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Puzzle

Kaizo

Teaser for another puzzle room:



Mario starts small on the red cross (or maybe 1 tile above if needed). Blue blocks are safe, yellow hurts you, and that's a p-switch, shell, and turn block near the beginning.
I'm going to guess that you either...


a) double grab the shell/switch and long distance block dupe onto the right side

b) grab shell, pswitch jump to get momentum and then keep walljumping on the lower two sides until you can block dupe?

I'm pretty sure you have to block dupe...right?


lost my computer which had lwrc4 on it, rip.

new hack soonTM

Originally posted by LappySheep
I'm going to guess that you either...


a) double grab the shell/switch and long distance block dupe onto the right side

b) grab shell, pswitch jump to get momentum and then keep walljumping on the lower two sides until you can block dupe?

I'm pretty sure you have to block dupe...right?


There's definitely block duping =P I'm not sure if you can dupe to the right from the walljump, I tried and you can't get enough height to keep the items in the wall. The first intended step is block dupe to the left. After that it's gonna be hell trying to optimise the next steps :D
So... block dupe to the left then block dupe into the sides and then enter the side and then doublegrab the two items and push yourself into the door room thingy


lost my computer which had lwrc4 on it, rip.

new hack soonTM

Originally posted by LappySheep
So... block dupe to the left then block dupe into the sides and then enter the side and then doublegrab the two items and push yourself into the door room thingy


How do you push yourself into the door room with 1 p-switch?
I guess one must duplicate the blocks several times, in order to gain P-Meter and then do a corner clip. By the way, this yellow color doesn't make the casual viewer know that this block hurts Mario. Maybe red is better.

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Originally posted by Amaraticando
I guess one must duplicate the blocks several times, in order to gain P-Meter and then do a corner clip. By the way, this yellow color doesn't make the casual viewer know that this block hurts Mario. Maybe red is better.


I tried red, didn't look very nice. That's the correct solution, it was rather difficult duplicating along enough tiles to gain run speed with, the way I did it involved dropping the shell when a block stops spinning to duplicate it sideways, the tricky bit is avoiding the munchers.

Meanwhile, I made another. I appear to be deviating away from the puzzle aspect; I just like trying to be creative in a restricted space. I had some ideas for more puzzles involving mushrooms and yoshi, trying to remember what they were.

Wall jump your way with the P-switch up to the blue shell, hitting the lower two blocks... then using the shell to get rid of the other two blocks? Then perhaps Mario can get to the other side of the large wall. I don't really understand how to hit that note block while still having enough resources to stay alive though.
Originally posted by ft029
Wall jump your way with the P-switch up to the blue shell, hitting the lower two blocks... then using the shell to get rid of the other two blocks? Then perhaps Mario can get to the other side of the large wall. I don't really understand how to hit that note block while still having enough resources to stay alive though.


Maybe I'm misunderstanding what you're saying, but the 4 coin blocks on the right are invisible ones that turn into brown blocks when you hit them from below, or into coins if the p-switch has been pressed. From where you spawn, your first move must be to jump off of the p-switch.
Originally posted by HoorayForJay
How do you push yourself into the door room with 1 p-switch?


Oh, I was thinking of duping the blocks down so you can clip them, but still holding both the shell and the switch


lost my computer which had lwrc4 on it, rip.

new hack soonTM

Originally posted by LappySheep
Originally posted by HoorayForJay
How do you push yourself into the door room with 1 p-switch?


Oh, I was thinking of duping the blocks down so you can clip them, but still holding both the shell and the switch


It's only possible to dupe blocks sideways, upwards, and diagonally upwards, never down.
Quote
never down.

Unless there's scrolling layer 2 close to the block

I really like the new graphics and the idea of a one screen pit puzzle though. Are you going to submit it as a whole hack eventually?
Originally posted by TheBiob
Quote
never down.

Unless there's scrolling layer 2 close to the block

I really like the new graphics and the idea of a one screen pit puzzle though. Are you going to submit it as a whole hack eventually?


Progress is very slow, between finding time and getting inspired to create new stuff. I really want to make this hack (whatever it ends up being) as unique as possible, by either using concepts not seen in pit hacks (I've seen the occasional 1 screen room, but never a series, which I plan to have a puzzle being carried across several rooms) or taking previously seen concepts to the extreme, for example I plan to include the worlds longest shelljump as a level later on.

There is also the issue with graphics and asm stuff. I know absolutely nothing about importing stuff nor do I care to learn. In fact, the graphics you see in these 1 screen rooms are leftovers from ColonThree (cheers ShadowDragon121), so if I'm to continue making anything as pretty I'll be needing plenty of assistance adding stuff. But this is all far in the future, if/when new ideas come to me in a vision :)
Progress! 8 complete rooms so far. Mostly tested and everything is assumed to be possible, however I'm not 100% sure overall. If you spot any cutoff (or more aesthetically pleasing ways to arrange the floor/muncher tiles), potential breaks, or things that look truly impossible, please do tell me so I can fix them :)

It's worth noting, this is meant to be a pit-difficulty puzzle level, so there may be things to trick you into thinking you have solved the puzzle... so, by all means, try and find the solution, and explain the route you would take if you'd like, good luck!

Here are the 8 rooms in order. Each room has fixed no vertical or horizontal scroll, and has you starting on the moon, and finishing by entering the door. Blue blocks are cement blocks (excluding the sloped ones, they're just regular slopes) and the yellow ones are munchers. You start room 1 small, and your goal is to finish room 8 caped, ready to fly as soon as you enter whatever room 9 is going to be.


Room 1: That's a regular turn block in the top left.


Room 2: That's a regular turn block above where you start.


Room 3: The note block and all the ? blocks are blocks that appear when you hit them from below.


Room 4: That ? block appears when you hit it from below.


Room 5:


Room 6: Those note blocks appear when you hit them from below. In the top right, there is a regular turn block, and a ? block that gives you a mushroom if Mario is small, and a cape feather otherwise.


Room 7:


Room 8:
That looks good, will you use custom music?
Originally posted by AbuseFreakHacker
That looks good, will you use custom music?

I haven't considered any for this level, the default switch palace music sounds good enough to me. Do you have any other suggestions I could listen to?
Originally posted by HoorayForJay
I haven't considered any for this level, the default switch palace music sounds good enough to me.

Same. I'm pretty sure there's an audience somewhere out there that hasn't gotten too used to Super Mario World's OST yet.
Legacy custom music
A site with a non-useless dislike button
SMW hacking channel

Originally posted by HoorayForJay
Do you have any other suggestions I could listen to?


Maybe this One Dr.Mario Chill

Kaizo