Originally posted by leod"No Man's Sky" - Everyone
a lot of my friends would just get stoned and treat it as a walking simulator and they loved it.
The game i did mistakenly allow the hype to consume me with was Sonic Generations. It just was not fun. The 2d-platforming physics were wonky and awkward to control and never felt like I was going fast. Add in the traditional clunky awkward slow moving patient waiting level design that made me hate the first Sonic and you have a boring slog that keeps reminding you of how much you dislike the core design and mechanics. I thought the 3d sections were miles ahead of them, they had actual speed and felt great. Any time that game stopped being a camera-behind running section it became a chore.
Puzzle Quest 1/2 disappointed me the moment I realized it was on rails. I discovered what I thought was a new clue, and went back to an earlier section to ask a character about it, and they still had the same dialogue options they did at the beginning of the game. The puzzles in the second game mostly fall back on being sliding puzzles, and both games suffer from a lack of any sense of progression in difficulty (in 2, the hardest puzzles are the second and last). Also very short. I got them on sale so the puzzles and length didn't disappoint me, but i was actually crushed when i realized i was not solving a mystery, i was only watching the game solve it for me.
Jazzpunk, on the other hand, was a $20 that took 2 hours to 100% and see everything it had to offer. Very funny, but shorter than it had any right to be for that price point.
SUPERHOT isn't as fun as I expected it to be. I played the browser demo and promptly pre-ordered (or supported on kickstarter whichever it needed) and I never bothered finishing it. It's not that it's painfully unfun, it just never really gets interesting (surprisingly, a game where time moves at a snail's pace doesn't have much momentum behind it).
Super 3D Noah's Ark's first boss is literally impossible. Like, there's no conceivable way you can be good enough to beat it.
ask me if i give a f*ck...