Language…
7 users online: Batata Douce, DanMario24YT, kurtistrydiz, mathew, MegacesarCG, monkey03297, TheOrangeToad - Guests: 286 - Bots: 348
Users: 64,795 (2,378 active)
Latest user: mathew

Mushroom Kingdom - Under Crimson Skies

Standard

Sad fact is sometimes feedback isn't present when your work is just that good. If you want some "final criticism", I suppose I can note that your cave GFX kind of seems slightly pillow-shaded to me, as well as too many details with black lines. The ground also seems really repetitive with a lacking of detail in the ground itself. Perhaps you could add coal ores, cracks, buried bones, or even a slightly altered variation of that same tile; add some "block variation".

Before I forget, I am a fan of the hack's custom soundtrack.
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

(rip my other userbars momentarily)

Few people might have noticed that I've posted some new stuff on Youtube months ago, and now I'm making a little comeback to say: this project is definitely not dead. I have completed halfway of the hack: halfway of music, GFX, levels and ASM. I changed my mind about showing nothing new anymore because I guess it's cool to have a little taste of things once in a while (though yea, very little taste in fact). Just so you know this is still a thing.

In order to not make this post extremely lengthy and kinda boring, I'll post some screenshots from dungeons I haven't showed in this thread before. Respectively, Firemouth Grounds, Entangled Dungeon and Sub-Zero Stronghold.





Plus, some YT playlists from my channel that will be updated once in a while. Follow my channel for gimmick, soundtrack or whatever updates in detail. Songs of pictured dungeons are also in the OST playlist. Check them out - there are stuff not posted here but still worth to see.

General Updates
MKUCS OST

Have a good day everybody.
MK2TDS
Those graphics man, they are well-made and its rare to see a hack that has graphics made by the hack author being the majority of what is constituted for the hack. Unfortunately SMW's own graphics rather clash with the mere addition of detail you have with your graphics, which SMW is not, as it is minimalistic.

As for the dungeons, I am pretty sure that you have creative ideas for the dungeons. I hope that it is not tedious to play due to the inherent backtracking involved which on how its done can end up be tedious.
Modern Redrawn Mario Bros. 1.5 (last update - February 14, 2023, some new bonus frames, tons of minor touchups to various poses)

On Pixel Art Requests: Depends on what it is and if I have the time for it. If its complex and I don't have the time, don't expect me to accept it.

Projects I support:


Originally posted by Blind Devil

the compression is killing me because i know these sound way better in-game or in spc form

also this hack looks really cool fam 👌👌👌
Great to see this is back!

Graphics are super nice as always. The tileset on the last few screens does seem a bit detailed when compared to everything else (it's something I could see in a SMW Redrawn-style hack), but it's still really good-looking. I think the fire dungeon's background could be darkened a bit, though (the pillars in particular).

I can see some neat gimmicks there as well, particularly on the second dungeon. Music sounds really nice but yeah, Youtube kinda screwed the quality from what I could hear.

Looking forward to more of this!
About testing you can read my lines at beta section
If you need im in
I must say, a most impressive update, BlindDevil! It all looks really good, the level design looks interesting, I like the colors a lot, and is that a WALLMASTER!? Is that a sprite or something else? I don't know, but it looks pretty neato.

But there was one thing I couldn't avert my eyes from...

Originally posted by Blind Devil



some may consider this to be nitpicking, and I'm sorry for this. It's just, the way those pillars are drawn, it looks awkward. Most of the background looks like a 2D-ish surface, like you're looking at it from the side, but these pillars, they have a sort of slope that skewers my perspective from a flat view to a slightly over-the-top view, as if being looked down upon.

On the contrary, if the background is mean to be viewed from such an angle or perspective, then some work needs to be done on the top of the arches, where it gets really flat and skinny. To be more specific, doing something about the marked area in the picture below should fix the problem nicely.


Your layout has been removed.
All those comments... thanks a lot!

Originally posted by StrikeForcer
Unfortunately SMW's own graphics rather clash with the mere addition of detail you have with your graphics, which SMW is not, as it is minimalistic.


I believe I've got used to vanilla sprites GFX in-game. I'd consider redrawing everything, but I'm a "zero-left" in sprite drawing, and only draw if it's really necessary (read: need to draw something nonexistant from scratch). And I don't think icegoom's redrawn Mario/sprites would be more fitting. Need to experiment, though.

Originally posted by MercuryPenny
the compression is killing me because i know these sound way better in-game or in spc form

Originally posted by Aeon
Music sounds really nice but yeah, Youtube kinda screwed the quality from what I could hear.


Feeling bad now, because I deactivated interpolation on purpose and I kinda like to hear SNES songs more without it than with it. #tb{D:}
At least the next videos will be uploaded with interpolation activated (I'd post all SPCs but I'll leave that for when the hack is released). Anyway, I'm glad to know you enjoyed the songs.

Originally posted by Woutersmits
About testing you can read my lines at beta section
If you need im in


I'll look for testers once the hack is complete. Will take a while, while I expect to be done by the half of next year.

Originally posted by amhunter
is that a WALLMASTER!? Is that a sprite or something else? I don't know, but it looks pretty neato.


Yes, it's the Wallmaster. It was based on the non-boss Homing Thwomp and works cool. It brings you to the first dungeon section if the midpoint isn't triggered - if it is, will bring you to the midpoint room. I would submit it if it was user-friendly. However, to make it work properly, I had to use tons of custom blocks and some uberASM codes as well.

Originally posted by amhunter
the way those pillars are drawn, it looks awkward. [...] To be more specific, doing something about the marked area in the picture below should fix the problem nicely.


