Language…
24 users online:  Alex, anonimzwx, bMatSantos, Dennsen86, derv82, Domokun007, Gorry, GRIMMKIN, h.carrell, iRhyiku, Joaokk19990, Maniek, Maw, Metal-Yoshi94, Nayfal,  NopeContest, Red2010, Serena, ShadowMistressYuko, Silver_Revolver, sinseiga, steelsburg, Tulip Time Scholarship Games, yno14jax - Guests: 303 - Bots: 464
Users: 64,795 (2,374 active)
Latest user: mathew

24hosmw #10: Results!

60th #smw{x_x}
Userbar made by Green Jerry




33rd. #ab{:S}

E: I had no idea the Thwomp by DC#3 wouldn't spawn. Tested it like 10 times in SNES9X and I never came across that problem. #smw{o_O?}
Congrats to the winners! #ab{:D}

Got a decent placement, I expected to be a bit higher tbh but after replaying my level/watching lolyoshi's stream I can see why it's there lol. Not as authentic as I first thought and the note blocks can be super annoying at times. Glad people could at least have some fun with it though!
Originally posted by S.N.N.
way to redeem yourself after getting DESTROYED by me in vldc9 lui37 :^)

nice contest. happy with 7th. thought i would do much worse, having seen some of the entries. congrats to the winners.

e: wow, just played blue leaf's. definitely worthy of that spot.
you got 6th
deputy bs please explain in greater detail how it's even possible that I made a level that was "too easy"
W O W 23/66

that's like, above average.

i am honored.
Originally posted by lolyoshi
you got 6th


i know, i said i got 7th so someone would correct me and then i could be all like "wow, i got even higher?? amazing"

(i actually misread the scores i'm dumb)
Originally posted by amhunter
I was looking at the contest and the authenticity as "Make it like a SMW fortress and see what Nintendo would do", so I took a look at what the other fortresses looked like and saw a lot of simple designs and some receptivity, so after applying some of that, and seeing the score low in authenticity (I know points got deducted for coins) I got, I was kind of shocked.

Did you read Deputy's judging comment? It pretty much highlights where your entry went wrong with authenticity. If it's not clear enough, I'll gladly explain in detail: SMW doesn't simply repeat challenges in a level without adding various twists to them. It introduces a standard and then it evolves or expands on that. Valley Fortress is a very good example of that design philosophy being put to action. Also, in all fortress levels the second room has significant differences in design from the first one, so it keeps getting the player interested. Heck, Chocolate Fortress even goes with a completely different theme for its second room (although that's an outlier among the other forts). You failed to provide an experience that follows these mindsets, and the fact repetition directly affects the gameplay made it all worse.

Anyway, in case you guys are interested, my metric for judging authenticity was: checking if the entry complies with SMW's design philosophies, if it fits the area your entry was meant to be for, and consistency with the other levels in the game.

So for example, no matter what location the castles and fortresses were in the original game, they'd always be indoors. So if your entry had an outdoors section, I penalized it.

Another example would be the castle BG with candles. If your entry lacked the candle flames for no good reason, I penalized it, since all the instances of that BG in the original game had the flames.
15th place SeemsGood SeemsFairForMyLvl
Good contest!!
It's easily the best thing I've done
So why the empty numb?
I just read the judge comments, and I got to say: you three did a good job judging! Good to see two are going to judge VLDC, I hope you keep up with the good judging for it.

Also I agree with the thoughts on my level lol, the bowling balls were coded badly, but I didn't have time to write custom clipping.
I got top 10, I'm surprised!

Well, I think my level could be better worked, in the second part mainly. The second part was similar to Iggy Castle, taking into account that the original SMW innovates in the use of Sprites in each Fortress/Castles. But using auto-scroll/turn-block bridges was the only idea that came to mind at the time.

The defects mentioned (the final part of the thwomps being difficult for a World 2) and the candle flames not placed in the midpoint, I corrected then, but it was already late to send it, because the time of submissions for the contest had finished .

Anyway, I had a lot of fun with the event, and I'm more than satisfied with the result. Congratulations to everyone.
12th is better than I expected after that layer 2 accident. Whee!
26th place... not bad. I recognize I could've done a bit more, but that's fine.
Congrats to everyone!
Windowless ride, feeling alive
Are you alive or just breathing?
Originally posted by ft029
deputy bs please explain in greater detail how it's even possible that I made a level that was "too easy"

I mean...there really isn't much to explain. There was little challenge to any of the obstacles. The most you had to worry about was waiting for a Thwimp to jump. When the green switch was turned on it's even worse; you get a cape immediately, allowing you to float past enemies and easily kill Dry Bones (which were barely a threat anyway). The only thing challenging was the custom Reznor fight but that was such a spit in the face to authenticity I don't think it really counts.
Originally posted by Deputy BS
Originally posted by ft029
deputy bs please explain in greater detail how it's even possible that I made a level that was "too easy"

I mean...there really isn't much to explain. There was little challenge to any of the obstacles. The most you had to worry about was waiting for a Thwimp to jump. When the green switch was turned on it's even worse; you get a cape immediately, allowing you to float past enemies and easily kill Dry Bones (which were barely a threat anyway). The only thing challenging was the custom Reznor fight but that was such a spit in the face to authenticity I don't think it really counts.


I think he's also poking fun at the fact that ft actually make a level that would ever be considered too easy, usually he has the opposite problem. In fact, I thought it was pretty funny and surprising when I read in your comments that you thought his level was easy. Not that I actually played ft's entry yet.
LUL I got fuckin roasted. #w{xD} My level was suuuuper rushed though so I didn't expect a good score, I had fun making it though. At least lolyoshi gave it a decent gameplay score.

Congrats to the winners! There were a lot of entries that I had plenty of fun playing through #smw{:TUP:}
YouTube | Music