Originally posted by Tewi InabaI have followed the exact instructions in the manual. However levels do not start. Do you know what might be causing the problem?
I have the "no sprite tile limits patch", the "dynamic sprite patch", exgfx, custom sprites, addmusic 4.0. patched(more.asm and music.asm), DMA, and an asm patch that uses SRAM.
Mine and Romi's addmusic are incompatible.
Please try a rom without addmusic 4.0. and patched(more.asm and music.asm).
My program patches music.asm automatically and pathes more.asm with -a option.
Originally posted by Daboys121I don't know why, but the DKL Blimp song refuses to work. It makes the level it's in have no sound effects, and when you complete the level, it turns black, and you can't do anything from there.
Also, a lot of instruments in the Cave Story: Grasstown song are very quiet. When I inserted this in the original Addmusic, it was fine.
I confirmed that problem. I'll fix as soon as mybe. Sorry.
Originally posted by Bioaccording to my log, this is where the crash occur, do addmusic insert any code at SNES $973B?
Yes. this program change around $973C to expand custom level music to 20-FF.
I checked Romi's code, his system change around $973B, too.
Maybe, this is the cause. I'll fix to support to rom whitch romi's addmusic is applied.
Thank you for your information, Bio.
[edit]
I fixed a bug about Cave Story: Grasstown. I had missed about quontize handling.
And, there is no bug about DKL Blimp. This music uses ADSR command.
So, you need to install ADSR patche by -a option once.
ex) addmusic -a -l list.txt
After install ADSR pathe, don't load state save before ADSR installed.
Now, this doesn't support ROMs already initialized by Romi's addmusic.
His addmusic change a lot of parts of ROM, and complex. It is difficult to support.
Please use a ROM without his addmusic.
A rom initialized by original or homing's addmusic is OK.
http://dragon.s151.xrea.com/addmusic_beta_e.zip