As I said in the other thread, I didn't feel comfortable using a thread that was already started, so I made a new one.
I went on and checked the history of this level, and found out that it had four attempts before this one:
1. A Beach with fortress elements and a diggable sand gimmick by Snow.
2. A level based around dodging a jumping Porcu Puffer by MrDeePay
3. Skewer' Bashful Beach Bash that uses mini-puffers, venus piranha plants and layer 3 water.
4. Frost's Turbulent Tides which uses layer 3 rising water and is based around Lakitu.
When I take a level that was previously claimed by someone else, I usually respect the previous author's wishes, so I'm planning to represent each of these attempts in the level. But wait, wouldn’t that be a giant inconsistent clustefuck? It would be if I took everything from each one, but I'll just going to take parts of each one and mix them so they all fit in one level without losing the consistency.
I'll use three rooms in total.
The first part will be based around mini-puffers and will use layer 3 water, like Skewer's level, I might also use venus piranha plants, but I'm not sure about it. The second room will also use layer 3 water and will be based around dodging a regular puffer in MrDeePay's video, it won't jump though, it will also use the minipuffers and I might use dolphins but I'm not sure about this yet. So far, the puffers are the main enemies of the level.
The third room will be a transition to the fortress. Like in Snow's level, I'll combine the beach tileset with a fortress tileset (it may be the one Snow used, the one used in the fortress or just any fortress tileset). The main obstacle in this room will be Lakitus, both in cloud and in pipes, just like in Turbulent Tides. I may use the minipuffers here too, so I can keep the consistency, but their focus will be minor. This section will be shorter than the other two, but still substantial enough to give Lakitu enough room.
The whole level will use Skewer's tileset and the music from his version. I might make the level take place at night as in Snow's version though.
Since the main enemies of the level (puffers and spinies thrown by the lakitus) are all spiky, I decided to go with the name "seaside spikes"
I read this level was supposed to have a secret room where you get a cutscene about what Bowser's been doing. I don't know if this is still going to be included, but if it is, I'll probably hide the entrance somewhere in the second section. I might also hide a SMWC coin there like skewer did.
In summary, this level will combine elements from its past incarnations. Puffers will be the primary enemy during most of the level, at the end of the level they will become secondary enemies and lakitus will take their place. Even though I'm taking ideas from other people I'll keep adapt them to my own level design style, thus keeping everything consistent.
I'll post some progress in this thread as soon as I have it. Suggestions, feedback and questions are welcome.
I went on and checked the history of this level, and found out that it had four attempts before this one:
1. A Beach with fortress elements and a diggable sand gimmick by Snow.
2. A level based around dodging a jumping Porcu Puffer by MrDeePay
3. Skewer' Bashful Beach Bash that uses mini-puffers, venus piranha plants and layer 3 water.
4. Frost's Turbulent Tides which uses layer 3 rising water and is based around Lakitu.
When I take a level that was previously claimed by someone else, I usually respect the previous author's wishes, so I'm planning to represent each of these attempts in the level. But wait, wouldn’t that be a giant inconsistent clustefuck? It would be if I took everything from each one, but I'll just going to take parts of each one and mix them so they all fit in one level without losing the consistency.
I'll use three rooms in total.
The first part will be based around mini-puffers and will use layer 3 water, like Skewer's level, I might also use venus piranha plants, but I'm not sure about it. The second room will also use layer 3 water and will be based around dodging a regular puffer in MrDeePay's video, it won't jump though, it will also use the minipuffers and I might use dolphins but I'm not sure about this yet. So far, the puffers are the main enemies of the level.
The third room will be a transition to the fortress. Like in Snow's level, I'll combine the beach tileset with a fortress tileset (it may be the one Snow used, the one used in the fortress or just any fortress tileset). The main obstacle in this room will be Lakitus, both in cloud and in pipes, just like in Turbulent Tides. I may use the minipuffers here too, so I can keep the consistency, but their focus will be minor. This section will be shorter than the other two, but still substantial enough to give Lakitu enough room.
The whole level will use Skewer's tileset and the music from his version. I might make the level take place at night as in Snow's version though.
Since the main enemies of the level (puffers and spinies thrown by the lakitus) are all spiky, I decided to go with the name "seaside spikes"
I read this level was supposed to have a secret room where you get a cutscene about what Bowser's been doing. I don't know if this is still going to be included, but if it is, I'll probably hide the entrance somewhere in the second section. I might also hide a SMWC coin there like skewer did.
In summary, this level will combine elements from its past incarnations. Puffers will be the primary enemy during most of the level, at the end of the level they will become secondary enemies and lakitus will take their place. Even though I'm taking ideas from other people I'll keep adapt them to my own level design style, thus keeping everything consistent.
I'll post some progress in this thread as soon as I have it. Suggestions, feedback and questions are welcome.