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Custom Powerups v3.4.2 - DISCONTINUED

Patch

http://cdn18.atwikiimg.com/sm4wiki_mix/plugin/ref/&serial=329

Does this power-up not be put together?
Nope.

These powerups aren't compatible with this patch, and usage of Powertool AND this patch will make your ROM to misbehave and probably crash.
It is a pity...

I am happy and me put a "Frog Mario" and "Super Ball Mario in the next update.

It is good even if there is a "Poison Mushroom".



But it will change the story a little, but is "Marin pop sprite" of the LX5's production, and use the sprite tool, "subroutinedefs.asm: error Could not open file" and turned in will fail, the subroutinedefs.asm file do not you forgotten?

http://www.smwcentral.net/?p=viewthread&t=82095&page=1&pid=1301989#p1301989
Originally posted by Vash the fairytail
But it will change the story a little, but is "Marin pop sprite" of the LX5's production, and use the sprite tool, "subroutinedefs.asm: error Could not open file" and turned in will fail, the subroutinedefs.asm file do not you forgotten?

The sprite uses the shared subroutines patch in order to save "some" freespace. You need to patch it and than put subroutinedefs.asm into the sprites folder or the folder where sprite tool is located.
Thanks! MarioFanGamer.

Was successful was put a patch(subroutinedefs.asm) in the root folder of the sprite tool.

Now we try to use to their new work.
I try insert this patch, but asar says:
error: Couldn't create a ROM.

Edit: V.1.1 inserts without problems. What is wrong with me and v.2.1.1 of this patch?


If you plan on adding multiple custom powerups, you still only need to have one copy of each routine folder item; all of them are the same.

Also, if one wants to get this patch to work with better powerdown, do they need to do anything other than changing the value in the general powerup_defs file?
I have included an instruction for my patch when you want to use more power ups so yes, you have to do other stuff too.
I got the Ice Flower and the Raccoon Leaf working, except that backgrounds and graphics are not working.
I don't understand, why it give me error, maybe i need change something, but i don't now what.
(I followed all steps in quick guide and used pack of powerups v1.1, but it still give me same error.Also I use non SA-1 ROM.)


would you consider adding the propeller suit? Current flying power-ups available are to powerful for my hack.
Not sure... I haven't done anything in a while. I'm feeling kinda uninterested on this patch.

Last time (a month ago) I tried to implement 32*32 GFX, but no luck on getting it done.
np, I understand thanks for all other powerups you did.
Kuribo's Shoe


Is it possible to use this power up together ?

http://www.smwcentral.net/?p=viewthread&t=49510
For these people having problems on inserting my powerups, here is a quick video I made to help them out... hopefully. I covered the insertion of the powerups, but not inserting blocks.

The video has no voice or text, so it's basically watch and see what I do, it also has kinda bad quality due to OBS... sorry guys, you can still see what I'm doing, though.

Video: https://youtu.be/sFpwpAomoWQ

I also updated the pack of powerups because there was a small bug with minor extended sprites which nobody told me about >.> (or if anyone did, I forgot, sorry).
Yes, this is completely compatible with AddMusicK.
Hi !
I have a bug with your pack and the SMB3 status bar.
The item box item is not at its good place...
Is there a solution to fix that?


My SMW Romhacks:



Work in progress:

Super Mario Land 2.5: 100% (testing in progress)
Download Demo

Open other_patches folder and search for itemboxspecial.asm, open it.

There are two defines to edit the item box's item position on screen:

Code
!ItemPosX1 = $78	; the X position of the item on the screen
!ItemPosY1 = $0F	; the Y position of the item on the screen


Play with these values a bit until you get the desired result.
Excellent ! Thanks !

My SMW Romhacks:



Work in progress:

Super Mario Land 2.5: 100% (testing in progress)
Download Demo

These blocks aren't so good anymore, try using these blocks, they're superior to the included blocks.

Patch