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Sprite status

There is a RAM address, $14C8, used in custom sprites, but I don't know which values correspond to. I know :
#$08 alive
#$04 killed with spin jump
#$02 killed with a star
But what about the others ?

Oh and I have two optional questions ^^:
1. Is it possible to put a custom sprite in the item box ?
2. Why when a custom block put a sprite (for exemple a springboard) in this item box, there is garbage graphics in it ?
Here are the values for the sprite state:

* 0 - Non-existant
* 1 - Initialise
* 2 - Falling off screen (hit by star, shell, etc)
* 3 - Smushed
* 4 - Spin Jumped
* 5 - ??
* 6 - End of level turn to coin
* 7 - Unused
* 8 - Normal
* 9 - Carryable, flipped, stunned
* A - Kicked
* B - Carried
* C - Fleeing?

1) I think it is possible.
2) There was a patch for it to fix this, but I don't remember where it was... I hope someone is kind enough to link it or something >_>
My blog. I could post stuff now and then

My Assembly for the SNES tutorial (it's actually finished now!)
Great thanks !
And also :
1. if it is possible, how should I do ?
2. So I'm waiting for a kind person to link this patch.
1) I don't really know, but I am sure it would take a lot of code... Hmm, perhaps we can take the sprite generation routine from custom sprite generators and put it in the itembox routine? I don't know...
2) Kind person expected.
My blog. I could post stuff now and then

My Assembly for the SNES tutorial (it's actually finished now!)
Originally posted by SL
2. So I'm waiting for a kind person to link this patch.

Item Box GFX Fix. Hehe...
Be aware that the springboard can't be fixed with the patch. :/
So...
1. Ok, I think I'm going to give up this idea...
2. Thank you ! But the springboard was just I wanted to use ! HAHAHA
*both laughing and crying*
eh... I've another question about sprites :
Is sprite status of Yoshi equal to #$08 ?
And also :
Is it possible to replace a original sprite, like the poison mushroom in spritetool ? I know there is something about "sprite acts like" detailed in the readme of spritetool, but...