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SMW DLCR: A Basic Collaboration >> ALL CLAIMS CLOSED

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Originally posted by Minuy600
Yeah sorry dude, this'll have to wait because of OLDC.



No worries. I expected people wanting to participate.


@ RussianMan It looks very Tubular, Later on I'll download it and try it.
I forgot to mention that sometimes P-Baloon at the beginning doesn't spawn for some reason. Also I want to claim YI4


Yeah, I'm probably going to participate in OLDC too. I'm also hoping to finish my ROM hack demo for C3, but my ROM hack can wait.
Working on "A Mario Hack".
@everyone

You all do great in this collab. Keep it up guys!

@Minuy600

Yeah, satanic post, indeed.
I have a Discord server as well! (by joining, you agree to the rules)
-----
Basically, I believe in peace and bashing two bricks together.

Thank you! I will keep it up.
Working on "A Mario Hack".
@ RussianMan ok, cool thanks.
@ user23507 Thanks, I think this will end up preety fun.
I'll be working on my oldc for a few days.
Finished OLDC. Unclaiming 002, it's frustrating me. Claiming 122.
Still need to try Russian Man's level.
So, like mes already mentioned, this project has to be most horrible timed project in exsistince. It's a good project bad time. We need to let the dust settle from oldc before we make any major decisions, but here are some possibilitys.

1. leave it the way it is.
pros. Absolutely no change to work needed.
cons. Playing the waiting game of interest to rise after contest and playing oldc. (it will be a while before anyones wants to look at a plain level.

2. Change some mechanics, such as use raccoon mario include wall jump, lite exgfx or even excluding mario and only playing as yoshi.
pros. minor changes needed.
cons. Enough change to perk intrest?

3. Go completely chocolate.
pros, May be what people want to see next.
Cons. More work needed to convert exsisting levels ( I would help with that)
4. Smb2 styled gameplay. ditch q-blocks and turn blocks for veggies and other pluckiness gimmicks.
Pros. still may not need alot of change. There are enough decent artwork out there that is vannilla styled smb2 graphics.
cons. Not sure if this pro or con. But game play is completely different. I can even tweak the physics to similar to mario in smb2.
I think it's not necessery to convert vanilla levels to chockolate. I'm thinking about "do whatever you want" option. Just make levels, use any resources you want, like VIPs, JUMP, etc.


I think going completely chocolate would be good. I will probably wait to complete my level until we decide, though. I agree with RussianMan too.
Working on "A Mario Hack".
see my last option I just added too.
It would be a good option too! Would it use the NES graphics or the SNES Super Mario All-Stars graphics?
Working on "A Mario Hack".
Eh, not really a fan of the last added option. I'll stay with my point.


ok, so chocolate considered. Change of gameplay physics, raccoon mario, wall jump, shell collected coins?
Yeah, those would be neat to have. Raccoon would be great for hiding secrets up in the air to be found, wall jumping would also help to create tricky puzzles.
Working on "A Mario Hack".
Originally posted by Mario Doge
It would be a good option too! Would it use the NES graphics or the SNES Super Mario All-Stars graphics?

well either one, But I know someone who has alot of smb2 graphics drawn in smw style aswell
Thank you for answering! Could you tell me who please? I've rarely seen SMW-styled SMB2 graphics.
Working on "A Mario Hack".
Originally posted by zacmario
ok, so chocolate considered. Change of gameplay physics, raccoon mario, wall jump, shell collected coins?


You can list possible patches (options).

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Gameplay Physics


Um... is this option?

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raccoon mario


Yes

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wall jump


IDK

Quote
shell collected coins?


No

Can we suggest patches?



If it turns out to be non-vanilla I will pull out of this. Sorry guys. If I can still make it vanilla normally I have no problem and I will get started tomorrow.

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