Originally posted by imameliaHuh. Does option 1 enable each channel to loop separately rather than having them all do so at once?
It's possible.
Originally posted by imameliaAs far as suggestions for syntax goes...I really can't think of any, I guess. I personally don't mind the hex commands anyway.
I think that it's easier to change the specification if it's possible to separate the mml specification and the hex specification, so I would like to clearly distinguish it. That's all.
Originally posted by Mathoswon't this break or be incompatible with SPC generation ?
Probably no problem.
Originally posted by MathosI'm not doubting the fact that it should work in-game, but SNES music originally use only synchronous looping, afaik.
The synchronous loop is only N-SPC afaik.
The SQUARE(AKAO Type, Suzuki Type) and RARE SPC drivers adopt an asynchronous loop.
Originally posted by CodecHey there. I know I may seem new to the scene, but I've lurked as a guest here since around 2008 or 2009, observing and keeping to myself mostly while working on ASM code from time to time. I'm quite happy to see that this community is still quietly trucking along, so I decided that I should finally go ahead and toss my hat into the ring and help the community that has provided me with much entertainment over the years.
Source of SPC, it is hard to read.
I also did something similar before(Results are posted on the bio secretly).
Originally posted by Codec(I am aware that a 1.05 has been created and is under moderation, but I believe that has not done any changes to the SPC700's engine)
It is only change of SNES sources.
I think that probably I'll not change the SNES sources. I'm not entirely sure tbh.
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