It's kaizo-based Yellow Switch Palace.
SMW DLCR: A Basic Collaboration >> ALL CLAIMS CLOSED
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I think Kaizo is not the best idea for a hack like this. It should be more fit with the original game, maybe slightly harder.
I mean... First room for yellow switch palace is kaizo-based, but the second room is easier
Which is still not how it should work in a hack like this.
e: claiming the big boo boss battle
e: claiming the big boo boss battle
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Multiroom version of Chocolate Island 2.
There's a high chance that this is too hard, also the secret exit might be hard to get.
Check out Team Hack Fix/Translations' thread full of fixed and translated SMW hacks!
Wanted Permabanned or Dead by new staff team
Multiroom version of Chocolate Island 2.
There's a high chance that this is too hard, also the secret exit might be hard to get.
Check out Team Hack Fix/Translations' thread full of fixed and translated SMW hacks!
Wanted Permabanned or Dead by new staff team
I would like to claim the Forest Ghost House. I need a break from my hack for a bit.
Chapter Two: Land of No Shame
this is just a suggestion, but, assuming gbreeze hasn't made too much progress on the level so far, maybe we could make bowser's castle a collaborative effort and have different people each take a different sublevel. i think it would be more fun that way
@Super Maks 64, Mathos, ft029 Your levels look good and creative.
@Braixen Did you read my edited post on page 15?
@alexandrite I agree.
I already told zacmario this in PM, but I guess I'll post it in the thread as well. We could put a bottom overworld line with the level author's name, like how the VLDCs did. (For the full hack)
@Braixen Did you read my edited post on page 15?
@alexandrite I agree.
I already told zacmario this in PM, but I guess I'll post it in the thread as well. We could put a bottom overworld line with the level author's name, like how the VLDCs did. (For the full hack)
Okay, I will fix the yellow switch palace level @lukacspatrick
I support both alexandrite and lucaskpatrick's suggestions. For the latter, I can quickly provide an UberASMTool code to display the author name. All that's needed is for whoever is in charge to apply MarioFanGamer' OW Border ++ patch with its default settings.
Speaking of patches, I suggest for the hack to continue this way for now but apply the SA-1 patch for the final version when everything is done. This is because the original game, while supporting a certain number of sprites on-screen and displaying them correctly, still lags in certain situations (MONDO is the most common example, as its tides make everything slow down considerably in the vanilla ROM, whatever you do). Thus, I think that getting rid of this limit is only fair as long as the original sprite quantity limitations are kept.
Of course this is just a suggestion.
Speaking of patches, I suggest for the hack to continue this way for now but apply the SA-1 patch for the final version when everything is done. This is because the original game, while supporting a certain number of sprites on-screen and displaying them correctly, still lags in certain situations (MONDO is the most common example, as its tides make everything slow down considerably in the vanilla ROM, whatever you do). Thus, I think that getting rid of this limit is only fair as long as the original sprite quantity limitations are kept.
Of course this is just a suggestion.
Yellow Switch Palace is much better now. I also agree with Mathos, applying the SA-1 pack would fix the possible slowdown at the end of Donut Plains 1.
omg.. So many posts to reply too lol.
Expect alot of edits on this post as I go through it all. :p
I would support sa-1. It does throw a monkey wrench into using lui37's advanced rom as a base. ( though at one point they did say I can see the code.)
I was worried how to credit everyone, the uberasm code would be great. Not sure if how I can do this SMA2 but we can worrie about crossing that bridge later, I have to make sure all the levels will work correctly first anyway.
I don't think SMA2 suffers the lag that smw does, but I am not sure how many sprites it can handle. But the levels were designed without sa-1 in mind anyway, and I'll just port it using a stock rom, it should be straight forward.It never really is..
Unless Gbreeze says otherwise I am going to assume he has his claimed levels under control the only unclaimed level is bowsers back door. We can split that up if interested!
Thanks Mathos,braixen,ft029,supermak64 for pumping those levels right out.
Did I forget anybody or anything? Please let me know!
Expect alot of edits on this post as I go through it all. :p
I would support sa-1. It does throw a monkey wrench into using lui37's advanced rom as a base. ( though at one point they did say I can see the code.)
I was worried how to credit everyone, the uberasm code would be great. Not sure if how I can do this SMA2 but we can worrie about crossing that bridge later, I have to make sure all the levels will work correctly first anyway.
I don't think SMA2 suffers the lag that smw does, but I am not sure how many sprites it can handle. But the levels were designed without sa-1 in mind anyway, and I'll just port it using a stock rom, it should be straight forward.It never really is..
Unless Gbreeze says otherwise I am going to assume he has his claimed levels under control the only unclaimed level is bowsers back door. We can split that up if interested!
Thanks Mathos,braixen,ft029,supermak64 for pumping those levels right out.
Did I forget anybody or anything? Please let me know!
no sa-1 cos then it cant b played on console and with something this kinda traditional dont you reckon that would be a pretty big Loss
also give me back door
also give me back door
Originally posted by zacmario
I would support sa-1. It does throw a monkey wrench into using lui37's advanced rom as a base. ( though at one point they did say I can see the code.)
Originally posted by idol
no sa-1 cos then it cant b played on console and with something this kinda traditional dont you reckon that would be a pretty big Loss
That's merely a suggestion for the emulation-designed version of the hack ;P In all honesty I think it's safe to put in the final zip 3 patches (a SMA2 one and a SNES one without the patch, and a "PC" with the patch).
Also zacmario you've slightly messed up, I finished both STAR WORLD levels and MONDO but not OUTRAGEOUS ;P
Good points.. So yes we can definitely do all 3 versions. The normal version (fully hardware compaitable.) The sa-1 version for non hardware. The GBA version if it converts the way supposed too.
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