After reading critique of my previous entries, I'm going to move in a different direction in terms of design. Putting platforming at more of the forefront, not just enemies strewn about.
The current plan is to create an ice/snow level based around the ropes, line guides and platforms. Thinking about using chucks to destroy some ice walls eventually but, I'm not sure how easy it is for the typical player to manage the chuck. Arranging some tiles to deal with line guides since they're a real pain to work with but, thankfully the acts like patch was in the base rom. Mostly just testing aesthetics for now.
Current Status.
Background's a work in progress. Likely going to be done last so level design is at the forefront of the project. Kinda peeved I can't seem to have the layer 3 in the background appear behind the status bar via the built in management.
Latest Beta.
The current plan is to create an ice/snow level based around the ropes, line guides and platforms. Thinking about using chucks to destroy some ice walls eventually but, I'm not sure how easy it is for the typical player to manage the chuck. Arranging some tiles to deal with line guides since they're a real pain to work with but, thankfully the acts like patch was in the base rom. Mostly just testing aesthetics for now.
Current Status.
Background's a work in progress. Likely going to be done last so level design is at the forefront of the project. Kinda peeved I can't seem to have the layer 3 in the background appear behind the status bar via the built in management.
Latest Beta.