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The Arcade: INSERT COIN

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(Not proofreading this post, because WTF, just look at how long it is)

Leomon, your reply shows me that either you only skimmed my post, or you completely missed my point. And some of the things you stated are just outright incorrect. Let me walk through it step by step.

Originally posted by Leomon
BD is based on SNES FF, specifically 5
Not DQ

They have similar battle systems but they're far different (FF feels more flexible imo)


That's bullshit. I was specifically refering to the battle system, not the job system. The job system is based on FFV, yeah, and the job system is actually great. It's the one thing I really, really love about Bravely Default and it's probably the best thing there is in the game. I was complaining about the battle system, though. How would anyone claim that the battle system was based on FFV? It's not. FFV used an active-time battle system. Bravely Default does not. Bravely Default uses the same kind of battle system that you would see in all RPGs of the 8-Bit era, like Dragon Quest, Final Fantasy (I to III), Phantasy Star and (I think) Earthbound Beginnings. Now I don't know which game actually invented this battle system, but I call it Dragon Quest battle system because that's what I associate it with the most, because in Dragon Quest, this battle system is still used to this day (it was the very reason I was also frustrated by Dragon Quest VIII), whereas Final Fantasy kept trying new battle systems. Some of them were great (FFXII, FFX), some of them were horrible (FFXIII, FFI to FFIII), some of them were "okayish" (FFIV to FFIX), but at least they realised that the original battle system was flawed as hell and changed something. Now while I'm not really the biggest fan of ATB, either, it at least obliterates the one biggest flaw the classic DQ battle system has, which is not knowing anything about the order of actions (plus, Chrono Trigger is a good example of a game where the ATB was actually great).

All of that is completely besides the point, though, which is that Bravely Default is not "based on FFV", just because it uses the same (or a similar) job system. That's like saying Super Smash Bros. was based on Mario Kart, just because both games use items for attacking.

Originally posted by Leomon
It was marketed as being a spiritual successor to Square's older titles
Like, what were you expecting?


Bullshit, again. Freedom Planet is a spiritual successor (of sorts) to Sonic games, but it does not share the same problems as those games (at least judging from the one or two hours I've played it). Shovel Knight is a spritiual successor to the Mega Man games, but it isn't afraid of doing its own thing here and there, which in some ways actually make it better than most Mega Man games. Metroid Zero Mission is a remake of the first Metroid, but it managed to do about everything better than the original game while still staying true to it. The same goes for AM2R.

See where I'm going with this? A "spiritual successor" is not an excuse for making the same mistakes as some old games and not adding any meaningful innovations. Not only that, but in almost all cases, distancing yourself a little bit from the source material will actually lead to an overall better end result. Staying 100% true to the original is never the best approach, it's just the simplest and most lazy one. It can work, but it rarely does. Hence the Brave Default system. Hence the encounter rate option in the settings. Hence the auto save feature. See, it's not like Bravely Default didn't have any innovations, so I'm not quite sure where you were even going with that argument in the first place. It's just that in the one place where innovation would have mattered the most, they missed their chance, unfortunately.

Not to mention that "what were you expecting" is a typical fanboy argument that tries to shift the "fault" from the developers to the player, usually when someone is out of actual arguments (or just to lazy to come up with any). "I know that Faces of Evil is not like your typical Zelda game, but they never advertised it as such, so what were you expecting"? "I know that Animal Crossing: amiibo Festival sucks, but what were you even expecting? It was always advertised as mediocre rip-off merchandise game, lulz! It's your fault for playing it, not the developers' fault for making it"! Or how about "lulz, of course this free-to-play game is a rip-off, but it was always advertised as such, so why are you complaining"? Like, what kind of argument even is that? Why is a game immune to criticism, just because it actually advertised its flaws? That's no logic I can get behind.

Not to mention that, in my post, I clearly mentioned that I don't mind the game riding on nostalgia. Be it random encounters, the (mostly) simple plot, a turn-based battle system in general, the stereotyped characters, all of that is fine. Only when riding on nostalgia actively hurts your game, that's where you should draw the line, and I feel like that line was crossed with the implementation of the battle system.

