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The Great Sprite Purge of 2017-2018

File Name: Unlimited P-Balloon
Added: 2010-04-07 05:35:20 PM
Authors: Megafonzie
Tool: Romi's Spritetool
Type: Generator
Dynamic: No
Disassembly: No
Includes GFX: No
Description: Makes it so when you collect the P-Balloon it never goes away until you beat/exit the level you're in or get hit/pick up an item.
Lowest effort. One can just constantly store a non-0 value to the P-balloon timer ($1891) to replicate the effect.
File Name: Power up on Yoshi coins
Added: 2010-03-22 12:15:34 AM
Authors: Teff007
Tool: Romi's Spritetool
Type: Generator
Dynamic: No
Disassembly: No
Includes GFX: No
Description: My very first sprite.
This will give Mario a power up depending on the Yoshi coins the player has when $7C (an unused RAM address, you can set it with levelASM or an activation sprite) is a non-zero value. It will repeat when you have 3-4 coins as the Fire flower.

Credit goes for ixtab, roy, ersanio, alcaro and imamelia for helping me with the errors.

Tested and succefully edited with ST 1.40

Credit needed for the people that helped me, for me not needed, but it won`t be rejected
Do I even need to repeat myself ? This is literally a simple store with indexing.
File Name: Double Jump Generator
Added: 2009-09-03T17:09:50+02:00
Authors: Maxx
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This sprite will allow mario to double jump for the entire level. Insert as sprite.

Requested by darkguitar4life.
Obsolete.
File Name: POW Status Change When You Spin Jump
Added: 2010-06-25 04:31:18 PM
Authors: TheGag96
Tool: Romi's Spritetool
Type: Generator
Dynamic: No
Disassembly: No
Includes GFX: No
Description: Made by request for gamingawesome. When you spin jump, it changes the POW status.

This would be good for puzzles.
Turned into UberASMTool code.
File Name: Super Mario Bros. Scrolling
Added: 2010-02-10 03:01:37 PM
Authors: Chdata
Tool: Romi's Spritetool
Type: Generator
Dynamic: No
Disassembly: No
Includes GFX: No
Description: Whenever you get to the screen this generator sprite is on, your player will no longer be able to move to the left, you will only be able to progress to the right.
And of course if it's on the first screen you start in then it'll immediately be like that.

(Hint: It's a generator so it should work in levelASM.)

Fixed a bug when getting crushed by the left side of the screen and blocks.

Update: I believe you won't need to worry about L/R scrolling now.
Obsoleted by another generator that has been converted into UberASMTool code.
File Name: Layer 2 Loop
Added: 2010-05-12 11:39:25 PM
Authors: yoshicookiezeus
Tool: Romi's Spritetool
Type: Generator
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This generator continuously makes layer 2 scroll down 12 16x16 tiles and then snap back to its original position, giving the effect (if properly set up) that the objects on layer 2 are looping around.
Turned into UberASMTool code and enhanced in the process.
File Name: Vertical Level "Generator" (0.9)
Added: 2007-05-02 06:48:19 PM
Authors: Magus
Tool: Romi's Spritetool
Type: Generator
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This sprite will force a vertical level to not scroll horizontally and make Mario and other sprites to wrap from a side of the screen to the other one, like in SMB2 and SMB3.
Turned into UberASMTool code.
File Name: Pay One Coin To Jump
Added: 2009-08-03 01:31:54 AM
Authors: Jimmy
Tool: Romi's Spritetool
Type: Generator
Dynamic: No
Disassembly: No
Includes GFX: No
Description: Done at MischiefYoshi's request. This sprite will force Mario to pay one coin each time he jumps. If he doesn't have any coins, then he will be unable to jump.
Insert as a generator.

Tester's note: Blocks normal jumps, but not jumps from bouncy objects. (Pea bouncer, for example.)
Turned into UberASMTool code and enhanced in the process.
File Name: Customizable Layer 2 (BG) Scrolling Rate
Added: 2009-08-04 08:51:01 PM
Authors: Jimmy
Tool: Romi's Spritetool
Type: Generator
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This sprite will allow you to make the background (Layer 2) scroll as fast or as slow as you want wihout being limited to only 4 scroll rate settings. You can even make Layer 2 scroll at a faster rate than Layer 1! Make sure to read the readme before doing anything.
Insert as a generator.
Redone from scratch for UberASMTool.
File Name: Yoshi Coin Level End
Added: 2009-08-21 02:22:23 AM
Authors: Ultimaximus
Tool: Romi's Spritetool
Type: Generator
Dynamic: No
Disassembly: No
Includes GFX: No
Description: Ends the level when 5 Yoshi Coins are collected.
There's so much effort put into this that one could recreate it with Blockreator in a minute.
File Name: 1up Bounce Teleport
Added: 2009-08-30 08:41:18 PM
Authors: Noobish Noobsicle
Tool: Romi's Spritetool
Type: Generator
Dynamic: No
Disassembly: No
Includes GFX: No
Description: If this generator is active and you get a 1up by bouncing on eight enemies, you will teleport to the current screen exit!
Do I need to repeat again that this low-effort thing can be recreated via Blockreator ? It's just a two-line check and a copy-pasted teleport via screen exit code...