Sure, I think I know how to fix that. #tb{;)}

Again, thanks everybody for the kind comments.
MK2TDS
Didn't show off content on C3, but yeah, I have stuff to show. Mainly music.

Here's MKUCS OST once again, updated. Now holds all 36 songs I've composed so far (excluding misc./global songs), and they use SNES interpolation as well. That was left from previous update.

Also Bowser capturing Princess Peach. Already shown in Screenshots & Videos thread, but why not post here, too.

Last but not least, I dare, and risk myself to say that I'm attempting to be done with this hack by July, aiming for a Summer C3 release. Only a few levels are left - however, I have tons of ASM to work on, music to compose, overall polishing and so on. Wish me good luck.
MK2TDS
That intro looks awesome :P I really like seeing more vivid cutscenes in SNES games, of course especially hacks. It's pretty well made, so congrats for that. #tb{:j}

Also dayum that soundtrack is pretty dramatic, lol. Can't really say which one I like the most, but Entangled Dungeon has some sweet percussion. :P
LINKS Twitter | YouTube | SoundCloud | Fortaleza Reznor
to hear birds and see none.
Late thanks, MaxodeX! Well, the Bowser cutscene is played in midgame, after beating Sub-Zero Stronghold. This means the player will feel the story progressing during gameplay. Also glad you liked the soundtrack so far even though it is, indeed, quite dramatic.

----------

Peeeeeeeeeeople!

New songs available, but I'm linking Bowser's Offensive as I'm totally proud of this one. Please please listen to it! Now there's a total of 42 major songs composed, and counting. As for other progress, I've finished all 6 Power Realms found inside dungeon levels, the blue Yoshi warping feature for the OW (Yoshi's role was totally repurposed in this game), the Floating Outpost submap and its custom events, the Floating Outpost level itself and a built-in cutscene, and whoa that was a lot of info...

Summing it up: I'm approximately 80% done with this hack. Only 3 levels left before doing postgame content and overall repolishing! Next step will be the creation of an airship level, that will feature the song linked above.

Lastly, expect a final update here some weeks before Summer C3, when I intend to release this hack in its complete state.
MK2TDS
Let's unearth this thread back again for a while, for it's update time.

As some people might know, progress is going nicely albeit a bit slow, as ASM is being tiresome on my side. Anyway, I just got done with Bowser's Castle design-wise. It's somewhat more puzzling, longer and, of course, harder than all previous dungeons. But don't despair, child: a midway point is provided and other stuff status are also saved in the meantime, so you won't feel frustrated if you die after completing some challenges.

Well, let's talk about these challenges. Bowser's Castle has six rooms themed after the dungeons previously visited, meaning that each one revolves around a certain gimmick. You need to collect 5 silver rupees oh look more Zelda shenanigans how original in each to access the switch block room that deactivates the respective barrier lock.

So yeah. Time to stop talking and show actual stuff.







Also spoiler stuff, sort of.

The time is coming...



...but it's not yet now.


All right, so... I've anticipated the last update of this thread in a few months as you can see, and reached a crucial point of this hack development. I think I'll need help with Bowser boss creation. I already have all ideas planned for attacks and behavior but I don't think I'll be able to code, as I'm unable to create any kind of custom sprite from scratch properly. If any experienced ASMer wishes to help me, please send me a PM and I'll provide all information.
e: I'm getting the hang of it, I think, so never mind, and expect some awesomeness!

Thanks.
MK2TDS
Yoshiatom's Post
I'm liking what I'm seeing, but I feel like the english in the cutscene is kinda awkward. Here's my attempt at re-wording some of it (changed stuff is in bold):

Ha. I knew someone would come. And to no suprise, it's you, pesky Mario! That's exactly what I thought when I noticed my defensive barrier suddenly fading away. Looks like my sentinals forgot to lock the doors again. Eh, I'll deal with them later. I have a job to do now, so could you let me procede with dominating the Mushroom Kingdom?

Layout by Koopster!

<DeputyBS> I knew it
<DeputyBS> alcarobot is taking over the world through his truck dealership franchise
Hello Blind,

I'm very happy with your project!!

Congratulations.
Hello Guys, I have Discord. DaiaNerd#3629



Awesome that you're almost done! I wish I could say the same thing, actually...

Keep it up, and once you finish, show us a beta release of the hack! I'd love to try it out!
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
Given the recent hack acceptance to the SMW hacks section, I'd like to thank everyone again for the feedback and support. And, of course, here's the hack download page. Also, you can download the SPC OST here.

----------

EDIT: I'd like hereby to inform that a major update to the hack is planned. There's no deadline set, though, as I'm still taking suggestions and criticism into account, listing every single point so I can make all improvements I can.

EDIT2: After extensive testing, it's been brought up that VWF Dialogues isn't compatible with the SNES console at all. And as I'm unable to spot the problem to fix it myself, plus I have no console for quick testing purposes, the planned update is unlikely to happen.
MK2TDS
This game feels so different to the normal Mario World hack, it could have been themed after some original character and I wouldn't question it.
Does use SA=1 Chip? might be it i can take look at it see i can get to work on real system
Originally posted by kpe
Does use SA=1 Chip? might be it i can take look at it see i can get to work on real system

The readme of the hack has the answer of your question:
Originally posted by Readme
This hack doesn't make use of any enhancement chips (SA-1/Super FX), which means that it's fully compatible with any emulator, and also with the SNES.




Blind Devil says above EDIT2: After extensive testing, it's been brought up that VWF Dialogues isn't compatible with the SNES console at all. And as I'm unable to spot the problem to fix it myself, plus I have no console for quick testing purposes, the planned update is unlikely to happen.

Standard