sprite that will warp Mario to the overworld when there are no more sprites on screen.
This would be easier to use as UberASM code, so it was converted to UberASMTool code.
File Name: Trigger Castle Destruction when boss is defeated
Added: 2012-12-27 03:25:16 AM
Authors: AnybodyAgrees
Tool: Romi's Spritetool
Type: Generator
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This generator goes to the Castle Destruction scene after a boss has been defeated. It also pauses before ending the level. It is somewhat customizable.
Read the Readme for a more thorough explanation.
Creator's note: Although this generator enables the castle destruction scene, it will NOT go to the scene if that level isn't enabled for the scene.
Turned into UberASMTool code.
File Name: Layer 3 Horizontal Scroll Generator
Added: 12 December 2009 - 22:13:26 PM
Authors: Koyuki
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: Changes the horizontal scrolling rate of layer 3 to match the speed of layer 2. (Layer 3 will scroll twice as slow.)
Really simple sprite. The same effect can be created by setting the horizontal scrolling speed of layer 3 to "Variable 2" in Lunar Magic, so this is not needed.
File Name: Freeze Sprites or Credits Generator.
Added: 07 April 2009 - 22:29:55 PM
Authors: Maxx
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This sprite will make all other sprites freeze, meaning no movement or "blocked" detection.

I would suggest this would probably be used in the credits, where mario would walk past all the enemies in the game and you don't have to bother with making them in ugly grey block boxes in the air.

Insert as sprite, not generator.

Just as a note- the coding on how a sprite's graphics are made changes from author to author, and in some cases, this sprite could cause another to behave strangely. There is really nothing I can do about this, but I can guarantee that most common, vanilla sprites will work with this. Sorry for the inconvenience.
As you said, this doesn't work well for a lot of sprites, Koopas especially. The code is also quite inefficient, considering all it has to do is loop through all sprites. Nevertheless, converted to UberASMTool code.
File Name: Alternative Castle Entrance 1.1
Added: 2013-03-05T06:02:26+01:00
Authors: ghettoyouth
Tool: Romi's Spritetool
Type: Generator
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This generator will force Mario to imitate the castle/ghost house entrance moves. Requires Teleport Blocks and some work with a hexeditor! Open the ASM file with notepad for more information.
Vastly inferior to this patch, which doesn't require teleport blocks or the like.
File Name: Portable spring board Appear
Added: 2009-05-18 02:09:28 AM
Authors: Retired Man
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This sprite is will generate a Portable spring board when all other sprites on screen are killed.
Great for quick battles or puzzle levels.
Insert as sprite.
Based on a custom sprite by Mikeyk
It's simple edit of existing sprite, it just makes springboard appear instead of key, and for some reason 1-up instead keyhole.


File Name: Stationary Bomb
Added: 2011-04-22 01:19:16 PM
Authors: shrine
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This is a fairly simple sprite I've constructed, its size is 16x16

Doesn't include GFX due to its global uses

Uses palette E and tile E4 of SP4 is the top-left-most 8x8 piece of the sprite (use Lunar Magic's 8x8 editor if any confusion)
It's so simple, it can be replicated with Atomic Mushroom if you disable movement. (which is also already converted to PIXI BTW)


File Name: Custom Tweaked Sprites
Added: 2013-03-05 04:06:20 PM
Authors: andy_k_250
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: Custom tweaked sprites are a simple form of custom sprites that were inspired by a largely unused function of mikeyk's Sprite Tool - the ability to use .cfg files to create custom sprite "tweaks" of the original sprites in Super Mario World. Since a custom tweaked sprite's .cfg file is referencing the game's original coding, additional asm is unnecessary and the game's original sprite is intact.
Those already included with PIXI.


File Name: Wind Generators
Added: 30 May 2009 - 22:51:33 PM
Authors: Maxx
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: These are wind generators- they come in wind going down, up, and right. They'll push mario in that
direction, or at least slow him down. Insert as a sprite, not a generator.
Badly coded sprites with very weird effects. Even if someone needs these, they're easy to convert to UberASM.
File Name: Display Level Message 2
Added: 2009-05-31 12:47:52 AM
Authors: yoshicookiezeus
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: -Name of Sprite: Display Level Message 2

-Author: yoshicookiezeus

-Generator?: No

-Extra Bit Used?: No

-Sprite Graphics File?: None

-Description: Just like the name implies, this sprite works just like the original "Display Level Message 1" sprite, but displays the second message instead. It comes without the overworld reset glitch of the original, though.
It can be easily replicated with Disassembly. Just replace

Code
INC $1426|!Base2


With

Code
LDA #$02
STA $1426|!Base2



File Name: Lose Coins if Ground Shakes generator
Added: 2008-10-15 09:20:39 PM
Authors: 1524
Tool: Romi's Spritetool
Type: Generator
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This sprite is a generator (MUST BE INSERTED AS A GENERATOR!) that causes Mario to lose coins when he gets stunned by an earthquake caused by an enemy that shakes the ground. The coins pop out of his pockets, so they can be picked back up if the don't fall off the screen. It decreases his coin count for each coin that comes out, but there can only be 3 coins on screen at a time (due to sprite slots and lag, I had to limit the number).
Turned into UberASMTool code.
File Name: Random Sprite Generators
Added: 2009-08-10 01:42:09 AM
Authors: imamelia
Tool: Romi's Spritetool
Type: Generator
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This sprite pack contains 7 different generators that generate random normal or custom sprites. There are three that generate normal sprites (either 2, 3, or 4 different sprites), three that generate custom sprites (also either 2, 3, or 4), and one that generates either normal or custom sprites and enables you to set your own number.

Based on mikeyk's sprite generator disassembly.
Turned into UberASMTool code and enhanced in the process.