When creating kaizo levels, how often and how do you go about playtesting your levels?
Considering the fact that kaizo hacks are designed to be difficult and sometimes barely possible, I imagine its a decent amount. How many tweaks or new sections in LM before you play it? And when it's done, do you spend time looking for breaks?
Personally, I will make a rough idea of a section or try something out in LM, then play, fiddle, repeat, until that section is to my liking. Then I start on the next section, and once that is done I will play the level back from the beginning without saves. This goes on until it is totally finished, then I will make sure I can beat the level multiple times, making sure nothing stands out as too annoying.
I'm interested in your approach, especially from those that design with tools in mind/
YouTube | Music
Considering the fact that kaizo hacks are designed to be difficult and sometimes barely possible, I imagine its a decent amount. How many tweaks or new sections in LM before you play it? And when it's done, do you spend time looking for breaks?
Personally, I will make a rough idea of a section or try something out in LM, then play, fiddle, repeat, until that section is to my liking. Then I start on the next section, and once that is done I will play the level back from the beginning without saves. This goes on until it is totally finished, then I will make sure I can beat the level multiple times, making sure nothing stands out as too annoying.
I'm interested in your approach, especially from those that design with tools in mind/
YouTube | Music