Link to Submission
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A hack that doesn't rely on using a lot of different resources and yet it's one of the most entertaining and great-looking ones I've ever played.
The simplicity along with a different story from what you'd expect from a Mario game makes it a very enjoyable hack to play.
Aesthetics in general are great! Fitting music along with pretty scenarios which get better as you play which fit very well the level you're about to play. I really like that this hack manages to do something various people used to fail at; using icegoom's "redrawn"-styled graphics properly. They really made for simple, yet good-looking levels without the need of using too much decoration, or using graphics outside the main style often.
The levels are very fun to play. Very well designed and eventually with more creative use of some common enemies or obstacles that we've already seen in the original game, as this hack barely uses custom sprites. Along with the subject, the difficulty curve in the hack is consistent - no randomly difficult levels with easy ones afterwards.
Overworld is nice and it's there for its purpose.
The only disappointment I have is that the hack isn't very long and with a few hours you can be done playing it. The sequel is at the works though, so there's some hope!
~
Overall a very fun experience, and somewhat memorable.
I say feature. What about you?
Deadline: September 26th (SAME YEAR AS OF THIS POST OF COURSE)
~
A hack that doesn't rely on using a lot of different resources and yet it's one of the most entertaining and great-looking ones I've ever played.
The simplicity along with a different story from what you'd expect from a Mario game makes it a very enjoyable hack to play.
Aesthetics in general are great! Fitting music along with pretty scenarios which get better as you play which fit very well the level you're about to play. I really like that this hack manages to do something various people used to fail at; using icegoom's "redrawn"-styled graphics properly. They really made for simple, yet good-looking levels without the need of using too much decoration, or using graphics outside the main style often.
The levels are very fun to play. Very well designed and eventually with more creative use of some common enemies or obstacles that we've already seen in the original game, as this hack barely uses custom sprites. Along with the subject, the difficulty curve in the hack is consistent - no randomly difficult levels with easy ones afterwards.
Overworld is nice and it's there for its purpose.
The only disappointment I have is that the hack isn't very long and with a few hours you can be done playing it. The sequel is at the works though, so there's some hope!
~
Overall a very fun experience, and somewhat memorable.
I say feature. What about you?
Deadline: September 26th (SAME YEAR AS OF THIS POST OF COURSE)