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Infinite Shelljump help again

Kaizo

So I do not know where to go but I need help, I'm trying half a year now the trick with the infinite shell jump and it just does not work.
I have to get it somehow, and I do not want to give up. If any pit hacker can show me how it goes, it would be very nice.
Can you show a print screen of the place you want to perform the infinite shelljump?
Something like that
png

Originally posted by MasterKastylinos222
I could give you some good tutorial, but it'd take a lot of time :(


I mean, I've been trying for half a year and still have not given up #tb{^V^}.
So if you want to give me some good tutorials, then why not sure
Originally posted by AbuseFreakHacker
Something like that
png

Originally posted by MasterKastylinos222
I could give you some good tutorial, but it'd take a lot of time :(


I mean, I've been trying for half a year and still have not given up #tb{^V^}.
So if you want to give me some good tutorials, then why not sure

Okay, here's your tutorial. Remember you need frame advance to do this.
First, you have to speed.
Second, make a forward mid-air shelljump.
Third, be sure the shell bounces on Munchers.
Fourth, do the same technique like tool-less mid-air shelljump.
Fifth, release the shell, then touch it and bounce on it.
Sixth, be sure the shell bounces on the Munchers again.
Seventh, use the same technique as in fourth step.
I have a Discord server as well! (by joining, you agree to the rules)
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Basically, I believe in peace and bashing two bricks together.

Okay thank you, but there is only a small problem.
Every time Mario lands on the Shell I jump too high, is this normal?

I'm sorry if it gets annoying
Originally posted by AbuseFreakHacker
Okay thank you, but there is only a small problem.
Every time Mario lands on the Shell I jump too high, is this normal?

I'm sorry if it gets annoying

Yes, it´s normal. This happens when you kick in the shell top, you are suposed to kick in the very edge of the shell.
The 2 things you want to try and do:

1) Land on the shell just before it touches the munchers. This way, the shell will bounce, so you can hold jump for more frames and still be able to regrab the shell.

2) Land on the shell at the lowest point of the shell as possible. This will again allow you to hold jump for more frame and still regrab the shell, resulting in more air time.

Whenever both of these criteria are met, you will be able to do another shelljump, assuming the floor doesn't get any higher. On munchers, I'm not sure if it's strictly possible to do an infinite shelljump; as far as I know, if the floor is completely made out of munchers with no gaps, you can do at most 3. If there are gaps, Mario can potentially safely land on the shell lower, and do more than 3.

Kaizo