Yep, that's right. I'm a Fan Judge now. I'm getting a kick out of many of these cool VLDC levels and I figure I may as well join in with the bunch. I even heard Aeon aka Eternity might do this as well~
So, let's get started, shall we?
NOTE: You can check out my total progress with this Google Docs Spreadsheet right here.
Yep. As you can tell, I'm a pretty tough fan judge. You'll have to work really hard to impress me. I hope I'm doing a good job as of now. Am I using any kind of catagory related to scoring wrong? Let me know in the comments.
So, let's get started, shall we?
NOTE: You can check out my total progress with this Google Docs Spreadsheet right here.
Name: ONE EFFORT MOUNTAIN Author: yogui Theme: Mountain Secret Exit: No Yoshi Coins: Yes 3-UP Moon: No |
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MY SCORE: Design and Execution: 30/50 Design Creativity and Aesthetic Creativity: 7/30 Aesthetics and Polish: 11/20 Overall: 48/100 |
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A pretty generic mountain level with Tile 1F0 as the gimmick. Tile 1F0 seems to be a popular gimmick this year, ever since PLEASE HOLD THE LINE, Cutting in Line, and Aparture Laboratory, which were VLDC9 levels that used this glitch for their levels. This level, unfortunately, brings nothing too creative or new with the gimmick. All there pretty much is are Goombas, Chucks, or Footballs, ecetera sliding over or being stuck in place. The level already brings you in a dangerous situation ever after the introduction, which can bring a bunch of confusion and panic to the unsuspecting player. Some parts you have to not spin jump so high to not get hit by an enemy stuck above a tile above the player, especially at the beginning, which gets pretty bullshit. Plus, the aesthetics are kind of bland. Try adding a little life to these dull, dull mountains. Also, the music you used is kind of a bad Kirby port. I understand from what I see that you're a Kirby fan, but either use a better Kirby port (Especially of Yogurt Yard), or a different port of a different franchise. Overall, the level's pretty much on the "Safe" side and didn't take any big risks. It wasn't incredibly boring, but it wasn't too fun or exciting, either. |
Name: Dolphin Beach Author: Luansilva12 Theme: Beach, Tropical Secret Exit: No Yoshi Coins: Yes 3-UP Moon: No |
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MY SCORE: Design and Execution: 21/50 Design Creativity and Aesthetic Creativity: 7/30 Aesthetics and Polish: 12/20 Overall: 40/100 |
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A relaxing-level difficulty beach level is always nice to see. Unfortunately, this is a very boring and generic level. It's weird that the transparent tide doesn't at least animate, because it looks like time just froze and Mario and the enemies are going around the beach while time for objects and pretty much other things just came to a standstill. Design-wise, the level isn't too exciting, as it pretty much is a hodgepodge of gimmicks and ideas. It's weird how you used Monty Moles near the end and Podoboos in the cave room, which is pretty much out of place as a whole, especially the lava. There's also a few sections I found weird, such as in here, the boardwalk merges with the water which Mario can pass through, causing that to happen, and here, when the Silver P-Switch just hinders your progress. Why would you think this is a good idea? |
Name: #1 LUDWIG'S DOMAIN Author: M A R I O W O R L D Theme: Ice, Castle Secret Exit: No Yoshi Coins: No 3-UP Moon: Yes |
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DISQUALIFIED |
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I'm sorry, I believe you have the wrong contest. This is the Vanilla Level Design Contest, not the Kaizo Level Design Contest. This level requires precise timing, short hopping, and cape floating in order to beat. Ice physics and non-shooter Bullet Bills do not help, either. Either try again and put in some effort, or get out. Also, how the hell are you supposed to get that 3-UP Moon without getting hit or dying? However, the reason it got DQ'd is because you drew new graphics. This is not what we do in the VLDC's. Merging two tiles, yes, but drawing new graphics? No. |
Name: Mars Colonization Author: msi810 Theme: Space, Desert Secret Exit: No Yoshi Coins: No 3-UP Moon: No |
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MY SCORE: Design and Execution: 29/50 Design Creativity and Aesthetic Creativity: 17/30 Aesthetics and Polish: 13/20 Overall: 59/100 |
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You've improved quite a bit from the last time I saw your level, msi810. However, your level drags on for quite a bit, especially concerning the difficulty. The level has some precise platforming, of which I hate, mostly the spin jumping on Thwomps after tricking them to land on the blocks. Aesthetics are nice, though it doesn't help because of the difficulty and length of the level. The sun/moon looks very odd, even on Layer 3, and so do the midpoint and goal points, the latter in terms of palette. Lastly, I don't understand why you had to use Question Blocks to serve as platforms, which discourage people from hitting them, as they could fall into the pit and die. In conclusion, your level is yet another level with the Tile 1F0 gimmick. Nothing too new, but I'll let this version slide. |
Name: VERY DANGER LIFTS Author: LHB Theme: Forest, Athletic Secret Exit: No Yoshi Coins: Yes 3-UP Moon: No |
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MY SCORE: Design and Execution: 32/50 Design Creativity and Aesthetic Creativity: 12/30 Aesthetics and Polish: 8/20 Overall: 52/100 |
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It may be a generic SMW level, but it's not bad at all. Not a lot of people go with the Butter Bridge Autoscrolling, so you using it does give the autoscroll some love. Of course, I do wish you could have made some different aesthetics, but I'll ignore that, as I know some people prefer to make their level SMW-esque. Regardless, the level's very nicely made, though the only thing that bugs me is one section with the Lava Lotus between cement blocks and the three-chained platform has the chained platforms hanging on nothing. I'd make it hang on to something non-solid if I were you. |
Yep. As you can tell, I'm a pretty tough fan judge. You'll have to work really hard to impress me. I hope I'm doing a good job as of now. Am I using any kind of catagory related to scoring wrong? Let me know in the comments.
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.