File Name: | Power Thwomp-modified |
Added: | 30-06-2007 11:35:27 AM |
Authors: | Reini |
Tool: | Romi's Spritetool |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | Made a change to this one. |
The Great Sprite Purge of 2017-2018
File Name: | Sound Disabler |
Added: | 2009-03-07 06:49:22 PM |
Authors: | Superyoshi |
Tool: | Romi's Spritetool |
Type: | Generator |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | Name of Sprite: Sound Disabler Author: Superyoshi Generator?: Yes Extra Bit Used?: No Sprite Graphics File?: None Description: A quite simple sprite which disables all sounds, but not the music. |
Anyone that knows what's a STZ and how to read the RAM map can reproduce it. Nothing to add.
File Name: | Coin Heaven v1 |
Added: | 2008-10-13 03:32:49 AM |
Authors: | themilkman |
Tool: | Romi's Spritetool |
Type: | Generator |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | - Name of Sprite: Coin Heaven v1 - Insert as a generator - Doesn't use extra bit - Uses normal sprite coin graphics Description: This generator will shoot coins up from the left and right edges of the screen, while following the camera. As the player grabs the coins, more coins will appear. Since more sprites onscreen cause lag, limit the coins onscreen by changing properties in the sprite header. Good for bonus rooms. |
File Name: | Alternate Yoshi Coin Counter |
Added: | 2008-09-29 07:14:44 PM |
Authors: | WhiteYoshiEgg |
Tool: | Romi's Spritetool |
Type: | Generator |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | Name of Sprite: Alternate Yoshi Coin Counter Generator?: Yes Extra Bit Used?: No Sprite Graphics File?: None Description: This sprite changes the Yoshi Coin Counter in the status bar, so it displays the number of Yoshi Coins you've got. It supports up to 9 Yoshi Coins. Make sure to place it at secondary entrances as well. |
File Name: | Timer-Based Coin Gainer |
Added: | 2008-12-30 05:45:23 AM |
Authors: | Hailstorm |
Tool: | Romi's Spritetool |
Type: | Generator |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | This generator increases Mario's coin count by one every second, and also plays the coin sound effect. Great for an endurance game. |
File Name: | Layer 3 Transparent Generator |
Added: | 2009-01-05 05:55:16 AM |
Authors: | Koyuki |
Tool: | Romi's Spritetool |
Type: | Generator |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | A generator that makes the layer 3 transparent. Based on the code in SMWiki. Insert as a Generator. Works with low tide. |
File Name: | "Floor" Generator |
Added: | 2014-04-18 08:31:50 PM |
Authors: | Chdata, Ladida |
Tool: | Romi's Spritetool |
Type: | Generator |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | This is a generator that prevents mario from swimming under the bottom of the level, complete with support for anti-breaking swimming under blocks placed at the very bottom row in Lunar Magic. Should be very easy to convert to levelasm if desired (in fact, you should). now works properly |
File Name: | Flashlight effect |
Added: | 2012-06-13 03:26:41 AM |
Authors: | Incognito |
Tool: | Romi's Spritetool |
Type: | Generator |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | This generator activates color subtraction and makes Layer 2 follow the player's position, which can be used as a flashlight/spotlight effect if coupled with the right ExGFX. Included is the generator, an ExGFX file and its' Map16 data, an example .mwl for two sizes of flashlights, and a readme that includes a LevelASM code so you don't have to convert it yourself. Does not give the player an 1.12x score multiplier. |
File Name: | Disable ON/OFF SFX |
Added: | 2012-06-08 11:52:53 AM |
Authors: | Lui37 |
Tool: | Romi's Spritetool |
Type: | Generator |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | This simple generator sets a flag (remember to make sure it's free ram) to prevent ON/OFF switches from playing their SFX. An asar patch is included to make the ON/OFF blocks check if said flag is set. Requested by KingOlaf. |
File Name: | venus short stem |
Added: | 2006-10-02 08:53:12 PM |
Authors: | 682 |
Tool: | Romi's Spritetool |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | This file contains venus short stem and venus upsidedown short stem. |
Code
TIME_IN_POS dcb $20,$68,$20,$48 -> dcb $19,$68,$19,$48
2) imamelia's plants pack does includes this sprite already.
