Originally posted by Hobz
First thing I did is try to spin jump on a fish and die. Not blaming you because it was funny as hell. Though it would be nice to space the fish out in a way that's makes it more obvious you're supposed to jump over them (maybe put them side by side). It isn't entirely obvious you can atm
- that being said, being able to spin jump on the blue and green fish but not the regular fish is really strange, if there's a way to explain it a bit better that would help (dying to the first cheep makes me think I cant jump on any of them)
- that being said, being able to spin jump on the blue and green fish but not the regular fish is really strange, if there's a way to explain it a bit better that would help (dying to the first cheep makes me think I cant jump on any of them)
not sure how to explain this other than adding a part where you have to spin jump on a blurp fish, but i don't really want to do that.
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The ceiling at the first vine jumping could be raised, it's a little tough right now.
sure thing i don't mind
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at the first yoshi coin, with the open ceiling to the right it looks like you can ride that brown platform up and over to get a secret, so it despawns and you fall back onto the spike
i find it kinda odd that you would do this but if i need to i can add a spike at the top of the screen there
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it would be nice if you also got a mushroom with this 1-up, since you have to lose your mushroom to get it
i figured losing your mushroom and not being able to get the one on the upper route was a trade-off of getting the 1up
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cut this section where you have to drop the brown platform lol its so annoying and not fun to do it wasnt that annoying once i respawned it and started doing short jumps. that made it a bit more enjoyable
i can maybe just raise the ceiling more, but i kinda like having the obstacle because i feel like it's a unique use of the platforms. i've made this obstacle easier so many times lol. idk maybe it sounds good on paper but there isn't really a way to make it play out well.
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I found it really confusing that the reset pipes all take you back to the beginning of the level, I guess they have to, but
- fortunately you shouldn't need them.
- fortunately you shouldn't need them.
the reset pipes are there mostly to negate having to look for a way to die if you fall off the platforms and lose them. i think it helps with flow.
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that cliff with the coins at the start of the autroscroller is a trap. dont do that pls
i thought it was obvious you could jump over them or lead them downward before jumping up to the coins, but i can change that part it's not like it needs to be there.
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I'm assuming i was supposed to pop this bubble to grab that last yoshi coin, but i thought i had to lower the carrot platform and didn't realize until it was too late
maybe i could add coins to make this more clear
also i take it you didn't get the secret exit, as you didn't mention anything about it.
thanks for your comments. haven't gotten much clear feedback up until now.