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Ask anything about SMW Hacking - 2019 Edition

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To Cynook:

Draw a custom coin tile in GFX28/29 and insert the GFX. Now use SMWSBE (SMW Status Bar Editor) and press 7 to change to the white palette. Localize the coin that you just made and click it. Click the coin of the normal coin counter (above the score). Now select the 0 and click the yellow 0 located below the "TIME" word. Select a blank/black tile and replace the two black tiles (to the left of the 0) using those tiles. You may want to do the same with the "TIME" word. Then press S to save. Test the ROM on your emulator.



How would I keep my ROM stable without LM's hijacks screwing everything up?
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Hack Thread
Hack Testing Status: Available.
Layout by Koopster.
@Luansilver: He asked for a different tile for the coins on the status bar, not to create custom graphics for it. The tiles for the coins and dragon coins on the status bar are shared and he wants different tiles.

@Cynook: There are two options: Either you change the coin tile for the normal coin counter (e.g. through a status bar editor) or you can use this patch:
Code
$008FED
org $xx

where "xx" is any tile on the first page of layer 3 tiles.
How i change the thwomp´s vertical speed?
How can I change Mario's speed? What are the hex addresses for it? I'm making a hack and want to make him be able to go super fast and glitch through walls and stuff.
Do you mean $7B?
Originally posted by TheBiob
Do you mean $7B?

I meant like an address in the ROM, not the RAM. I don't really know how to add ASM code to change the memory yet. #tb{:(} I meant the ROM area that has the ASM for limiting Mario's speed; I would just use a hex editor to modify the max number to make Mario faster. It was like that in the original Super Mario Bros. but I guess it's more complicated in Mario World.
Oh maximum x speed is at $00D535
How would I modify the Big Boo Boss to take 5 hits to defeat?
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Hack Thread
Hack Testing Status: Available.
Layout by Koopster.
Code
$0381A2
db $05
There is a bug happening in my hack, whenever I press the POW, it changes color and becomes infinite, how can I solve it?
is there a quick way to edit an objects colour? i'm using the bone tile and would like to change it from blue to white, but it's not in the palettes in the 16x16 editor
Originally posted by TheBiob
Oh maximum x speed is at $00D535

thanks. #tb{:)}
Can someone tell me about the different auto scrolls and how to use them?
Originally posted by Hacker7
There is a bug happening in my hack, whenever I press the POW, it changes color and becomes infinite, how can I solve it?

What patches or tools have you used on your ROM so far.
Also, are you sure that you didn't use any exanimation #lm{exan}#lm{exang} by accident?

Originally posted by danthaman4671
Can someone tell me about the different auto scrolls and how to use them?

Trial end error most of the time. I made a chart for the layer 2 scrollers, but that's about it
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... what even am I doing with my life?
Yeah, I've looked into the scroll sprites and at least know where the data for them is, but I haven't bothered documenting them yet. Personally, given the choice between that and just writing my own scrolling routines with uberASM, I'd rather do the latter.

----------------

I'm working on a hack! Check it out here. Progress: 64/95 levels.
Can anyone explain why Layer2 uses Palette row 7 instead of the in the 16x16-Editor selected Palette and how i can avoid this? I thought re-inserting the tiles by using an extra 8x8-Editor-Site would fix this problem, but seems like I´m wrong, as the picture below shows:










That's because the first cave tileset turns all tiles on layer 2 with the palette of 0-3 to 4-7. Change $058C85 to something invalid to disable that effect.
Can someone make me a list of everything palette row 1 does?
Originally posted by danthaman4671
Can someone make me a list of everything palette row 1 does?

Status bar, Background, certain FG tiles, etc.
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Hack Thread
Hack Testing Status: Available.
Layout by Koopster.
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