Originally posted by Leomon
Ah yes pressing one button at a specific interval to gain like a 50%+ upgrade to my damage output
That changes so much /s

(sorry for the attitude, I don't like Mario RPG battles much)


I wasn't even really trying to say that those battle systems were better or even just that they were good, though I get where the confusion comes from. While I do personaly enjoy those battle systems, the only reason I mentioned that bit was to clarify that in my argument, I'm only looking at strictly turn-based battle systems that aren't based on action commands like that, to demonstrate that even when staying purely turn-based, it's not too difficult to come up with something that works better than the BD/DQ battle system and isn't frustrating.

Originally posted by Leomon
All that'd change is that you can see the order of the attacks????????

It barely changes anything?????????????????????????????????


It actually changes everything, and that's the best part about it. You don't have to change the battle system dramatically to actually take 90% of frustration out of it. See? You can fix the battle system and still have your game be 100% nostalgia and a spritiual successor. It's like you could have your cake and eat it, too.

How exactly does that change anything? Well, 90% of my frustration is based around actions being performed in the wrong order due to RNG-controlled ordering. With a simple change like that, all of this would be a thing of the past, since you would know the exact ordering in advance and could plan your turn accordingly rather than just hoping for the best or performing all your actions based on a strategy you came up with before battle. Bravely Default doesn't even have a soft reset button combination, for some reason, so if you enter a battle and notice that your current strategy is shit and you won't stand a chance, you have no other choice but to either completely restart the game or to let yourself get killed (which you would actually have to do twice if you have the time travel ability).

Originally posted by Leomon
It's not RNG, it's the speed/agility values of each character
The higher their speed stat, the earlier they attack


If you really think so, go and play Pokemon for a few hours and then come back to Bravely Default and play that for a few hours. Don't tell me you won't notice a difference. The thing I have overlooked for a major part of my life is that Pokemon games actually use a variation of the Dragon Quest battle system, but while of course even the Pokemon battle system isn't perfect, it has never frustrated me as much as the Dragon Quest battle system and I still love the Pokemon games to this very day. I'd say that this is for mainly two reasons.

First of all, most battles in Pokemon games are single battles. Ordering isn't really that important there. But even if we look at double or triple battles, things aren't very different, because healing isn't really a major aspect of the Pokemon battle system, and most support moves have priority, anyways, so there are few occasions where the order within your own team actually becomes important.

However, what mainly differentiates Pokemon from other games with that battle system - and this is the point I was getting at - is that Pokemon games do NOT have a randomised battle order. To determine the order of actions in Pokemon battles, the games apply strict rules. First and foremost, your speed stat is taken into account, and the Pokemon with the higher speed stat will go first. Always. Even if the difference in speed is just 1. For this reason, you can be sure that if your Pokemon is faster than your opponent's Pokemon this turn, it will also be faster the next turn. Now there are a few exceptions to this. Mainly priority moves, moves that reverse battle order and moves that reduce speed. None of those is based on RNG, though. The only time when RNG affects your battle order at all is when two Pokemon have the exact same speed stat, and that happens so rarely that it pratically doesn't matter.

As for Bravely Default? Sure, your speed stat does affect the battle order, but the game also applies an additional RNG offset to that speed stat every turn. Yeah, your fastest character might end up going first 75% of the time, but when it actually matters, you might get one of those 25% cases where your fastest character actually goes after the boss or after the second-fastest character in your team. An unlikely scenario? Considering how much it frustrates me, obviously not.

In Pokemon games, even if you enter a battle without any prior knowledge on any of the Pokemon, it takes you just a single turn in a battle before you can estimate the order in which actions are performed. In Bravely Default, observing a single battle turn is pretty much worthless, since everything might end up entirely different the next turn. The more similar the speed stats of your characters are, the less reliable the ordering gets.

Originally posted by Leomon
Also buffs aren't wasted in one turn, they (and several other support spells like Reflect and such) last for a few turns before fading away


True, but remember how I mentioned that Brave can actually amplify the negative side effects of the battle system? This is another area where that is the case. If you go full Brave with a character, that character potentially won't be able to do anything for the next three turns, so the buff's effect will probably have already ended by the time that's happened. Even if you store maximum BP first, you will still waste four turns of the buff's effect if your attacker happens to go before the person casts the buff.

Now it's true that I could just make the attacker wait one turn, as stated by imamelia, but see below for why that isn't always a solution.

