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How to hide mario for only one level

So I have a cutscene, and for some reason that I have no explanation for, I cannot hide mario at all. The camera always tends to stick to mario. The level I am saving it to is C6 and i have a door in C7 that you have to enter to get into the level. Any tips on how to fix this?
Currently working on:
Super Kekcroc World 4 (lol jk)


Are you moving Mario by dragging him in LM? Because LM automatically sets the FG/BG initial positions when you do that. If you want Mario to spawn above the screen, you'll have to manually set either his position or the FG/BG initial position in #lm{1door}.


Also, of course, be sure to disable vertical scrolling there too.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Ok I did it. And oh dear, did it get screwed up. On the first slide it looks the way it's intended to, but then, it goes from this:

to this:

Now, I will if you want, I can save the level and put the ExGFX and all into a zip and upload it, if you need that.
Here's what it looks like in LM

Currently working on:
Super Kekcroc World 4 (lol jk)


Check your Layer 2 scroll rate in #lm{othprops}. You want the horizontal scroll to be set to "constant" in order to align properly.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer