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My Little Pony: Cutie Re-Mark Adventure DEMO AVAILABLE!

DEMO!

Hello SMWCentral! This is my first C3 submission and my first hack submission! I'm really excited!

In the main thread, I think I said that my first demo would be a World 1 demo. Well, I'm surprising you all with a demo right now!

The demo has 3 levels and 4 exits. I wanted to have 4 levels, but I couldn't get it done in time. The first level in the demo will be half of the first level in the final game. The second (forest) level will probably be in World 2. The third level will be in the Special World.

There are still some issues, though. The biggest issue I'm having is this. I can't develop the game much further if that isn't fixed. I also wanted to have a boss at the end, but I was having issues. To see the boss, set up a screen exit to level 142. There are some problems with 2 Player Mode, too.

EDIT: I also wanted to make a last minute level involving Discord to comply with the C3 theme, but only if I got the Nightmare Moon boss to work properly. Should I still make this level anyway? I still have time before C3 is over.

But this demo is only a proof of concept of sorts. It's not meant to be super polished, even though I tried to make it that way.

Well, enjoy.#fim{:D} Discuss the demo here. You can use the main thread, too.

Click the character on the right side of my layout to visit my Discord server and discuss and play and look at and get updates and sneak peeks of the games and other things I'm making.

The authors of these 2 My Little Pony fan games have removed their games from the Internet.
Rise of the Clockwork Stallions has been updated! Download My Little Pony: Rise of the Clockwork Stallions DX: Director's Cut and My Little Pony: Magic Shards now! Spread this link!

I'm surprised that nobody replied. Anyways, this hack have issues.

The main problem is variation. Honestly, all levels looks plain, no decorations, and even samey sprites! Only chucks and those... flying... things. It doesn't make hack fun to play, you can put more sprites, no matter they placeholders or not.

I'm really not a fan of the "no forward momentum". I dunno, it just feels weird.

1st level suffers from sprite tile issues. Sometimes, Twilight sparkle's head disappears, and even chucks body!



RIP

2nd level
...

3rd level.
The maze part is one of the worst things I ever seen. It's unclear were to go, even with those arrows. They lead to confusion, and I even had to look in LM, because of how confusing it was.



Miscolored shatter pieces.



Fence

4th level.
Stupid spike mazes! It get's worse with no forward momentum, but maybe it's just me. Playr can get confused, because of 16x16 hitbox, and 32x32 player's GFX. Really tight spaces. And the "best" part is flight section... it's boring. It's really long and boring. Just fly, dodge enemies, that's it. Combine with Lack of power-ups. PLEASE make the flight sections shorter! Also, I see that you added lakitus in that section. That's better than just "flying things", but you can take them out very easily.
Dark Maze. It's empty. That's what I can say about it, really.


Other Minor issues:
You still can press B button when ded to rise up. Nothing major, it's just weird

Aaaaand, that's about it. I don't consider this as bad hack, but it could have been polished a bit before submitting.

3/10

(Sorry if I offended you, I'm just giving you some critism. Take that in mind!)


Good demo! I enjoy playing this, the design is decent!