Jumping on the thread-making bandwagon because I actually have things to say about my level, and because I'd like a bit of feedback.
I spent ages trying to come up with an alliterative name for this level, but I ended up calling it "On the Bayou". The setting was inspired by tcdw's VLDC9 entry "Tropical Stronghold", but you wouldn't know just by looking at it - the initial mental image is always so little like the final product it's incredible.
I'm not sure how to feel about this level. I took great care to make things fun and cohesive, but I still feel it lacks... focus. It has repeating motifs, but it doesn't revolve around a grand idea, and it doesn't thoroughly explore any single mechanic with ever more creative setups. I feel this is unlike, say, Nightswimming, and I hope this level doesn't disappoint anyone who was looking forward to the same tight playing experience.
Or maybe I'm totally wrong! Who knows. You tell me.
I also had a bit of a hard time balancing the difficulty, mainly because I don't know what I can rely on the player knowing. In particular, did you know that? This isn't a rhetorical question! Using this trick can make things trivial, while those who don't know about it may experience a spike in difficulty.
So yeah, I'd really appreciate some input. Hope you enjoy what I've made!
on_the_bayou.bps
(known bugs: the first yoshi coin is subject to the subscreen boundary glitch; the third yoshi coin room may glitch;there are only four yoshi coins)
I spent ages trying to come up with an alliterative name for this level, but I ended up calling it "On the Bayou". The setting was inspired by tcdw's VLDC9 entry "Tropical Stronghold", but you wouldn't know just by looking at it - the initial mental image is always so little like the final product it's incredible.
I'm not sure how to feel about this level. I took great care to make things fun and cohesive, but I still feel it lacks... focus. It has repeating motifs, but it doesn't revolve around a grand idea, and it doesn't thoroughly explore any single mechanic with ever more creative setups. I feel this is unlike, say, Nightswimming, and I hope this level doesn't disappoint anyone who was looking forward to the same tight playing experience.
Or maybe I'm totally wrong! Who knows. You tell me.
I also had a bit of a hard time balancing the difficulty, mainly because I don't know what I can rely on the player knowing. In particular, did you know that
you can press down on moving platforms underwater to pass through them
So yeah, I'd really appreciate some input. Hope you enjoy what I've made!
on_the_bayou.bps
(known bugs: the first yoshi coin is subject to the subscreen boundary glitch; the third yoshi coin room may glitch;