Originally posted by Gamma V
I'm not sure exactly WHAT to do to make this different, but still fitting in the Mario universe. I suppose I could try to make levels more interesting with the new ASM out there. That Wing Cap I saw recently would be useful for a sky level. This criticism has made me think a bit, but has also killed my motivation a bit. These traditional hacks are indeed something I'm perhaps too used to doing.
Don't worry, going outside of the comfort zone can be challenging, but usually worth it
Uhhh, as far as worlds go.. first of all, it doesn't really matter if it's in the mario "universe". But, if you wanna keep everything "canon" here's a list:
Ice Desert (odyssey)
Industrial Greenhouse (odyssey)
Prehistoric/Dinosaur (odyssey)
Food themed (odyssey)
Sunset Resort/Haunted Hotel (sunshine)
Seaport/Harbor Town (sunshine)
Jungle Village (sunshine)
Waterfall Cliffs (sunshine)
Bowse's Theme Park (3D world)
Giant World (SMB3)
Ice Lava (galaxy)
Golf Course in the Sky (galaxy)
Water Park (mario kart 8)
Oriental Mountain (mario party 7)
Train + Train Station (mario party 8)
Also Kyanite I agree wih your post, I guess I was saying that because I know that gamma v prefers easier levels and not to expect anything difficult, but easy does not equal boring
However, I know I said not to talk about design before, but I do feel like I should retract that statement a little bit. Have you ever played the Hack series by Golden Yoshi? Every level feels unique. Not all of your levels need to be gimmicky of course, but each level in your hacks have very little personality. But you can easily fix that. I mean, levels can be unique using aesthetics alone!