Originally posted by Leomon
The main issue here is that you're playing this like FFX rather than FFVI or FFV


Still don't understand why you bring up FFV or even FFVI. Those games used an ATB system. Bravely Default does not. The battles aren't similar at all. ATB isn't a perfect system, either, but at least it's predictable. The Bravely Default system is not.

Not to mention that I played, both, FFX and FFVI, in entirely different ways than Bravely Default (can't say anything about FFV as my time with that was very limited, but it would probably be more similiar to my FFVI playstyle). None of those games gave me as much frustration as Bravely Default, and if there was any frustration at all, it rarely was related to the battle system itself.

Originally posted by Leomon
And you're basically giving the game shit for not being like FFX and showing you the order of everyone's attacks


Correction. I'm giving the game shit for lacking innovation in the one place where I would have really loved to see some innovation, I'm giving it shit for Square Enix not even taking the time to look at some of their better turn-based battle systems for inspiration, and I'm giving the game shit for wasting a lot of its potential just for the sake of nostalgia. The game could have been both - a great game gameplay-wise, AND a rise on nostalgia - but now it's only one of those things.

Originally posted by Leomon
This is almost as bad as Merc and imamelia playing FFVI and Etrian Odyssey, respectively, and then complaining about random encounters existing


Which is a pefectly valid thing to complain about, if that's something that makes the games into a worse experience for them.

Originally posted by Leomon
You saw what you were getting into duuuuude


Which, as stated further above, doesn't really invalidate any of my points. Just because I "saw it coming" (and yes, I actually played the game's demo before buying the game) doesn't mean I can't complain about the negative aspects that I did see coming. Like, I saw Trump becoming a president coming, but that doesn't mean I can't complain about it.

You can also look at it from this perspective: the only reason I'm complaining at all is because I really want to love the game. There were some parts of the game I really enjoyed and I do see a lot of potential in it. I'd love to see those concepts being expanded upon, but I don't really feel like going through that frustration again. With just minor innovations, though, even I could end up totally liking the series, and it doesn't really require breaking the games in any way. That is really the only reason I'm complaining at all, not because Square Enix doesn't bend the game to my will or because they didn't deliver a second FFX.

Originally posted by Leomon
Like real talk: my first time through Romancing SaGa 2 I played it a bit close to how I play FF and I ended up hating it and dropping it, but sometime later I came back to it and tried to play by its own rules


I get what you're saying there, and I think there is some validity to your point, though I say that you have to differentiate between "playing by the rules" and "working around a flawed mechanic". For example: if I was playing a Mario game and decided to never use the jump button, thus making the game a lot harder for myself, then "you should paly by the rules" would be a very valid point to make. If, on the other hand, I was playing a platformer in which the collision detection was so bad that you'd constantly fall through the ground while running so that using the jump button would still help me a lot, you couldn't possibly argue "you should just play by the rules" to hide the fact that such a game was just seriously flawed. I feel like this difference applies here. Yes, I'm aware that I could probably have an easier time with Bravely Default by just changing my playstyle (for example, by doing more grinding), but I don't consider that "playing by the rules", I just consider that "working around a flawed core mechanic". A great and well-done game would simply allow you to go with multiple playstyles instead of forcing you into going with a single one. That's one of the things I love about FFX. It still allows you to just grind to get through most battles, but if you choose to do so, you can also come up with strategies to play through the game on an extremely low level - something which I feel Bravely Default doesn't encourage, unless you're absolutely insane about the game and invest a ridiculous amount of time (or exploit the hell out of certain jobs).

To give a more personal example: Secret of Mana. A game we both know just all too well. It's one of my favorite games ever and I love it. No matter how much I play it, I never get frustrated by it. However, even I am perfectly aware of all the flaws the game has. The game is ridiculously broken, core gameplay mechanics just bug out completely or put the player in a constant disadvantage, some attacks are completely impossible to dodge. So why do I still enjoy the game? Because I somehow learned to work around those flaws as a kid. I know that you just have to level up your spells to have an easy time with bosses, I know that you just have to keep your distance from enemies to not get caught up in an endless combo, I know that you should always try to keep your items maxed out all the time because you will need them a lot, I know that certain weapons have a worse hit detection that other weapons and should be avoided. Does any of this make the game less flawed, though? Certainly not. I feel the same way about Bravely Default. I could work around its flawed core mechanic, probably, but it will still remain a flawed core mechanic.

Originally posted by imamelia
Though I'm not sure how you ended up making half of your moves useless.


