I remember doing a complete SMW playthough (96 exits) when I did SA-1 Pack v1.03 ("vanilla" ROM) and SA-1 Pack v1.10 (with LM hacks inserted) and everything worked fine, all sprites, bosses, mode 7, credits, etc.
I never looked in depth about that mode 7 issue, but as SA-1 Pack version progresses or Lunar Magic or whatever other patch or tool you use it together, you end up breaking at some point vanilla compatibility, which is completely normal because you won't go and play all 96 exists every time you make a new update, but unfortunately it happens sometimes of update breaking something specific. Hence bug reporting is important and all.
I guess I will make a SA-1 Pack TO DO list so we can put all known issues there and hopefully when I make a new version, I will make sure that nothing seems off at all.
Known bugs so far:
- Mode 7 bosses not working
- Yoshi's fireballs spawning position slight off
- Buzzy beetle stun timer having random values
- Blue shelless koopa not holding a thrown shell from right to left.
- Anything else?
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