thanks for making me waste my 4000th post you cuck
- I dont get the title, Missing - C, Left. I just dont understand. It also isn't very catchy and is downright bad. idk why you didnt just leave it Missing Cleft
- Song is really great! Whoever ported it for you is probably the coolest tbh
- too much time on the clock
- I'd try to change mario's palette. The beige colour blocks turn into when you hit them is terrible, and ruins the color scheme of the level
- I love the reveal of the hidden block! It's still easy to miss because the player's attention isn't particularly interested in spotting out coins, but you can still tell something's there and jump up for the coin anyways
- I followed your coin arrow from the sky and landed next to a turtle who then hit me. Dont put a sprite on a platform you're telling the player to make a blind jump onto
- reveal of the second hidden block is also really good
- dont make that cloud path branching off to the right lead to a mushroom. Mushrooms shouldn't be a reward for exploration, since they're pretty vital to the level itself. idk maybe put a p switch and a bunch of pow coins to collect up there?
- I really love the association of blue clouds above you with having to find an invisible block to get you up there.
- I got hit by a disco shell that dropped down from above me, that I had no time to react to. twice. the same disco shell hit me twice while i was trying to hit the invisible block at the 3 rotating grey platforms. which gives you a noteblock that leads nowhere. ???
- the first challenge post-midpoint is a pretty major step up in difficulty from the first half
- those checkerboard platforms really like to despawn. I think every one did at least once, causing me to die (it happens if you spawn them on screen and then despawn them)
- very pretty goal sphere sublevel
-Prizm you stupid bitch why is there a death pit next to your
thanks for the invisible 1-up block!
lol
Overall I had fun. The difficulty should be rebalanced (either make the first half harder or the second half easier), and find a more consistent tone. Most of the fuzzy set-ups were very twitch reaction based, while the rest of the sections were more relaxed.
ask me if i give a f*ck...