7-4: Cool idea. Though it seems to be that if you really want a "geyser" effect, they should go up and down faster and probably stay at the top longer. It works, though.
7-5: Looks pretty neat. Though is there only one type of Bullet Bill in here? Oh well.
7-6: I like this one. Good music choice, good atmosphere, and everything.
7-Fortress: Also pretty cool. It seems you forgot to set the scrolling for the Layer 3 background in the second part again, but that's a minor detail.
7-Ship: I like it. Nice idea and variety in terrain.
7-7: Seems good. I don't actually see that many "castle wall" levels in hacks. And I don't care what anyone says to the contrary; the music fit just fine (though I'll admit I don't generally expect to hear Zelda music in a Mario game).
Bowser's Castle: Well, I still say you should have done the multiple-checkpoint thing, but I like it. It does seem "final" enough.
So I guess this is it, then. Good luck with beta testing. I could do some, but I'm not sure what I'd contribute other than being able to test in accuracy mode. (On that note, we really need to get in touch with someone who knows more about the SNES than I do and find out why the level intros glitch on real hardware....)
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I'm working on a hack! Check it out here. Progress: 64/95 levels.
7-5: Looks pretty neat. Though is there only one type of Bullet Bill in here? Oh well.
7-6: I like this one. Good music choice, good atmosphere, and everything.
7-Fortress: Also pretty cool. It seems you forgot to set the scrolling for the Layer 3 background in the second part again, but that's a minor detail.
7-Ship: I like it. Nice idea and variety in terrain.
7-7: Seems good. I don't actually see that many "castle wall" levels in hacks. And I don't care what anyone says to the contrary; the music fit just fine (though I'll admit I don't generally expect to hear Zelda music in a Mario game).
Bowser's Castle: Well, I still say you should have done the multiple-checkpoint thing, but I like it. It does seem "final" enough.
So I guess this is it, then. Good luck with beta testing. I could do some, but I'm not sure what I'd contribute other than being able to test in accuracy mode. (On that note, we really need to get in touch with someone who knows more about the SNES than I do and find out why the level intros glitch on real hardware....)
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I'm working on a hack! Check it out here. Progress: 64/95 levels.