Thanks for the review - much appreciated.
Looks like you found that out by looking in Lunar Magic. It's supposed to be a clue to the secret exit, but if it's not particularly obvious, I'll likely remove it.
I want to do this, but I can't think of an easy vanilla way to do so. There's the translucent effect on the layer 3 water, but I'm not sure how I would layer it over what I already have. If you (or anyone else) has any suggestions, I'm all ears.
tbh I think this is the weakest part of my level. I might redesign it completely, or at the very least the couple of screens that use the dolphins.
I may end up removing the water from above it entirely. Even if you move it up though, you have to go far enough left and back that it despawns, but I can see where this would lead players to waste their time when they don't need to.
Fair point.
Not intentional, but also not much of a threat since you can respawn it by walking left and coming back. If I can find an easy fix for it, I'll try, but I don't think I'll dwell on it too much if I can't.
Glad you enjoyed it. Thanks again for the review.
Originally posted by Hobz
Why does the level start with a sign facing left?
Looks like you found that out by looking in Lunar Magic. It's supposed to be a clue to the secret exit, but if it's not particularly obvious, I'll likely remove it.
Originally posted by Hobz
It doesn't really look like water, it looks like an outline. If possible I'd add some sort of translucent (or solid colour that looks translucent) effect to it.
I want to do this, but I can't think of an easy vanilla way to do so. There's the translucent effect on the layer 3 water, but I'm not sure how I would layer it over what I already have. If you (or anyone else) has any suggestions, I'm all ears.
Originally posted by Hobz
I managed to jump through that dolphin/porcupuffer field with absolutely no problems at all. I dont think i ever touched a dolphin. The porcu-puffer can swim faster than you can scroll, and while i didnt have as much trouble as I expected to have, his rng was pretty frustrating to work around in that box. Getting to kill him felt good though.
tbh I think this is the weakest part of my level. I might redesign it completely, or at the very least the couple of screens that use the dolphins.
Originally posted by Hobz
I assumed I'd have to bring that platform up above the second lava hole to the water above it, especially with the way the floor next to it was flat and the two ball & chains were lined up perfectly to avoid.
I may end up removing the water from above it entirely. Even if you move it up though, you have to go far enough left and back that it despawns, but I can see where this would lead players to waste their time when they don't need to.
Originally posted by Hobz
I dont fully see the point of blocking thwimps with switch blocks. They already pose no threat, and I can see the switch blocks being more annoying than the actual thwimps are.
Fair point.
Originally posted by Hobz
I dont know if it was intentional or not but this platform didn't come back up.
Not intentional, but also not much of a threat since you can respawn it by walking left and coming back. If I can find an easy fix for it, I'll try, but I don't think I'll dwell on it too much if I can't.
Glad you enjoyed it. Thanks again for the review.