Language…
17 users online: anonimzwx,  Atari2.0, codfish1002, Domokun007,  Donut, Green Jerry, hhuxy, iamtheratio, Metal-Yoshi94, monkey03297,  nycvega,  Ringo,  Saphros,  Segment1Zone2, wye, xMANGRAVYx, ZachJamesGames - Guests: 276 - Bots: 388
Users: 64,795 (2,375 active)
Latest user: mathew

[???] Treeway Patrol

It's a very simple grass and cave vannila level, not such big gimmick or anything like that.
For the screenshots have few from the grass area. (what I've done for now)
Feel free to critic the palette, block design or anything like that, as I will probably re-work them.

Simple story.


Main gimmick of the level, koopa patrols. (plus yoshi coin)


Probably hardest part of the level, also shows the decoration theme, the bridges built over the water.


Entrance to the cave.

For now I have this, I will keep updating with the progress I gather.
Request: A music that fits this theme, as I have no idea which I should use.

Download

For the ones that downloaded:
Level 105 isn't done (although there will be the maximum of 4 screens more) and 106 was not even started, so I left a sphere there, so ignore level 106.

~Ultrabi

One day I'll make a layout...
I'm really not sure why this is a trend, but the dirt diamonds and formations and everything look really silly, especially in these screenshots where they look like they overlap. It makes the level feel very cluttered, messy, and on top of that it just looks dumb imo. I'd suggest toning them down a lot or removing them entirely.
Originally posted by snoruntpyro
I'm really not sure why this is a trend, but the dirt diamonds and formations and everything look really silly, especially in these screenshots where they look like they overlap. It makes the level feel very cluttered, messy, and on top of that it just looks dumb imo. I'd suggest toning them down a lot or removing them entirely.

Actually that's intentional, the level aesthetic is supposed to be messy, so it takes the attention from the player.
Although I didn't know it was a trend, this may affect the creativity, so I may change it, but I wouldn't remove them, I like these formations :D
~Ultrabi

One day I'll make a layout...
I'm going to second the above talk on diamond dirt. It looks very silly, It'd be better if it was just solid.
The background is also really strange to me. It looks like the hills are coming out from behind the water, which is already far away with the horizon line. That means that those hills are absolutely massive. The gradient also looks funny starting at the very top of the hills. I'd raise it a few tiles and make the gradient more subtle.

You also probably dont need those message boxes lol. You're making a level, not telling a story.

Good luck!
ask me if i give a f*ck...
The title is very misleading.
Not against dirt formations but the problem is that people before you didnt use em conservatively and make it like, the thing about their levels. Unlike the others, I dont mind dirt formations as long as it isnt the main aesthetic.

Oh and btw, having the gimmick be messy and drawing attemtion away from the player is bad game design because it shows a lack of focus with the creativity of the resources for the overall level direction and takes away player agency.
Modern Redrawn Mario Bros. 1.5 (last update - February 14, 2023, some new bonus frames, tons of minor touchups to various poses)

On Pixel Art Requests: Depends on what it is and if I have the time for it. If its complex and I don't have the time, don't expect me to accept it.

Projects I support:


Originally posted by Hobz
I'm going to second the above talk on diamond dirt. It looks very silly, It'd be better if it was just solid.

I also though that, but I really enjoy messy stuff (but an organized mess), but taking the fact that two people are talking about this and more will, I will remove them anyways.

Originally posted by Hobz
The background is also really strange to me. It looks like the hills are coming out from behind the water, which is already far away with the horizon line. That means that those hills are absolutely massive. The gradient also looks funny starting at the very top of the hills. I'd raise it a few tiles and make the gradient more subtle.

Yeah the hills I'm going to modify, the gradient I just set there because I would have to manually edit around 10 8x8 tiles to match the gradient so I left it behind.

Originally posted by Hobz
You also probably dont need those message boxes lol. You're making a level, not telling a story.

Yeah I agree, I don't even know why I put the message boxes, I just wanted so I made a excuse to use them :P
Originally posted by Hobz
Good luck!

Thank you :)

Originally posted by Agent Q
The title is very misleading.

I don't know what to name so I set it like that, because there is a koopa patrol on a treeway (although I didn't include the trees yet, nor I know if I will, if it takes too much work I'm gonna leave it.)

Originally posted by StrikeForcer
Not against dirt formations but the problem is that people before you didnt use em conservatively and make it like, the thing about their levels. Unlike the others, I dont mind dirt formations as long as it isnt the main aesthetic.

The problem is right there, it isn't but it is a part of the main aesthetic.

Originally posted by StrikeForcer
Oh and btw, having the gimmick be messy and drawing attemtion away from the player is bad game design because it shows a lack of focus with the creativity of the resources.

Actually that's not the main pourpose, but yes an "oh look this decoration is different than this other one", so I takes a little attention while you're waiting or looking at the level with more attention.
~Ultrabi

One day I'll make a layout...