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The ASM Requests Thread

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I'm pretty sure the ASM request thread is the wrong place to put music requests...
Originally posted by Vash the fairytail
Request:
NameBravely Default Asterisk Theme
TypePort
SampledNo
YoutubeLink


You should click here.
Do you like my Avatar? Click here for the whole picture!

Princess Daisy's SMB3 Adventure
Progress:

(My Patch is currently being requested.)

World 1: 0%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%
World 7: 0%
World 8: 0%
Special World: 0%
Next Hack to make:
Reimu Hakurei's SMB1 Adventure
Request name: Burst Man Water (I have no idea for the name of it)
Type: Block
Short description: A special water block that normally acts like water, but when a one-shot/custom/manual trigger is activated, the player will just float to the top.
Resources: https://youtu.be/loVqtJbt9iE?t=2m5s - In here, the mini-boss of Burst Man's stage has just been defeated, so the water changes into the one I'm talking about, kind of.
Long description: This block acts like normal water when a one-shot/custom/manual trigger is 0, but when it's activated via one of these blocks (or another object), it'll play an animation once and instead of the player normally sinking, they'll be unable to "swim" and just float up to the surface. This can be reversed as well.
I have a DeviantArt, if you do want to see my art on there. I don't really visit it much now, though.
Giant kamikaze koopa.

This koopa acts exactly the same as smw's origional yellow koopa when it enters its shell.
Give thanks to RPG hacker for working on Asar.
Request:
NameSMB3 Iggy Boss
TypeSprite
Short descriptionActs like the Iggy boss from SMB3
Graphicshttp://bin.smwcentral.net/u/25222/GFX.bin
videoLink
Long descriptionActs like the Iggy boss from SMB3. Iggy's tilemap uses GFX25 and Iggy should use palette D. He should hold a wand in his hand given in the resource GFX file. He should blast magic animating from the small Magikoopa circle to the medium circle (replacing tile E4) to the big oval (replacing tile E2). Exactly like the original SMW bosses, this ends the level and afterwards trigger SMW's first boss sequence. SA-1 compatibility needed.

The reason I'm requesting this is because I need a decent boss. If it requires a patch to be inserted, please make it SA-1 compatible.
My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!

Originally posted by Daizo Dee Von
I'll give it another go with, again, the same request (because I really think it's useful for space shooter levels, and because I need it).

NameCrystal Core (Marine Pop-Compatible Boss)
TypeSprite
Short descriptionA simple 32x32 Core that's shootable with SML's Marine Pop. Shoots custom homing projectiles.
ResourcesGFX File. Palette File
Images(1)
Long descriptionA very simple stationary floating 32x32 colour-changing boss with 15 HP that can be attacked using the SML Marine Pop sprite. It'll aim and shoot projectiles at the player every few seconds. It will warps the player to a specific level (screen exit is prefered) after it explodes like a bob-omb when defeated. Uses the original SMW Palette slots A-D with an additional shade to palette square 8. It switches GFX every 5 hits.

Any other details or phases to add are welcomed, but not required. Make it as customized as you like!
My RewardA custom sampled music piece, or a relatively small graphics request.


I'll claim this.
I still have no idea what you mean with the projectiles tho.
Probably he means something like this: https://www.smwcentral.net/?p=section&a=details&id=13054

and why is that on the blocks section? I thought it was a shooter...
Name: Iron Maiden (from Castlevania Order of Ecclesia)
Type: Sprite
Resources: None (but I'll make the GFX)
Description: A 32x32 sprite that holds the player inside when he passes in front and cause damage when securing.
Thinking... Probably I go move my project to a game in Game Maker Studio.

Name: No Item Reserve Status Bar
Type: Status Bar
Description: A clean status bar, that has no item reserve
Image: Link
Detail: A status bar that looks similar to the SMW status bar, streamlined to look cleaner, while also excluding reserve items. This would work nicely with the Better Powerdown patch (should be compatible). The attached image shows what the status bar looks like. Should also have a name tag for Luigi for two player mode as well, using the same font shown. When you have collected all 5 dragon coins, they should remain on the status bar and not disappear.
Super Mario World 3: The Koopas Strike Back
Super Mario: Grand Journey
Originally posted by Daizo Dee Von
I'll give it another go with, again, the same request (because I really think it's useful for space shooter levels, and because I need it).

