I was been a bit busy on real life issues so sorry for not replying earlier.
Originally posted by TvGameSmwSmbxI really love the animation in the Overworld nice job
also I really would like to see more of the levels looks like now
Edit: I almost completely forgot to say this you two to start a business and make in Japanese
because to tell you the truth you have real talent of make project is awesome
the next thing is do not give up and creating ROM hacks you're really good at this
Edit: 2 I almost completely forgot to tell you this when this smw hack is finished you forgot to make a manual guide so people don't get confused of the buttons on this game just want to tell you about that
Thanks for the compliments. I don't know if we will show more levels to don't spoil the project in the end. After all, more important to finish a hack is to keep the surprise factor for everyone. The hack won't be really that fun if you know how all stages will be later.
I don't know any bit of Japanese, so it's unlikely to we make a Japanese version of the hack or start doing other Japanese work any soon, if I understood you properly.
I will avoid making guides about the hacks, I'm gonna make it pretty much intuitive just like SMB3. In any case, I may make a few guides inside the hack itself, so everything you need to know is simply play the hack and have fun.
Originally posted by Pokopo708I'm speechless
the UFO system, the overworld, the spell declarations and "absorbing" the score when you clear a spell, everything just looks so perfect.
Thanks. That must mean I'm doing the job well =)
I think when you have enough programming knowledge and you want to work on such project, you should implement your codes as not an extension but as a part of the whole game. It should feel natural, smooth and not something new that feels disconnected from the rest. Wakana is pretty important at this because his music, level design, graphical choices, etc., gives me enough freedom to do that, without excessive clashing or discontinuity.
Of course the game won't be 100% perfect because if we keep with perfectionism on everything it will end up never getting released. But I hope it will give an enjoyable experience for most kind of players.
QuoteAlso, it's nice to see that some of the spells' difficulties have been a bit toned down and that you have another means of attack than just jumping, so the spells aren't impossible in SMW-style.
Yup, rebalancing will be fundamental to the whole game work well, since it's a hard type and in a unusual style. The spells must be tricky but not impossible (most of the time) to dodge. I hope to bring more ways to fight the bosses other than just shooting or jumping.
QuoteSpeaking of the overworld, I love the little UFOs flying around, as well as the whole layout and graphics. The idea of a top score is very neat as well.
Thanks, the overworld is really one thing I want to change, since it's a part not really hacked ASM-wise.
QuoteThe only criticism (and it's very minor) I really have is that a green [P] item seems kind of random. Maybe you could replace it with a 1UP star like in Touhou, since they both sort of add one star to your life meter? But it'd understand it'd be confusing, so leaving it like that is okay too.
Dunno, I will see it with Wakana. It looks fine for me since it gives a feel that it's the old and good 1-up except for Touhou. And we have to take in consideration the limited SP1 space...
QuoteI have two questions:
Will other stages have a midboss?
Probably. Each boss demands a lot from me and Eevee (the boss artist) but I know it's an important aspect of the hack to make it feel non-linear in the whole scheme.
QuoteWhat was that Nazrin card? Is it sort of like a Yoshi Coin, except there's only one per level? (I don't mind waiting until release to find out!)
EDIT: Upon rewatching the video and noticing the little red card icon on the overworld, I think my question was a bit pointless, since the answer was obvious. Also, I want to add that Nazrin's sprite's frame where she's "attacking" (like the frame when she shoots bullets) looks slightly weird, I find.
EDIT 2: I'm talking about this sprite, and all of the ones where her face is more towards the screen and less towards the side:
The sprite by itself is fine, but I find it looks slightly strange in-game, when it's right after the other sprite. Don't worry about it too much though.
(Gosh, sorry I'm editing my post so much...)
But wow, it's really, really amazing. Good job!
Who knows? About the GFX issue I will see with Wakana. And thanks again for the feedback!
Originally posted by Theultimate12Wow, I must say, nice effects in the overworld! And Nazrin`s attacks still look as impressive as ever, even with the SNES limitations. Also, one thing (well, actually, three things): I see that you guys are gonna add moves from the 3D Mario games (like Super Mario 64 or Super Mario Galaxy 1/2), so I want to know this: how many times do these moves come into play, will Yoshi be in the game with the Flutter Jump (or have its special moves from Galaxy 2) and which other mechanics are you guys gonna add? Really, though, I can definitely see the game probably being with the likes of Carol`s works, both being as famous and being as heavily edited as possible. This is some awesome shit right here, and I really want you guys to continue this. Peace.
Thanks! Probably it won't have much special moves from the players, but who knows? Everything can change. But one thing that will be slight notable will be the small but interesting changes from Luigi's to Mario's physics. The abilities between the two will surely slight change how one or another will fight each boss.
Originally posted by UndertakerHey, uh, could someone help me out here? My jaw is stuck to the floor.
This first level looks amazing, I'm really impressed with all the ASM put into this. The graphics look very nice to say the least. I love the UFO gimmick you have going here. All the little custom animations and such look very neat and unique. The OW looks very nice too, especially with the floating airship. I saw the boss fight already (in the video Vitor posted two years ago), but it looks even better now that you can collect points from the bullets like in the original Touhou games. Do points actually matter in this game though? I ask because the point meter is still there.
This all looks very nice, and I can't wait to see more and play this hack when its finally released.
Thanks, your post really helps Wakana and me with more motivation. It's really tough to we manage everything well and I'm glad you liked it.
Originally posted by amhunterIt all does look very amazing. You two have out done yourselves!
I'm not going to repeat what everyone else said, so I'm going to say something else, something regarding the OW. The cliffing into the water looks rather weird, I guess it is not properly aligned. Might want to fix that.
I didn't really get it what you meant but I will tell Wakana about it since he was the responsible for the initial OW design.
Originally posted by MarioFanGamerYeah, I agree with the others. This looks pretty amazing. All the various ASM hacks... Perhaps the hack of 2016 (if it gets released this year, of course).
Originally posted by UndertakerDo points actually matter in this game though? I ask because the point meter is still there.
For the optional high score hunt. Hey, Touhou does it too and this hack is a crossover of it and SMW.
Thanks. I don't know if this can be the hack of the year or like, pretty sure there's various hacks that a good chunk of the community seems to have a better preference on, like the SMWCP2 and the featured WIP hacks by the Staff. But I will do my best to make it good to whoever play it!
And yeah, you're right about the score thing. I think the scores should be used more since it's a "fun fact" statistic and some people like to make play to reach the highest score possible.
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Oh and talking about OW, I'd like to reveal this:
That's the (supposed) bonus OW. It does not have anything different yet, so no UFOs nor flying ships yet for example.
I'm not sure if it is good or not, I have no idea what different to put on it. Currently the player can walk around it like RPG and then pick the bonus stage he/she wants to play. The little blue diamonds (and yellow/red dots) are supposed to be the playable bonus stages, but I don't think they look good currently (and lot of levels have them hidden currently).
Also as it's the whole OW, it can be a bit frustrating to the player sees all stages? I was thinking on splitting it in several submaps but Wakana does not have a opinion currently.
So, any feedback or suggestion about it?
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