>> V5 RELEASED, SEE THIS POST <<
i know how many entries there are to see here so I'll make it brief for those who are in a hurry:
this is a level, it is not quite finished yet
if you want to play it, play it (v3)
if you want to watch it, watch it (v1)
if you want to see it,
This is a lava castle level temporarily named Afterburner Castle. This is mysecond first VLDC entry, so please excuse me if it looks bad. I've only spent two days of effort into it so far, and later I plan on implementing all the aesthetics and such. Currently, it's a gimmick level, the ON/OFF switch determines which direction the lava will kill you from, they're spread out across the level in certain key points, reach them and proceed onwards, or rest for a while. It's a vertical level. I mainly need feedback on the level design itself, the level was much harder before so I ended up toning it down a bit, but still, is it too difficult? Not difficult enough? Too much time? Too little level? Anything?
I'm not good with ExGFX at all so that might be where I stumble (I'm way more used to just using pure vanilla resources) but hey we'll see how it goes when we get there. This entry uses the song Guilty Gear - Holy Orders ported by Wakana and the starry sky Layer 3 BG ripped by Berkay, so shoutouts to these two folks for creating these.
This entry does not utilize tile 1F0!
Level history (if you're bored): Originally there was a level for my (now 99.99% dead) vanilla hack that messed with scrolling settings to make an weird gimmick and I thought about repurposing it for VLDCX (rather than just let it rot away) but I decided maybe I'd actually try to do something for once.
First idea I had was a level that switches gravity by entering pipes...too slow (plus I didn't think I could execute it well enough). Second idea was a level that fell and you had to keep climbing it to escape the lava, I know, originalAS all hell but I had trouble making it work, specifically with the Layer 2 "fall" sprite and lava on Layer 1, sprites don't follow Layer 2. Other settings lock the camera in place so vertical scrolling was impossible...on a vertical level. Yeah, that's a problem ain't it. Eventually I found the ON/OFF switch and although I thought it wouldn't turn out good enough I eventually ended up with this so...hooray?
I've had trouble with resources here and there as well while testing it and some had to be removed, net-climbing koopas are completely insane and purple-triangles to run up walls don't like layer 2 levels. Screen 00 needs to be empty in order for the lava not to hit a "ceiling" and auto-switch the ON/OFF switch.
i know how many entries there are to see here so I'll make it brief for those who are in a hurry:
this is a level, it is not quite finished yet
if you want to play it, play it (v3)
if you want to watch it, watch it (v1)
if you want to see it,
This is a lava castle level temporarily named Afterburner Castle. This is my
I'm not good with ExGFX at all so that might be where I stumble (I'm way more used to just using pure vanilla resources) but hey we'll see how it goes when we get there. This entry uses the song Guilty Gear - Holy Orders ported by Wakana and the starry sky Layer 3 BG ripped by Berkay, so shoutouts to these two folks for creating these.
This entry does not utilize tile 1F0!
Level history (if you're bored): Originally there was a level for my (now 99.99% dead) vanilla hack that messed with scrolling settings to make an weird gimmick and I thought about repurposing it for VLDCX (rather than just let it rot away) but I decided maybe I'd actually try to do something for once.
First idea I had was a level that switches gravity by entering pipes...too slow (plus I didn't think I could execute it well enough). Second idea was a level that fell and you had to keep climbing it to escape the lava, I know, originalAS all hell but I had trouble making it work, specifically with the Layer 2 "fall" sprite and lava on Layer 1, sprites don't follow Layer 2. Other settings lock the camera in place so vertical scrolling was impossible...on a vertical level. Yeah, that's a problem ain't it. Eventually I found the ON/OFF switch and although I thought it wouldn't turn out good enough I eventually ended up with this so...hooray?
I've had trouble with resources here and there as well while testing it and some had to be removed, net-climbing koopas are completely insane and purple-triangles to run up walls don't like layer 2 levels. Screen 00 needs to be empty in order for the lava not to hit a "ceiling" and auto-switch the ON/OFF switch.