Yeah, to be fair, I dramatically exaggerated that to emphasize my argument. The point I was trying to make was that it happened a lot of times to me and certainly enough times to frustrate me immensely. I don't know any other kind of battle system where so many of my actions went to waste. Wasted actions should only ever be a consequence of the player making a mistake, not the consequence of battle system shenanigans.

Originally posted by imamelia
I would just use Brave to do both things for the second example


That's true and that's actually my most common strategy, which is also the reason I specifically mentioned the Brave Default system as a "workaround" of sorts. It doesn't work 100% of the time, though. For example, your healer could currently have the Fear status, preventing him from using Brave at all. Even if not, going maximum Brave with your healer is risky, as it could make your healer unusable for a bunch of turns. Especially in certain boss battles, you just can't afford that, since you basically have to heal your team every turn, thus not even leaving much room to even generate BP with your healer. If anything, I'd consider Brave a "risk/reward" game (assuming you don't have enough BP already). You can gain a lot from it, but can lose just as much.

Originally posted by imamelia
and for the third, buff one turn while having your attacker store BP, then attack the next turn.


That would probably help a lot of times, true, but again, it isn't a 100% solution, especially when facing a stronger boss. Strong bosses can easily kill a character in a single turn, even in Default, and unfortunately, when a character dies, they lose all their buffs, even with Reraise active. So often you find yourself in a situation where you can't wait for the next turn to attack. This is not even considering the fact that some bosses use Dispel on you, which clears all of your buffs. Especially in boss battles like that, you can't afford to wait that one turn before attacking - and don't forget the fact that if you go full Brave, you actually waste four times as many actions.

Originally posted by imamelia
(Not much you can do about the first, unfortunately...at least until Bravely Second.) But hey, to each their own. Coincidentally, my two favorite non-Mario RPGs (well, one game and one series) actually do use what you wanted, a turn bar. But since my opinion is contrary to everything...*ahem*...Oh, dear me, but Radiant Historia and the Trails series are just simply the most awful games! The stories, the characters, the battle systems, the music...everything about these games is thoroughly dreadful! I would greatly suggest that you darlings never play any of those unseemly excuses for video games. *faints on couch*


Well, there is never anything wrong with trying a game, honestly. I don't even regret giving Bravely Default a try. It's always best to try something for yourself rather than to jump to conclusions based on what other people have said, so I don't see myself not at least giving those games a try if I get the chance. Even in the case of Bravely Default, there is a lot of potential to be found in the game, and it's worth to play at least once just for that. At least in my case, this potential was unfortunately drowned in a sea of frustration, but I did gain a few new perspectives from playing the game, and even when playing games you don't like, there is a lot to learn from that, especially when you're working as a game developer. Like, if I was developing a classic J-RPG in the sense of Bravely Default, I knew exactly the one or two things I'd change to make the game a more pleasent experience (by my standards).
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
To each their own, but I'm flabbergasted (old word, sue me) that there exists someone who hates Bravely Default that much. Like, I expected the typical hate of the repeats in chapters 5-8 (which I am honestly sick of hearing), which you did dislike. But I've never seen so much hate directed towards its battle system, which I loved. It was very enjoyable getting the various asterisks and configuring my setup as much as I wanted. You can do it in almost any way you want, provided you grind for a little bit. Wanna make an OP-as-fuck setup that just plows through every enemy? Go ahead. The game will let you do that if you want. You can go through the game, battle-wise, in almost any way you want.

The part about the speed stats - it did get annoying sometimes because of the RNG factor applied to it. However, this issue was amended in Bravely Second; the RNG with speed was removed. So there, if you have a character with 70 speed and another with 75, the latter will always go first.

I also noticed what you said about the story; well, that part is very subjective, but I was fine with it. I very much enjoyed the character development and buildup to the end. If it wasn't for the title screen changing when you enter chapter 6, I probably wouldn't have realized that the true villain was
Airy
until I got towards the end. The end itself was very climactic and was a great way to end the game. The fight with
Ultimate Airy
was hard as fuck for a while, though I was underleveled. Then there was the true final boss of the game,
Ouroboros
, which did get on my nerves. Around the third or fourth phase he starts to use an attack that stops a character from being able to do anything except Default and summon a friend. Then, after several turns pass, he'll use Disaster, which can easily OHKO most of your party if you're not prepared. All in all, the finale was intense and very satisfying when beaten. I have little to no issues with the story, and the repeats didn't bother me too much when I realized that the sidequests change each chapter, leading to new dialogue and events happening. (There was also the post-credits teaser for Bravely Second, which got me hyped as fuck).

