Originally posted by Leiras- ExAnimation tutorial (so how can you do the effect, that you pass a certain points and e.g. torches are lighting on (as worldpeace did in his first room or as underway used it several times)
worldpeace did it by just timing the animations as stated earlier, the setup I used is a bit more complicated. Basically I used
this setup to trigger an on/off switch (yes, that's an on/off switch on top of the ledge, the baby yoshi gets pushed into it and triggers it without making a sound itself, which a shell would have). The problem with this is that the on/off switch still makes a sound when it's hit so Vitor helped me figure out a way to disable the sfx for that on a per level basis. I'm not really certain about how it works, but you can see the sample group for AMK in my .zip and the sample (MUTE.brr) that was put in place of the instrument used to produce the on/off sfx (it also disabled a few other sfx like the midway point sfx, which I also used in the level).
I kinda doubt you'd want to use this process in a normal level since it sorta limits other stuff (i.e. midway point sfx and probably some others). There are also about 12 or so baby yoshis in my level as a result of this (I forgot to block one off and some people found it and were like 'wtf is dis doing here'), which is probably somewhat of a burden on the sprite limit as well.
Kudos to Vitor, glitchmr and Lazy for helping me out with this whole thing btw.