Also, sorry for creating new thread :facepalm:
File Name: | Short stem piranha plant side ways |
Added: | 2007-01-16 06:54:49 PM |
Authors: | bazooka |
Tool: | Romi's Spritetool |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | its an ordinary pirhana plant that goes sideways but shorter that the original one Enjoy |
Code
TIME_IN_POS dcb $22,$30,$22,$30 -> dcb $1B,$2A,$1B,$2A
EDIT: Like above, included here.
File Name: | Green Para Beetle |
Added: | 2007-03-03 11:59:23 PM |
Authors: | 682 |
Tool: | Romi's Spritetool |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | I've heard Smb3 has an unused green para beetle that was faster, so I made one! Have fun! |
1) Changed Color Palette from C to D
2)
Code
X_SPEED dcb $0D,$F3 -> dcb $20,$E0
File Name: | Bomb Bros. |
Added: | 2007-11-19 06:16:33 AM |
Authors: | S.N.N. |
Tool: | Romi's Spritetool |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | This was in the old Sprite Tool. Someone requested it, and I just happen to have it, so yeah. |
File Name: | Money is Life |
Added: | 2009-05-13T05:43:06+02:00 |
Authors: | Superyoshi |
Tool: | Romi's Spritetool |
Type: | Generator |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | Name: Money is Life Author: Superyoshi Generator: Yes Uses Extra Bit: No Description: Requested by NekohDot. This takes away a coin each second. As soon as the coin counter hits 0, the player dies. If the coin counter is 10 or lower, a Warning Sound will be played. See the ASM file for the readme and how to customize it. |
File Name: | Different Gravity Generator |
Added: | 2011-11-19 02:50:46 AM |
Authors: | Shog |
Tool: | Romi's Spritetool |
Type: | Generator |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | With this generator, you don't have to spam "Gravity Blocks" in your level, just place this sprite on the screen where you begin and near your midwaypoint etc. Improved by Roy in the sense that a lot of useless code was removed, compressing it to exactly two lines of code. To be inserted with Romi's sprite tool. |
File Name: | Custom Piranha Plants + Short Stem Piranha Plants |
Added: | 2007-01-28 02:53:36 PM |
Authors: | Magus |
Tool: | Romi's Spritetool |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | This pack includes modified venus fire traps to act like classic piranhas (of course, with stem fixed and GFX in page 3), and short stem ones, set to be green (like in SMB3). Includes: -Classic Piranha -Upside-down Classic Piranha -Short Stem Piranha -Short Stem Upside-down Piranha |
File Name: | Alternative Piranha Plants |
Added: | 2008-12-30 08:39:16 AM |
Authors: | Davros |
Tool: | Romi's Spritetool |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | Name of Sprite: Alternative Piranha Plants 1.1 Author: Davros Generator?: No Extra Bit Used?: Yes Sprite Graphics File?: None Description: Piranha Plants that are normal or upsidedown depending on the extra bit. Plants with green stem are normal and the plants with red stems ignore Mario. Comes with hdma versions. This is an update. |
File Name: | Evil Piranha plant |
Added: | 2008-06-29 10:51:17 AM |
Authors: | Pikerchu13 |
Tool: | Romi's Spritetool |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | I used the sprite editor to edit Mikeyk's giant piranha plant. This version cannot be eaten, killed with a cape, defeated by a koopa shell, and it takes 5 fireballs to hit it (due to it's "great power"). PM me if there are any bugs |
Explains everything, this is simple CFG edit of the existing sprite.
File Name: | Sideways Venus Piranha Plants |
Added: | 2007-04-10 03:17:51 PM |
Authors: | Davros |
Tool: | Romi's Spritetool |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | Contains various types of Sideways Venus Plants that go left and right. Comes with: -A left sideways venus plant -A right sideways venus plant -A left sideways red venus plant that ignores Mario -A right sideways red venus plant that ignores Mario Comes with hdma versions as well. |
File Name: | Yoshi Stomp |
Added: | 2011-12-25 03:22:41 AM |
Authors: | RenkoV2 |
Tool: | Romi's Spritetool |
Type: | Generator |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | This generator makes it so that Yoshi stomps the ground each time he lands on it, regardless of whether he has a shell in his mouth or not, and if his colour is yellow or not. Thanks to #serioushax who answered my questions. |