Was also surprised you didn't mention the music, though I rarely ever see complaints about it. Amazing soundtrack.

The main thing, though, was the battle system... It's disappointing to see someone hate it that much. Looks like you won't be going to Bravely Second then, which is a shame. I did like it more than Default. Tweaks were made to the battle system, the story starts out cliched but gets way better as you progress, and because it makes most people happy, no, there aren't four whole parallel universe repeats or anything. The music is done by a different composer than Revo, which I noticed that people see as a downside, but I enjoyed it just as much as Default's music, a few songs even more, namely the new asterisk battle theme, Battle of Oblivion, and the final boss theme was on par with Default's final boss music.

Anyways, that's about all I have to say.
"Hate" is probably the wrong term here. It's more a "dislike", based on "being extremely frustrated". And the fact, that most people don't seem to share my frustration just kinda frustrates me more. Call it the "cycle of frustration", if you will. :P
I don't hate Bravely Default, but I'm not very likely to ever play it again.

Originally posted by Sayuri
It was very enjoyable getting the various asterisks and configuring my setup as much as I wanted. You can do it in almost any way you want, provided you grind for a little bit.


That's true. As mentioned above, the job system was the one thing I really loved about the game, and it was fun unlocking and completing all the jobs to combine different skills in a single character. I don't consider it a part of the battle system, though, it's a separate thing in my opinion. Like, you could take the job system and add it to any other battle system.

Originally posted by Sayuri
Wanna make an OP-as-fuck setup that just plows through every enemy? Go ahead. The game will let you do that if you want. You can go through the game, battle-wise, in almost any way you want.


I don't know. I personally feel like unless you have an amazing strategy, your stats are always going to be the major influence on all of your battles, which often means "more grinding". There were a couple of bosses where I was stuck and then tried a few different strategies, but those were rarely successful, which means that in the end, I had to grind, nevertheless.

Originally posted by Sayuri
The part about the speed stats - it did get annoying sometimes because of the RNG factor applied to it. However, this issue was amended in Bravely Second; the RNG with speed was removed. So there, if you have a character with 70 speed and another with 75, the latter will always go first.


Really? Well, that's great news! It may not sound like much, but this alone makes a major difference to me! In fact, knowing this, I'm considering giving the game a chance again. Yeah, some frustrating aspects probably still remain, but this one was the largest game breaker to me, and the fact that they fixed it shows me that they're not just blindly going for nostalgia again, but actually putting some thought into the details. Just knowing this actually makes me 500% more interested in Bravely Second.

Originally posted by Sayuri
If it wasn't for the title screen changing when you enter chapter 6, I probably wouldn't have realized that the true villain was
Airy
until I got towards the end.


Really? That's quite surprising, because if you ask me, the hints were there all along.
Throughout a major part of the game's first half, Airy has always given off this attitude of caring only about the crystals and nothing else, she didn't ever seem to care about Agnés' health aside from the fact that it affected the awakening of the crystals. From the very beginning, it always felt like she had a very personal motivation for driving the awakening of the crystals and that it was not just about "saving the world". The most obvious hint during the first half was the whole fourth chapter. This includes everything that happened within the chapter, but also just the chapter's name "Black and White", hinting at the fact that awakening the crystals probably isn't a good idea, making Airy very suspicious, since she was the one driving the awakening. Of course we also have the fact that at the end of chapter 5, Alternis Dim outright tells you that Airy deceived you, and then only in chapter 6, even Ringabel finally realises it, although he doesn't do anything to prevevent you from going through two more worlds. Chapter 7 and 8 were really the most frustrating part of the story because of this. All of the characters practically knew about Airy's identity already, and yet they still decided not to bother.


Originally posted by Sayuri
I have little to no issues with the story, and the repeats didn't bother me too much when I realized that the sidequests change each chapter, leading to new dialogue and events happening.


