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[ITS THE] Missing Cleft

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What types of apples are those growing in the ground? It must be hard for them to get nutrients from that... porous soil.
yeah and now im even more sure that you're not LOL


(the clouds are better)
ask me if i give a f*ck...
If you really wanted to win VLDCX, you wouldn't be designing a grassland level.



.
.
.


kidding.

Looks interesting so far, but I don't know, it's lacking something *~different~* in the level to make it unique. It's just a regular level for me. Where's the sprite mix, where's the shocking factor that will really warrant you the winner status of the Vanilla Level Design Contest eXperience?

Looking forward for your real winning level.
GitHub - Twitter - YouTube - SnesLab Discord
Originally posted by Vitor Vilela
Where's the sprite mix, where's the shocking factor that will really warrant you the winner
Ideally in the level design itself, since it's a level design contest and not a sprite mixing contest #fim{:)}


e: although i am with vitor, you're not going to stand out in anybody's mind if you dont try to do something different. Starting the level backwards doesn't count.
ask me if i give a f*ck...
This just in: actually not winning vldcx

sorry all

it was just a prank bro, i swear

(up to midway done. To do: length)
Later.
Sounds like all your optimism went down the drain.
Layout by Erik557
Hi.
Originally posted by Prizm
This just in: actually not winning vldcx
This just in: Humans discover fire

(ill try to play this later)
ask me if i give a f*ck...
Originally posted by Hobz
Originally posted by Prizm
This just in: actually not winning vldcx
This just in: Humans discover fire

(ill try to play this later)


this just in: Hobz found assassinated in a back alley. COD linked to vldcx gold trophy.
Later.
It's okay we found the killer, he's broadcasting ironic news broadcasts from the ironic news station after killing the ironic news anchor in an alleyway.
i hope whoever stole my gold trophy and killed me with it is caught soon
ask me if i give a f*ck...
Later.
thanks for making me waste my 4000th post you cuck
- I dont get the title, Missing - C, Left. I just dont understand. It also isn't very catchy and is downright bad. idk why you didnt just leave it Missing Cleft
- Song is really great! Whoever ported it for you is probably the coolest tbh
- too much time on the clock
- I'd try to change mario's palette. The beige colour blocks turn into when you hit them is terrible, and ruins the color scheme of the level
- I love the reveal of the hidden block! It's still easy to miss because the player's attention isn't particularly interested in spotting out coins, but you can still tell something's there and jump up for the coin anyways
- I followed your coin arrow from the sky and landed next to a turtle who then hit me. Dont put a sprite on a platform you're telling the player to make a blind jump onto
- reveal of the second hidden block is also really good
- dont make that cloud path branching off to the right lead to a mushroom. Mushrooms shouldn't be a reward for exploration, since they're pretty vital to the level itself. idk maybe put a p switch and a bunch of pow coins to collect up there?
- I really love the association of blue clouds above you with having to find an invisible block to get you up there.
- I got hit by a disco shell that dropped down from above me, that I had no time to react to. twice. the same disco shell hit me twice while i was trying to hit the invisible block at the 3 rotating grey platforms. which gives you a noteblock that leads nowhere. ???
- the first challenge post-midpoint is a pretty major step up in difficulty from the first half
- those checkerboard platforms really like to despawn. I think every one did at least once, causing me to die (it happens if you spawn them on screen and then despawn them)
- very pretty goal sphere sublevel

-Prizm you stupid bitch why is there a death pit next to your
moon


thanks for the invisible 1-up block!

lol


Overall I had fun. The difficulty should be rebalanced (either make the first half harder or the second half easier), and find a more consistent tone. Most of the fuzzy set-ups were very twitch reaction based, while the rest of the sections were more relaxed.
ask me if i give a f*ck...
Updated

Changelog:

-undumbed the level name
-changed clocktime
-moved coin trail
-changed secret mushroom to star 1up block. moved mushroom.
-removed disco shell
-lightened the load of the second half. will probably need to do more
-
made it so you dont die if you jump off the moon ledge

-fixed coins overwriting cloud dongles

Thanks Hobz!
Later.
- it's hilariously difficult to drop down where you moved the first coin arrow, because you keep landing on the next grey platform. I'd just move the blue koopa to the other ledge and leave the arrow where it was
- also dropping down next to the arrow drops you in a hole and you die
- New mushroom placement is way better, but I only had 21 coins for that green block (if there are 30 coins before that point then nvm)
- if you hit the glass blocks from underneath they turn into a beige checkerboard platform corner

both of these are blind jumps into pits with 1 tile to land on.


when i brought this up, i was being sarcastic. It's super annoying taking a hit here because it's very easy to hit it. Since lives are worthless in the collab i'd rather not take the hit for one. I'd remove the 1-up block from here


I'd raise this up 1 tile, as is it's still way too hard for where it is
ask me if i give a f*ck...
Originally posted by Hobz
- if you hit the glass blocks from underneath they turn into a beige checkerboard platform corner


Im sorry, what
Later.

ask me if i give a f*ck...
pfff

Updated again

Changelog:

-Gave the player indiciations to not jump from clouds to pits
-Fixed the glass blocks...that thing happening
-Changed coin trail, moved a koopa
-removed 1up i meant to remove last time but forgot
-raised first triple platform up a tile

God bless you hobzy
Later.
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