v3.6!
As much as I loved my sublevels and getting to explore the different ways to exploit this glitch, I think that by themselves, they weren't worth it. In a perfect world they could justify their own purpose by just being cool side challenges, but without a real incentive to find them and complete them, there was no point. I could've kept the two I already had, but that just felt weird.
I also really really didn't like having yoshi in my level lol. He was so clearly tacked on and only made things worse. So I'm glad he's gone.
Only thing I'm a little worried about is that my level clearly wasn't designed to have all 5 yoshi coins be in the same level, so they're spaced out kind of weird. But I don't think it matters too much. I'm also curious how well the claustrophobic theme works, considering there isn't a floor in a lot of places lol.
Note it is not formally "finished" yet
full post of changes
on the to do list:
- expand third sublevel (the idea is to make it twice as long and incorporate both the swimming and item grabbing mechanics into one longer challenge. To justify how well hidden it is).
- completely redesign moon room
- minor adjustments to difficulty, as needed.
- sublevel palettes
I might go back to Crowded Airspace, because the levels certainly a lot busier in this iteration. But still open to suggestions (don't want it to allude to the Fuzzies though, focusing more on the actual platforming/grassland motif)
ask me if i give a f*ck...
As much as I loved my sublevels and getting to explore the different ways to exploit this glitch, I think that by themselves, they weren't worth it. In a perfect world they could justify their own purpose by just being cool side challenges, but without a real incentive to find them and complete them, there was no point. I could've kept the two I already had, but that just felt weird.
I also really really didn't like having yoshi in my level lol. He was so clearly tacked on and only made things worse. So I'm glad he's gone.
Only thing I'm a little worried about is that my level clearly wasn't designed to have all 5 yoshi coins be in the same level, so they're spaced out kind of weird. But I don't think it matters too much. I'm also curious how well the claustrophobic theme works, considering there isn't a floor in a lot of places lol.
Note it is not formally "finished" yet
full post of changes
on the to do list:
- expand third sublevel (the idea is to make it twice as long and incorporate both the swimming and item grabbing mechanics into one longer challenge. To justify how well hidden it is).
- completely redesign moon room
- minor adjustments to difficulty, as needed.
- sublevel palettes
I might go back to Crowded Airspace, because the levels certainly a lot busier in this iteration. But still open to suggestions (don't want it to allude to the Fuzzies though, focusing more on the actual platforming/grassland motif)
ask me if i give a f*ck...