That's true, the sidequests changed in each world, but the truth is that I didn't really care about them at all. Once I realised what was going on in chapter 5, I just wanted to get through the game as fast as possible. Doing all of the sidequests would have easily doubled, if not tripled my playtime, and since there was no real motivation for doing the sidequests again (I already had all asterisks at that point and grinding on random encounters is way, way faster than grinding on sidequest bosses), I decided to just go from crystal to crystal as quickly as possible and only stop for grinding when necessary. Even then, it still took me a few days to get through all the worlds.

Originally posted by Sayuri
Was also surprised you didn't mention the music, though I rarely ever see complaints about it. Amazing soundtrack.


Yeah, the music is mostly really good, even if a bit on the repetitive side. There are a few themes I quite like, like the "special attack" theme of each character and a few boss themes. Overall, I'd say the soundtrack is great and suits the game, though I wouldn't really consider it one of my favorite game soundtracks ever. That's not really anything I'm criticizing, though, since liking music relies mostly on taste, anyways. Additionally, the bad times I was having with the game might have helped forming negative associations in my brain, thus making me like the music slightly less. If I had overall liked the game itself, I might actually love the soundtrack, who knows.

Originally posted by Sayuri
Looks like you won't be going to Bravely Second then, which is a shame.


Well, I actually might, now that I know they did away with RNG battle order. =)

EDIT:
Do you have a source for battle order no longer beeing influenced by RNG in Bravely Second? I have googled for a bit, and so far, all sources seem to hint at the opposite.
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
The next RPG I'm going to make will have an agility stat that has absolutely no influence in battle.

Just for you~

Really, though, risk management is a neat part of RPGs, and having to account for the fact that your actions may not play out exactly as you want them to can play an important part of that

harpy

tits


tumblr
Risk management, yeah, but what does that have to do with a randomised battle order? Randomness is okay in some places, such as moves that inflict status ailments, where "risk management" or "risk/reward" is an appropriate term, because you willingly use moves that you know have only a low chance of success with a potential high pay-off.

I'm not talking about those, though. I'm just talking about regular gameplay, where the term "risk management" doesn't make any sense. The order in which actions are performed is completely random. How does "risk" factor into this at all? It's not like you can influence the battle order by taking a risk or not taking a risk. The only thing you can influence is which character performs which action to hopefully have your actions end up in the correct order. This has nothing to do with "risk management", it's just "gambling".

Deciding which action to use at what time, that's risk management, and that's completely fine. I never complained about that. I just complained about random battle order screwing you over. If your actions are executed in the wrong order, there is nothing you can do about that, and it's not like you can just not do anything at all. If your party is about to die (or already partially dead), you have to do something, you can't just not heal your party. So again, where does the "risk" factor in that you were talking about? A risk is something that you can either take or not take, which doesn't apply to the problems I'm describing.

Unless you're talking about "the risk of playing an RPG in the first place", in which case, haha, joke's on you.
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
That feel when the Wii is just 10 years old now.
I remember when it was new and I associated it with the coolest modern console ever or something.
(Especially for someone who only played old games basically).
...
Am I old yet?
Хуй войне!

桐生会FOREVER #ThankYouCoco / Rest in peace, Near, thank you for everything
If you are, then I am, too. It certainly doesn't feel like 10 years. I still remember that Christmas day when I finally got my Wii, I was so happy and had so much fun with it. Still remember that evening when I got my 120th star in Super Mario Galaxy or when I played games like Metroid Prime 3 or Twilight Princess.
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
I still associate my childhood with the 6th gen (GBA and DC/PS2/GC/Xbox) lol
PS3, 360 and Wii are more late childhood ~ early "teenhood"

Movin' on...

Beat Ys IV: The Dawn of Ys for the PC Engine CD.
A worthy successor of Ys I and II after the average, underwhelming entries that were III and IV: Mask of the Sun.

Overall a pretty great game, would recommend.
I found it a bit grindier than the other Ys games but maybe that's just me misremembering them?
I played MotS last year, III in 2014, and I&II in 2013, so my memory isn't all that fresh.

Started Final Fantasy Tactics. I'm at the first chapter (The Meager).
Just saved Algus from the thieves in Mandalia Plains.

Currently grinding JP in random battles at Mandalia Plains to master a few jobs before carrying on.
I'm a natural grinder when it comes to RPGs, sorry if I'm playing "wrong".