NameCrystal Core (Marine Pop-Compatible Boss)
TypeSprite
Short descriptionA simple 32x32 Core that's shootable with SML's Marine Pop. Shoots custom homing projectiles.
ResourcesGFX File. Palette File
Images(1)
Long descriptionA very simple stationary floating 32x32 colour-changing boss with 15 HP that can be attacked using the SML Marine Pop sprite. It'll aim and shoot projectiles at the player every few seconds. It will warps the player to a specific level (screen exit is prefered) after it explodes like a bob-omb when defeated. Uses the original SMW Palette slots A-D with an additional shade to palette square 8. It switches GFX every 5 hits.

Any other details or phases to add are welcomed, but not required. Make it as customized as you like!
My RewardA custom sampled music piece, or a relatively small graphics request.


Fullfiled.
Originally posted by mr bean6652
Request name: Jump-Activated Spikes/Hurt Blocks

Hopefully fixed my submission
I would like to see an asm patch to make the Swooper Death Bat Ceiling usable.

http://www.smwiki.net/wiki/Swooper_Death_Bat_Ceiling

The problem:
Quote
One important note about this sprite, however, is that its grapics were never quite finished.


How a fix would probably work:
Quote
change the byte at PC 0x17FBB / SNES $02:FDBB to #$E8 to have it show the proper graphics.
... That is the fix right there.

I guess here you go have a hex edit patch? Save as .asm and apply like any other.
Code
org $02FDBB
db $E8

Your layout has been removed.
Originally posted by leod
... That is the fix right there.

I guess here you go have a hex edit patch? Save as .asm and apply like any other.
Code
org $02FDBB
db $E8


I feel like an idiot now. I did not realize it was that simple.
I have a request I wish could be made, please:
NameUpside Down Triangle Blocks
TypeBlock
Short descriptionAn update to Alcaro's upside down triangle blocks which allow Mario to run on ceilings.
ResourcesLink
videoLink
Long descriptionThese blocks are based on the triangle blocks from the original SMW, but have the additional ability to let Mario run on ceilings. In the video I have supplied, the area with these triangle blocks starts at around 0:31. Alcaro originally made these blocks and a patch that is required for them to work, but there's all sorts of bugs, so hoping someone can find and hopefully fix these bugs so that the blocks will work again.

Request:
NameItem Box in OW
TypePatch
Short descriptionAllows for use of the Item Box in the overworld.
Long descriptionA patch that allows for use of the Item Box in the overworld, similar to the New Super Mario Bros. series.
The player would press a configurable button (preferably Select) to use whatever item is in the box.
The patch may also need to show the item itself, like this patch.
Originally posted by Knight of Time
*Upside Down Triangle Blocks request*


Definitely supporting this one. That's the exact thing the game lacked regarding the triangle blocks gimmick.

However, making Mario run upside-down via a block's code would be extremely difficult, if not impossible. But it would be relatively easy with UberASMTool. To anyone who want to fulfill this request, you might consider this.
Sorry if I got it wrong, Knight, it's just a suggestion.
Originally posted by NintendoMarioBros4
Request Name: SMB3 Big Bertha
Type Sprite
Resources: includes graphics http://bin.smwcentral.net/u/20856/Big%2BBertha%2BGFX.zip
Links Video: 0:45 0:47 https://www.youtube.com/watch?v=3TAHIjirNBU
short Description: this fish it shoots out baby and it go back into the mouth and come back out again it from area in World 4-1 and one level in World 6.


Quoted, for major support of this request!
Originally posted by Hamtaro126
Originally posted by NintendoMarioBros4
Request Name: SMB3 Big Bertha
Type Sprite
Resources: includes graphics http://bin.smwcentral.net/u/20856/Big%2BBertha%2BGFX.zip
Links Video: 0:45 0:47 https://www.youtube.com/watch?v=3TAHIjirNBU
short Description: this fish it shoots out baby and it go back into the mouth and come back out again it from area in World 4-1 and one level in World 6.


Quoted, for major support of this request!


Ditto, i give major support for this too.
request
name: sml2 styled question blocks.
type:block
description: they act like normal question blocks, however when big you can spin jump the top of them to activate them, there are some ground pound blocks around that might help with this or other custom q blocks.
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