Originally posted by MasterSkodwarde- There should be a 1-tile long space between a fence and the ground. You must put a spinning fence sprite on the fence. If Super/Fire/Cape Mario gets behind the fence and falls to the ground, he'll be behind the fence and even be invincible to sprites!
- If you make a brown block platform and put a snake block on the last block, and the player steps on the platform (or literally any tile acting like the brown block), it's gonna jerk a little bit to the right but it will come left and eat the platform from there.
1) Both of these are known about
2) I would consider none of them actual glitches.
The fence one is obvious and you could argue about it being intentional.
The thing with being invincible is because you're behind the net (look at it like a different layer) and the sprites are in front.
As for the snake thing I'd consider it a limitation rather than a glitch since nintendo intended it to always start by going to the right.
Originally posted by SokobansolverShould glitchy behaviors that were never encountered in the actual game, only when editing via LM even count?
Since it's an smw glitch list I don't see why not. Also you can technically have that scenario in the original game via ace
The only time where I think it shouldn't be included is when the glitch is caused by certain asm that isn't available in the original rom (LM's modifications, patches etc)
Also, I believe there already are some of these in the list. Might be mistaken though.
But I'm not in charge of the list so that's only my opinion.