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[FINISHED] Level 105

This level is done, but you can use this thread for pointing out bugs and suggesting improvements.

Level Info

Image

*Level number: 105
*Level mode: 00
*Vertical scroll at will
*Music: Here we go
*Time: 0000
*Sprite Memory 10
*FG/BG GFX settings: 7 (Normal 2)
*Sprite GFX settings: 5 (Pokey)
*BG Scrolling: H: Variable, V: Variable
*Total screens: 1F

Screens

00 - Najeraldo*
01 - MercuryPenny*
02 - Tob*
03 - Erik557*
04 - Falconpunch*
05 - G.D.*
06 - Green Jerry*
07 - Luigi_Fan*
08 - PuzzelBreaker*
09 - imamelia*
0A - GlitchMr*
0B - Lazy*
0C - Aeon*
0D - ft029*
0E - lolyoshi*
0F - The Emerald Gamer*
10 - snoruntpyro*
11 - Erik557*
12 - Katerpie*
13 - Samario*
14 - Koopster*
15 - Ultrabi*
16 - Lui37*
17 - KDeee*
18 - Niiiiiiiiiiko*
19 - dragoniante174*
1A - MercuryPenny*
1B - LucasRCD*
1C - Pseudogon*
1D - Green Jerry*
1E - LHB*
1F - Hobz*
I have a minor request, but I don't feel like resubmitting a level. There is cut-off at screen 0A (at bottom of a screen), can a proper corner tile be placed here (with dirt behind it)?
Fixed. also fixed the ones in screen 01.
Here's a few things I found while playing this level:

As a general note, the level uses mounty moles, but since it's in Yoshi's Island, they take more time to appear, should we leave it like that or change it so they appear normally?


It's really boring to wait for the P-switch to end here.


In the first screenshot, you can barely see what's going on down there. Also, it's almost impossible to get through this area without getting hurt.


This is probably the hardest area in the level. Although the midpoint is just before this and there's a mushroom and a Yoshi, so maybe we can let it slide?


These are the transparent blocks that are hittable from bellow. Is there any reason for this, or can I just make them act as 130?


If I have Yoshi with me, I can take this springboard. Also, it's very unlikely, but if I remove the springboard and don't have Yoshi I can get stuck there (I don't think the latter is that importantt, but I though it was worth mentioning). Also, that cannon doesn't shoot.


Blind Jump. And yay for skipping parts of the level. Also, if I don't skip that part it's a really hard segment, but not as hard as the ones with the pitching chucks.


Remeber the springboard from earlier? If I take it here, I can use it to go up and skip this puzzle. I can even take Yoshi with me (it's not that easy since there's the volcano Lotus, but it's possible). Also, I think there's too little space for big Mario here.


What's this P-switch for? Also, another bling jump


Ah, I guess that's what it's for, I didn't find another P-switch here so I asume it's for this. That's nice, I like how the level uses something from a previous screen for a later screen.
Originally posted by Najeraldo
As a general note, the level uses mounty moles, but since it's in Yoshi's Island, they take more time to appear, should we leave it like that or change it so they appear normally?

Leave as it is, it does not affect the level at all.

Originally posted by Najeraldo

It's really boring to wait for the P-switch to end here.

I saw that and though the same, but well there is a yoshi coin up there so you wait less...?

Originally posted by Najeraldo

In the first screenshot, you can barely see what's going on down there. Also, it's almost impossible to get through this area without getting hurt.

At least it's not a blind jump :P

Originally posted by Najeraldo

This is probably the hardest area in the level. Although the midpoint is just before this and there's a mushroom and a Yoshi, so maybe we can let it slide?

Yeah, but change the falling platform for a moving block, as it will make it easier to come back.

Originally posted by Najeraldo

These are the transparent blocks that are hittable from bellow. Is there any reason for this, or can I just make them act as 130?

I don't see a reason for them to be there, so this is strictly a question to the creator for the screen.

Originally posted by Najeraldo

If I have Yoshi with me, I can take this springboard. Also, it's very unlikely, but if I remove the springboard and don't have Yoshi I can get stuck there (I don't think the latter is that importantt, but I though it was worth mentioning). Also, that cannon doesn't shoot.

Simple, change the springboard to a stationary version, also about the cannon, I think the creator forgot?

Originally posted by Najeraldo

Blind Jump. And yay for skipping parts of the level. Also, if I don't skip that part it's a really hard segment, but not as hard as the ones with the pitching chucks.

Add coins to point and make the pipe higher :D

Originally posted by Najeraldo

Remeber the springboard from earlier? If I take it here, I can use it to go up and skip this puzzle. I can even take Yoshi with me (it's not that easy since there's the volcano Lotus, but it's possible). Also, I think there's too little space for big Mario here.

Answer is 2 quotes behind, also what do you mean "I can even take yoshi with me"?

Originally posted by Najeraldo

What's this P-switch for? Also, another bling jump

OHHHHHHHHHHHHH, the P-switch is for an invisible block to take yoshi up there. Maybe I should have placed some coins to alarm the player.
Blind jump add coins.

Originally posted by Najeraldo

Ah, I guess that's what it's for, I didn't find another P-switch here so I asume it's for this. That's nice, I like how the level uses something from a previous screen for a later screen.

That's actually not intended, there is a P-switch on the turn blocks.
~Ultrabi

One day I'll make a layout...
Here's an IPS with some slight changes I made to the level. I took some of Ultrabi's suggestions. I haven't done anything about the springboard yet.
I don't see anything wrong with replacing the springboard with a wall springboard or a note block.
I didn't say I wasn't going to do it, I said I hadn't done it yet. I couldn't find a non-portable springboard in the blocks or sprite sections, so I'm using a note block for now, it's not as bouncy as the springboard, but it's good enough to get out of there.
Originally posted by Najeraldo
I couldn't find a non-portable springboard in the blocks or sprite sections

Actually once you download sprite tool there is a sprite called spring_board_stationary, as for the block I will probably make one to replace the stationary springboard, as it will clear space for sprites.
~Ultrabi

One day I'll make a layout...
Originally posted by Ultrabi
Actually once you download sprite tool there is a sprite called spring_board_stationary

I tried inserting it with STSD and this happened.

Anyone knows how to fix it? Using Romi's spritetool isn't an option because it's not compatible with SA-1 afaik.

Originally posted by Najeraldo
Originally posted by Ultrabi
Actually once you download sprite tool there is a sprite called spring_board_stationary

I tried inserting it with STSD and this happened.

Anyone knows how to fix it? Using Romi's spritetool isn't an option because it's not compatible with SA-1 afaik.

This is an asm file? You should use asar to insert it.
-------------
My hacks:
Bowser's Castle (finished)
Bowser's Castle 2 (finished)
Super Mario World - Mushroom Revolution (Work in progress)
Layout by Koopster
@Najeraldo: When was the last time you created a hack or used Sprite Tool? Anyway, STDS includes Trashkas (TRASM to Xkas convertor) but even if it isn't included (anymore), you still can download it in the tools section.

@PHD: Only to get errors or crash the ROMs? This is a sprite and not a patch. They only provide a code which Sprite Tool then inserts into your ROM, not to mention that Najeraldo is more experienced than you and the ASM file is incompatible with Asar anyway.
Originally posted by MarioFanGamer
@Najeraldo: When was the last time you created a hack or used Sprite Tool?

In December. I took the sprite from st140, btw.

Anyway, the sprite now works, so thanks. I also had to run it through the SA-1 converter and tweak it with the .cfg editor to make it inedible by Yoshi (If Yoshi ate the springboard and then spit it the game froze).