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Originally posted by Leiras
Also I´d say the palettes are a bit too bright. Especially the BG should be darkened so it doesn´t mix up with the FG that much.

but the color contrast is significant enough that the fg and bg are distinct from each other. i think it looks fine as is, if he was going for a murky aesthetic



Sample screenshots of my entry.
Modern Redrawn Mario Bros. 1.5 (last update - February 14, 2023, some new bonus frames, tons of minor touchups to various poses)

On Pixel Art Requests: Depends on what it is and if I have the time for it. If its complex and I don't have the time, don't expect me to accept it.

Projects I support:


It's still a creative idea, StrikeForcer, however, the brambles look really odd in some parts, mainly when they merge into a Reznor's platform, such as the first screenshot, which looks really ugly in my opinion. The blocks also look like they're floating somewhat in the third screenshot.

I don't know what the heck the green horizontal things are in the background, it doesn't look clear to me. Lastly, I don't think you should be using a rope tile as a platform you can use while not attached to anything; It kind of creates some cutoff, even if it is minor.

Other than that, your entry looks promising! Good work.
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
I think the brambles look fine, as far as vanilla goes anyway. I'm not too sure about the clouds(?) in the background though, they look a bit wonky.


Trying to make a custom BG, but I'm wondering if I should adjust the palettes to differentiate between the FG and BG. Thoughts?
Originally posted by mte_95


Trying to make a custom BG, but I'm wondering if I should adjust the palettes to differentiate between the FG and BG. Thoughts?


Change the black outline of the background to be dark blue instead, that'll fix this for many people
@Spy the level looks cool! Looking forward to what setups you can pull using line guides and layer 2.

I decided to toy with the aesthetics on my level for a bit. Not sure if I will leave them, but so far I think they look much better than the old, green-hued ones.



This level is based on a gimmick from a level in Vip5. Every pipe in the level sends you back to the level entrance or midway point. There is one pipe that instead leads to the secret exit, but there are some false leads as well. I added a couple of big hints that point to the real secret exit (though if you understand vanilla screen exits, finding it isn't an issue.)



this is going to bug me for the rest of time
and there's nothing I can do about it
spoopy (Spoilers!)

bless u hobz 4 the playthru 🙏
Oops!
Layout by Erik557
Hi.
Good
It's easily the best thing I've done
So why the empty numb?
Thanks.
Layout by Erik557
Hi.