Slightly worried about the level scaling in the random battles...
HackPortsASM"Uploader"

Originally posted by Leomon
I still associate my childhood with the 6th gen (GBA and DC/PS2/GC/Xbox) lol
PS3, 360 and Wii are more late childhood ~ early "teenhood"


Personally, I associate my childhood mostly with the SNES and GB/GBC/GBA, also a little bit with the NES, N64 and GameCube. Well, I guess also with the PC, considering all the games I played on the PCs of my older brothers (mostly Windows, but also some Commodore 64). My teenagehood, on the other hand, I associate with the DS and Wii.

By the time the 3DS and Wii U were released, I was already a legal adult.
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
anyone have a good price esitmate for a N3ds XL screen repair?

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I love asking specific questions and getting indirect answers

You could of simply told me the broad price Nintendo wants (which is $85 not counting shipping and extra fees. afaik that is to simply send it to them, I checked that already and a 10 business day waiting period is far longer then I would want to wait for). I was referring to tech repair shops to some degree. Most places offer console repairs as well and I'm skimming through some stores sending them information for price estimates. I did this earlier today and was hoping to see what the average price would be for the screen repair alone.
Anyone here playing (or planning to play) Final Fantasy XV? Just got my Ultimate Collector's Edition yesterday. Can't start playing yet, since I don't have a PS4, but hopefully, that will change next week. I could already start watching the Blu-rays, though. I started with Kingsglaive: Final Fantasy XV, and to my surprise, I enjoyed it a lot more than I had expected. After its catastrophic Metacritic score of 35%, I expected something on the level of "The Spirits Within" or "Advent Children", but instead I got a movie that I actually consider legitimately enjoyable. It does have its flaws, sure, but to me, it's without a doubt the best Final Fantasy movie (big deal) and, well, just an enjoyable movie in general.

Mind you, I'm not speaking from the perspective of a film critic or expert here. Just speaking from the perspective of a gamer and Final Fantasy fan.

My girlfriend, on the other hand, didn't enjoy the movie at all, though from what I could grasp, it was only because she didn't like the characters. Personally, I did like the characters, though I can see people not doing so, since I suppose they are somewhat cliched. Also my girlfriend really hated Luna, though I don't really know why. Luna barely did anything in the movie at all.
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
I wish I could play FFXV, but I don't have a PS4/XBONE...

After a long while of not playing ffviii, I picked it up and started playing again. Just left the Fisherman's ... Uh HQ? I forget what it is called.
>Mark danced crazy!
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Originally posted by Hat Kid
Just left the Fisherman's ... Uh HQ? I forget what it is called.

Fisherman's Horizon
HackPortsASM"Uploader"

Originally posted by Leomon
Originally posted by Hat Kid
Just left the Fisherman's ... Uh HQ? I forget what it is called.

Fisherman's Horizon

Ah, yes. That's what it's called. Thanks!
>Mark danced crazy!
Backloggery MyAnimeList
I think it was Fisherman's Horizon. Recently played the game for the first time with my girlfriend. Definitely enjoyed it, even though it did have its flaws, but then again, almost every Final Fantasy has its flaws.
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
after lots of bitching, romancing saga 2 managed to make its way to one of my favorite games. just slayed dantarg with my completely ridiculous setup. <3 though i kind of have that feeling that he's one of the easier of the seven heroes (along with bokuohn).
I don't own a console to play FFXV on, but I did play the demo version at PAX East earlier this year.

...And I didn't like it at all. The demo was almost entirely focused on combat, and it felt very unsatisfying. The game has auto-attack and auto-dodge features which turn combat into you just holding the button and waiting to win (auto dodge also did not work at all any time I tried it). Now in the demo, you were playing as a young version of the main character, stuck with only your basic attack. At the end you were aged up and given magic to fight the end of demo boss, but that fight was pitifully easy. I'm hoping that it improves when you have more combat options.

Anyway, I thought it would be like Kingdom Hearts, but it just felt a lot worse and really turned me off from the game.
I just got a PS4 Pro today (after getting paid earlier than expected then spontanously deciding to go buy a one) and started playing the game for a short while, mainly the tutorial. And yeah, it does seem to take some time getting used to, but not necessarily in a bad way. Just in a "it's something entirely new" kind of way. I'm confident that, after a while, battles will actually feel quite natural and become quite fun. It also took me a good while to get into battles in Xenoblade Chronicles, but once I did, I really enjoyed them.
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
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