...But it may be useful. So turned into UberASMTool code.
File Name: ON/OFF Coin Drain
Added: 2009-08-11 08:08:13 PM
Authors: Ultimaximus
Tool: Romi's Spritetool
Type: Generator
Dynamic: No
Disassembly: No
Includes GFX: No
Description: A generator that gives Mario a coin per second when ON is set, takes away a coin when OFF is set, changes ON to OFF after a few seconds, and kills Mario when he has 0 coins.
Turned into UberASMTool code.
File Name: Teleport Via Boss Music
Added: 2009-08-30 06:10:58 PM
Authors: Ultimaximus
Tool: Romi's Spritetool
Type: Generator
Dynamic: No
Disassembly: No
Includes GFX: No
Description: Teleports Mario after playing the passed boss music.
Turned into UberASMTool code.
EDIT: Just deleted. This thing uses custom flags that only works for custom bosses. So in the end, it can be replicated easily with a frame count coupled to a stock teleport code.
File Name: Reverse BG Scrolling
Added: 2010-03-22 12:10:57 AM
Authors: Jimmy
Tool: Romi's Spritetool
Type: Generator
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This generator will cause the Background (Layer 2) to move in the opposite direction as the foreground when Mario moves.
The effect is rather strange, but I suppose it could be useful in some way.
Turned into UberASMTool code.
File Name: Invisible Mario
Added: 20 December 2009 - 15:37:58 PM
Authors: Nesquik Bunny
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: Makes Mario invisible. Put it on the screen desired when you want the effect to happen.

To be assembled with Romi's Sprite Tool.
Incredibly simple sprite comprised of two instructions. Anybody with a basic knowledge of ASM could recreate this. It's better off as UberASM, too.
File Name: Vertical Autoscroll
Added: 2010-03-25 07:36:26 PM
Authors: Jimmy
Tool: Romi's Spritetool
Type: Generator
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This is basically Jimmy52905's original Vertical Autoscroll generator (yes, I did get his permission to upload this), but fixed so that it actually works even when placed on the entrance screen, making it perfect for those elevator levels. I also added in the option to make the scrolling go downwards by setting the extra bit.
Turned into UberASMTool code.
File Name: Disable Horizontal Scroll
Added: 26 October 2009 - 20:53:59 PM
Authors: Nesquik Bunny
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This generator disables horizontal scroll. Only insertable with Romi's sprite tool.

To be assembled with Romi's Sprite Tool.
Another insanely simple sprite, comprised of a single instruction (STZ $1411). Only wastes sprite slots and can be converted into UberASM (in which case it'd be easier to control where scrolling stops, too). Horizontal scrolling can also be disabled in the level header (#lm{MARIO69}).
File Name: Disable Pause [Fix]
Added: 03 August 2009 - 02:40:37 AM
Authors: Maxx
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This sprite disables pressing pause.
Request by Ddoomm10.

Tester's note: Change the extension of the .txt file to .asm, otherwise the sprite won't insert.
Really simple sprite (stores to two RAM addresses and wastes sprite slots) with an incorrect file extension (TXT instead of ASM). It's better to use the patch (or UberASM) instead of this.
File Name: Autojump
Added: 2012-03-21 04:06:04 PM
Authors: Catobat
Tool: Romi's Spritetool
Type: Generator
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This generator makes the player continuously jump while alternating between normal jump and spinjump. Holding down a jump button still affects the jump like normal. NOTE: Doesn't work while standing on solid sprites!
Requested by MagicianDP.

Moderator's note: Interesting sprite, but it would be nice if you made some things customizable.
Turned into UberASMTool code.
File Name: Warp When Die
Added: 2011-06-10 05:51:23 PM
Authors: wiiqwertyuiop
Tool: Romi's Spritetool
Type: Generator
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This will warp you to another level when you die. Made by request.
Turned into UberASMTool code.