Originally posted by GbreezeSunsetEDIT: I got it. An amazing flying hammer bro that sits still. Instead of tossing hammers, he throws hammers straight down in a sequence. Sequences of 3 fast in a row with short break in between. Maybe MAYBE extra bit changes up sequence. Thanks man in advance if you can do it
Originally posted by Knight of TimeCould you possibly make a version of the turn block bridge that only expands/contracts vertically, please?
Answered on discord
Originally posted by TobI wont request a custom block that lets mario levitate when the player holds down a certain button.
I probably will do this 😉
Originally posted by FostelifOriginally posted by Final TheoryThis crate really should be improved upon. It doesn't spawn on the tile grid. It pushes strange, sliding on ice and then not sliding at all. And if you push it into a 32x32 pit it won't fit exactly in it and can kill mario if mario gets into the pit too.
Uh, I guess I'll give it a look.
Originally posted by Final TheoryIt spawns a certain sprite when the player touches the block and then despawns the same sprite when the player touches another version of the block. Can be setup to be used with any original or custom sprite.
This one doesn't sound too hard. I'll give it a shot.
Originally posted by SayuriA patch that changes player 2's overworld sprite GFX to use completely different graphics, not just a different palette.
I have planned to do this, but due to the complexity of the tilemap, I'll not promise to have it finished for C3.
Originally posted by TobA little something that blows Mario away. Either up, left or right. Maybe down too. It makes wind for round about 3 seconds and then stops for 1. In this time frame you can jump on top of it in order to kill it.
I'll try doing this one too.
Originally posted by Luansilva12Resources
A game over screen for minigames. It appears when the player (Mario/Luigi) dies. Score is obtained with coins.
I was confused at first but I think I understand now??? I'll maybe do this one.
Originally posted by LadiesMan217A patch that enables Yoshi to interact layer 3 cage, pretty please with cherry on top :3
Does the cage even work to start with 🤔
Originally posted by Wind FishSorry to be a bother. Can you modify
your own patch to allow both 'A' & 'R' to be used to do spin jumps? Some people weren't happy when the 'A' button method no longer worked.
easy peas,
tho I didn't test it
Originally posted by Roberto zampariMega Mole that act similar to the SMW Monty Mole through the ground
Adding this one to my queue too.
Originally posted by 1UPdudesThe Football Sprite however it flies like a Green Flying Koopa and when you jump on it it goes back to its random bouncing form.
sounds fun, I'll add this one too. Can I add wings to it just for fun? (serious question)
Originally posted by KingKoopshi64How about like in Super Mario Advance 2 the colored Yoshi appears in the blocks when you get colored Yoshis in star world first?
I'll consider this. I don't know how Yoshi blocks work, but hopefully it ain't hard.
Originally posted by gohkenytp111Can you please create a Para-Dry Bones?
How should it act? Like the green or red parakoopas?
Originally posted by Dr. TapewormBlock that heats up and becomes damaging about a second after the player walks on it, then cools back down, kind of like those ember floors in dkc tropical freeze's w3-4.
Will give this one a shot. (man I hate to do this but it'll probably require some UberASM code)
Originally posted by Hamtaro126Can you do SMB3 Ball-Shaped Rotational Platforms, Including Customizability?
I most likely can't.
Originally posted by SkewerIf it requires a re-write of code, then I can just easily use custom blocks to keep red-blue koopas from falling off ledges then.
Originally posted by Killroy909Request: SMW2: Yoshi Island Koopas.
Due to my experience with coding Koopas, I will not do any more of them. Sorry!