So it's that time again... That time for a new thread for a new project!--What? Yes yes I've done this two times before and never finished either of them--But rest assured I will finish this one!... Just give me some time, I'm still learning, 'kay?
...Introducing...
Yes it's meant to sound cutesy for a first project.
Hack Story
"SURPIRSE! HAPPY THIRTEENTH BIRTHDAY, TOADLID!"
You are the coming of age Toadlid in a hopeful world, with big promises for the future. You are at your birthday party at your little corner pad when something goes terribly wrong. The fortess down the street has abducted your parents and friends. Even your presents are taken! On the expectation that there will be big adventure ahead, Toadlid must find his lost hero, travel across his humble island home, and found out who and why those that crashed his party decided to invade his quiet island home.
This is the time where I lay questions on you like an episode preview! Be ready! Who or what friends will Toadlid meet? What strange scenarios will Toadlid encounter on his quest to find his family and friends (and presents)? Find out, eventually! Guesstimate:
Gameplay and Story Elements
- You play as Toadlid. Speed and jump height adjusted to match this change.
- Gameplay should be around 30-60 minutes
- In a SMB1 fashion, there will be four "major" level areas:
1. Grasslands, level 1 (palm trees/Mushroom Way 2 tileset)
2. Underground, level 2 (underground/Moleville Mines tileset)
3. Athletic, level 3 (mountain/Booster Pass tileset)
4. Fortress, level 4 (castle tileset)
->There will be other plot objectives in between each of these levels, with the ending being the climax/wrap up for the story.
- Findable Presents. There will be X amount of gifts that need to be found on the island, one for each person at your party. These will make up for upgrades for equipment, items, and other things that traditionally would be from shops in towns.
- I'm recycling some elements from my old hacks to speed up this process.
Well that's all for now. If I remember to add anything I'll edit this post.
...Introducing...
Yes it's meant to sound cutesy for a first project.
Hack Story
"SURPIRSE! HAPPY THIRTEENTH BIRTHDAY, TOADLID!"
You are the coming of age Toadlid in a hopeful world, with big promises for the future. You are at your birthday party at your little corner pad when something goes terribly wrong. The fortess down the street has abducted your parents and friends. Even your presents are taken! On the expectation that there will be big adventure ahead, Toadlid must find his lost hero, travel across his humble island home, and found out who and why those that crashed his party decided to invade his quiet island home.
This is the time where I lay questions on you like an episode preview! Be ready! Who or what friends will Toadlid meet? What strange scenarios will Toadlid encounter on his quest to find his family and friends (and presents)? Find out, eventually! Guesstimate:
Eventually!
Gameplay and Story Elements
- You play as Toadlid. Speed and jump height adjusted to match this change.
- Gameplay should be around 30-60 minutes
- In a SMB1 fashion, there will be four "major" level areas:
1. Grasslands, level 1 (palm trees/Mushroom Way 2 tileset)
2. Underground, level 2 (underground/Moleville Mines tileset)
3. Athletic, level 3 (mountain/Booster Pass tileset)
4. Fortress, level 4 (castle tileset)
->There will be other plot objectives in between each of these levels, with the ending being the climax/wrap up for the story.
- Findable Presents. There will be X amount of gifts that need to be found on the island, one for each person at your party. These will make up for upgrades for equipment, items, and other things that traditionally would be from shops in towns.
- I'm recycling some elements from my old hacks to speed up this process.
Well that's all for now. If I remember to add anything I'll edit this post.
Layout by Erik557 & LDA.
Thank you!
Thank you!