Originally posted by GbreezeSunsetIf so called "kaizo" levels like snakes and ladders and swissotel get thrown out, than I will seriously be dissapointed in the vldcx final collab.
what this likely means is levels that would've been in vldc9 and green door'd will exist in vldcx and not green door'd. since 100% exit completion is not required for world x, these normally green door'd levels are not necessary for players not wanting to play them to beat. only genuine kaizo levels & levels dqd from the contest will be dqd from this collab. hard levels & very hard levels will remain. this might be controversial to those who want to get everything 100% since they will have to play hard levels, but hey if the judges had to do it why can't you?
Originally posted by LadidaRIP VLDC. it was good while it lasted.
so are we replacing it with a different kind of vanilla contest? or what does the staff have planned to replace VLDC? i am legitimately curious
don't need ur sass 🤔. tho i will address this along with talks about uninteresting levels not being in the collab:
vldcx will have every entry except those dqd from the contest essentially. it will be our biggest event yet, naturally.
however, i am not gonna lie. we cannot do things at this scale annually. vldc11 will happen next year, and i believe there will be a collab - however, there will be a discussion thread later this year talking about how vldc11 might be handled, and it will have a lot of stress on user discussion. if we were to cut levels from the vldc11 collab, it would not just be cutting what are deemed "uninteresting levels" - but it would be cutting levels based on ranking. again, that is
if we cut levels from the collab. do not think anything is confirmed at this point for vldc11, other than the fact that it will still happen next year.
Originally posted by GbreezeSunsetSee the problem is that cutting off the lowest ranking levels does not truly reflect the wide variety of entries to the contest, and we miss out on hilariously memorable levels.
you are correct, but the vldc collab could be a best of vldc collab in the future lol. it does not need to reflect the entire collab, but i am not a fan of the collab cutting out levels based on things that are not objective ranking. we could have users vote for their favorite levels to be in the collab too, but idk. again, this would be better suited for a talk later this year.
Originally posted by GalaerThis encouraged good level designers to cover most or all of them and creates unreasonably long levels.
yeah, i agree with this. i am hoping we can all agree to push for vldc11 to have shorter levels - either by lowering the max time, lowering amount of sublevels, or maybe even doing something wild like banning 1-up checkpoints (which many people effectively used as an extra midpoint to extend their levels length). or we'll do nothing about it! that's the fun of group discussions to get results.
with those little points out of the way, i still stress to keep things in this thread more-related to vldc10 than vldc11. as i mentioned prior, there will be a discussion thread later this year about vldc11 and it will be a better avenue to talk about it than here. thanks.