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The Showoff Thread

They almost remind me of Animal Crossing kids.
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And have some music to lighten the mood~




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Major Hack In Progress - Click Here
-Work on warps and levels!

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I would just love to see how a Mega Man sprite would fit in a SM64 hack. But that really is nice.
Congratulations! You have just met BroDute's number 1 fangirl.




Here comes dat star boi. Ristar!

Don't know much about this lil guy, but someone suggested me this one and decided to take it on to see how I'll do with non-humanoid characters.

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Major Hack In Progress - Click Here
-Work on warps and levels!

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What game is he from?
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From Ristar.
Your layout has been removed.


TOOT TOOT!

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Major Hack In Progress - Click Here
-Work on warps and levels!

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Is that a belt on him or is that his midriff? :P
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Das' his belt.




BONK!



And spinach! Popeye's, that is!

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Bonk

Spinach




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Major Hack In Progress - Click Here
-Work on warps and levels!

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Is that little Sweet Pea?
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Dat's Bonk '<'



TIME TO PAINT THE TOWN RED

(Collab'd with SegaGoGo)

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Major Hack In Progress - Click Here
-Work on warps and levels!

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What are the diamonds on her arms for?
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Originally posted by Amazee-Dayzee
What are the diamonds on her arms for?


Lemme tell ya bout' Peacock: Those diamonds? Low poly robo-eyes. The dots on her face? That's where her eyes used to be.




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Major Hack In Progress - Click Here
-Work on warps and levels!

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So she turned herself into a creepy robot?
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I heard you guys like Mario & Luigi.
needs to be smoothed but I love it. I assume by Mario & Luigi you mean the rpgs (which looks like it) right? If so, it's probably my favorite Mario & luigi design.
Team CornersoftYoutube
That does look really nice and the design does indeed remind me of the RPG versions of them! Great job!
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I decided to go with the normal Mario 64 Model. I changed the textures, as well as the colors to reflect BIS's colors more.
I really like how the eyes came out.
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Here is a preview for a new SM64 level editor that I'm working on. I plan on releasing the tool this Friday (July 7th), when the summer C3 event starts.



More screenshots here: http://imgur.com/a/OmXKZ

The main focus of the tool is to be like TT64, but with better ROM compatibility.
* Both extended ROMs and vanilla (8MB) ROMs that have uncompressed data can be modified.
* You can modify any of the 4 major regional versions of SM64, which includes: US, Europe, Japan, and Japan (Shindou edition)
* You can load and save ROM files as big endian(.z64), middle endian(.v64), or little endian(.n64)
* Supports most of the N64 texture formats: RGBA16, RGBA32, IA16, IA8, IA4, I8, and I4. (CI textures will be interpreted as grayscale)

Note: Macro & Special objects are not editable with the vanilla 8MB ROM, since they are MIO0 compressed. You can use queueRAM's sm64extend tool to extend any vanilla ROM file, which will let you edit these objects.

Only objects & warps will be editable in this first version. I'm planning on adding more features, like texture editing, in future updates down the line.