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VLDCX - Preliminary Discussion

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brb making anti-powerup entrance for my level
imo ingame rewards i can see being okay are such things as an item select upon entering a level, alternate sprite sheets in a similar fashion of completing the Special World in the original game (with an option of disabling/picking between them somewhere). implementing a speedrunning timer (which I could have sworn was done in another hack) where the Player's fastest time completing a level is displayed on the OW and on the hud.

All of these unlocked by collecting a set amount of Yoshi coins. I think level completion should be reserved for world X. hell I think it'd be nice to have it possible to unlock a level of the player's choice in world X for every set number of normal levels completed.
The powerup filter is necessary though, since level are submitted with the fact that you start out small. For example, my vldc9 level, before I updated it, was completely broken without the powerup filter. It used a springboard glitch with the pea springs, and the glitch becomes different depending on whether you were small or big. So I designed the first "portal" with the idea that you would be small, and the rest with the idea that you could be small or big. I went back and fixed it though, in case for some reason the filter was taken out of the final collab. The point still stands though, the filter is necessary.

Originally posted by Losoall
I think it'd be nice to have it possible to unlock a level of the player's choice in world X for every set number of normal levels completed.


This seems like a good idea too. Maybe, 25 exits unlock one world x level, 50 exits the next, etc. Ruins the surprise of world x though, but at the same time, if world x is as... average as in vldc9, it is kinda a letdown to play the "best" levels in the contest, then go to world x. But we also can't always expect the judges and staff to make levels even better than the top 10 entries, unless you're S.N.N. of course. Don't get me wrong, vldc9's world x was cool and a fun time, it was just.. a lot of work to unlock I guess?

As far as dragon coin rewards go, something that is simple and easy for the person compiling the collab to implement, and nothing that really changes gameplay. Kinda like how, after beating TLOZ Wind Waker, you can play again in Link's pajamas. Basically, after getting all the dragon coins in the whole hack, you're rewarded with something cool and silly that makes you feel a little accomplished for spending days of your important life collecting hundreds of dragon coins. You shouldn't something huge or game changing only unlockable after every dragon coin. Most real games do this the same way too. Look at DKC2, it takes a certain amount of kremkoins to unlock each level in the lost world. It's a secret unlockable world, but is still accessible without exhausting the entirety of the game, 100% completed. In fact, if you actually take the time to collect every single collectable in the game, like the K-O-N-G letters, you aren't rewarded with much.
use yoshi coins to unlock Best World levels tbh
ask me if i give a f*ck...
finished mine tbh
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Hack Thread
Hack Testing Status: Available.
Layout by Koopster.
Originally posted by Hobz
use yoshi coins to unlock Best World levels tbh


We want people to be rewarded though for getting dragon coins??

*runs*
Looks like you guys liked discussing about in-game and post-game rewards, secrets and all. Don't worry, I will come with something cool for VLDCX. But I won't have anything solid until I get some idea on how many entries and the future overworld setup.

The VLDCX ROM will be able to store up to 384 accessible levels with a total of 1024.

And by the way, for who is doing their entry already or complaining about some rules, note that they're still not final, so do it at your own risk (not that it will change much since you will have 7 weeks to finish it).
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Glad I'm waiting before starting and what not. Good luck to all participants that are coming to this event.
you should never truly be done with a level until the last possible moment you can work on it.
#fim{;)}
ask me if i give a f*ck...
Originally posted by Vitor Vilela
This, unlike the SA-1 Pack, for example, changes most of the mechanical elements present on the sprites, so I don't think the community would tolerate this patch, basically since it can break some known vanilla gimmick such as the red question box mentioned by someone.

Huh, sounds like I have a clever mistake for it! #smw{._.}

384 levels? Sounds like a good idea, unless we could have a chance to expand a ROM to 8MB...

Also, I made this:
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@All the people who joked about oversized levels:
VLDC9 actually had one submissions (not gonna say who) who build his entire level out of individual map16 blocks. As in, all the land and such where you'd usually just stretch a tile was build with individual blocks, resulting in the final level being 32k byte large.
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... what even am I doing with my life?
They had to have known what they were doing with that, holy shit lmao
Originally posted by JackTheSpades
who build his entire level out of individual map16 blocks
he said that instead of stretching 1 tile, he'd place 5 or so, then copy+paste them everywhere he needed them. He wrote it off as that just being the way he'd always done things.

What a guy
ask me if i give a f*ck...
Originally posted by Hobz
use yoshi coins to unlock Best World levels tbh

Sounds like a bad idea.
The best levels are a big part of the contest content, and players who like checking them out first will be frustrated having to hunt for coins in the more average levels first.
I think collectibles like coins or exits should only unlock content made for the collab, not content made for the contest.

Originally posted by Hobz
Originally posted by JackTheSpades
who build his entire level out of individual map16 blocks
he said that instead of stretching 1 tile, he'd place 5 or so, then copy+paste them everywhere he needed them. He wrote it off as that just being the way he'd always done things.

What a guy

I used to build my levels like this back in 2012 or so. Thankfully I saw the light at one point.
I still need to go back and edit my old levels to take up less space though.
I really didn't know that using MAP16 tiles can bulk up a levels file size. Is it really an issue that could affect a hack? Just curious.
Originally posted by 1UPdudes
I really didn't know that using MAP16 tiles can bulk up a levels file size. Is it really an issue that could affect a hack? Just curious.

Well, if a level built like that takes around 32 kB, you'd fill a ROM of 1MB with only about 32 of those. Sprites / other custom stuff / actual game system not included #ab{:P}
If you're building it out of individual tiles - map16 or not - without efficiently stretching repeating tiles then yeah possibly.
It's easily the best thing I've done
So why the empty numb?
LESS THAN 24 HOURS UNTIL CONTEST HYPE

EDIT
ask me if i give a f*ck...
I'm glad I actually have an idea for a level this time. My squary mess of a level wasn't well received by most people.
Layout by Erik557
Hi.
I've been having some interesting level ideas since last year's contest. I'll see if I can make something that looks good and doesn't overstay its welcome (while also not being as broken as my VLDC9 level).
I play forum games and draw furries. I'm mostly active on Discord and Twitter.

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