Originally posted by Darkslayer
Thanks for the new build.
You're welcome!
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Here you have a ground tile (where player can stand above) that is invisible. That is because it uses the last line in Lunar Magic. I think it is considered as an error.
Here you have a ground tile (where player can stand above) that is invisible. That is because it uses the last line in Lunar Magic. I think it is considered as an error.
It is usually, but I do not personally think of it as a rule which must absolutely be followed. Secret paths are a big part of this hack and I don't ever stretch the rules like this for any mandatory paths in the game. This path just gets you to the secret a little more easily. It's telegraphed by the slope, and you can't die going down there.
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I got this advice from Ladida on my last removal log, to avoid player hitting these sideways ledges (he cannot pass through) from the backside, since it looks odd.
I got this advice from Ladida on my last removal log, to avoid player hitting these sideways ledges (he cannot pass through) from the backside, since it looks odd.
I've always felt kind of both ways about this, but ultimately felt like the design trumped the rules again. You'll definitely run across more of it, in any case (more than the 'invisible' bottom row thing).
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Once I get all the pros and cons about what I see in my playing, I could PM you to discuss. What d'ya think.
Sounds great!
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Also, for what I've seen, the palettes and graphics you use look very neat, I wish I could make something like that ^^
The background graphics all come from stuff on this site. All of the foreground elements are edits I made to the vanilla graphics. All you really need to do past that is just play around. You'll be amazed by what you come up with.
Chapter Two: Land of No Shame