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SMWCX release thread! [Version 1.02]

The Mushroom Kingdom has experienced a long time of peace ever since Bowser decided to stop kidnapping princesses and to take up golf and kart racing as hobbies instead. Because of this, the former defense castle is being turned into an art history museum (with a focus on paintings). However, something strange is going on: the nearby power stars are being drawn into the paintings, no pun intended, and making the paintings come alive to an extent (beings in the paintings can move, but can't leave the paintings). Everyone knows it can't be the work of Bowser since he's off in the Beanbean Kindom participating in the big game, so Mario and co. are called in to investigate what's going on (not like they had anything to do that day, anyway).

Yes, that's right. The SMWC collab you've all been waiting for is finally here! No, VLDC 9 will be released soon. Yes, I know that SMWCP2 will be released later this year. I'm talking of course about SMWCX! After over three long years of nothing happening development, it's finally complete! Worried about outdated design choices bringing the episode down? Don't be: our expert team of two guys has thoroughly play-tested the episode to make sure that the difficulty curve stays somewhat consistent and that the episode is as enjoyable as possible. This episode will not disappoint you unless you get disappointed by it.

In this episode, all the levels are represented by paintings, meaning they're only limited by the artist's imagination (and SMBX 1.3, obviously). Some artists create paintings of simpler times, back when the land was just a flat expanse of grass speckled with the occasional Goomba. Some create paintings depicting battles of the past, back when Bowser used to be a villain and had an army of tanks. Still, others create paintings of alternate realities, with their own peaceful times and epic battles. Then you have those who just put a stick figure on a canvas and call it "art."

Features:
Easy paintings
Difficult paintings
Short paintings
Long paintings
Secret paintings
Smart paintings
Dumb paintings
Unique paintings
Re-purposed paintings
Old paintings
Older paintings
Bouncy paintings
Artistic and moving paintings
A stick figure on a canvas (whether it's a painting or not is debatable)
Stained glass
A painting pretending to be stained glass
A Shroomship
A series of plants (whether it's a garden or not is debatable)
Full compatibility with SMBX 1.3
Partial compatibility with SMBX + LunaLua (still not sure how that works).

That's not a joke, either. For whatever reason, the way LunaLua works, it crashes not long into The Finale, even though the level works perfectly in SMBX 1.3. That's why it's at least recommended to keep a version of SMBX 1.3 as backup if you decide to play the episode with LunaLua; that way, you can just move the episode folder when you reach The Finale.

Here's some screenshots:




Version 1.02 patch for those who already downloaded v 1.00 and don't want to have to download the entire episode again:
Patch 1.02
In the 1.2 update, the total number of stars were changed, but the hub had not been updated to reflect that. Please update the hub with this link: https://www.dropbox.com/s/6izgun524fin5dh/SMWCX%20HUB.lvl?dl=0
I'm so glad this is finally here! I possess the interesting personality trait of "stalks collab forums", and it's great to see SMWC finish something. Downloading now!
Very very very shortly, this drab, workaday world and everything in it will be changed forever! Follow us into the golden country, into the empire of the senseless!
Excellent so far, but I think Pikmin Forest broke for me. After getting the midpoint and dying, I can't make one of the bomb rock spawners appear when I could beforehand.
Very very very shortly, this drab, workaday world and everything in it will be changed forever! Follow us into the golden country, into the empire of the senseless!
Originally posted by 1337doom
Excellent so far, but I think Pikmin Forest broke for me. After getting the midpoint and dying, I can't make one of the bomb rock spawners appear when I could beforehand.

Did you accidentally off-screen one of the Lakitu sprite swaps? Try backtracking through the section and see if a new one spawns.

Alternately, try using the bomb rocks thrown by the Lakitu sprite swaps.
Wow, WOW! This is amazing!


raocow is gay

Originally posted by 1337doom
I'm so glad this is finally here! I possess the interesting personality trait of "stalks collab forums", and it's great to see SMWC finish something. Downloading now!

*tommy wiseau voice* oh hi chie
HackPortsASM"Uploader"

I might play this, seems like a great way to (re)introduce myself to SMBX.
It does look pretty good, congrats on finally releasing it!
Holy shit, I forgot about this! I made my level over 3 years ago! #smw{O_O}
Happy to be a contributor to this, and happy to see this finished!


*stumble, not stuble.

Just completed world 1 and the levels are well designed so far, albeit generic (though granted, it is the first world and they are all grassland levels). Curious to see how the later worlds are - I'll update my post or post again with more feedback.
Originally posted by S.N.N.
*stumble, not stuble.

Dang it! The sad part is that I tried to proofread everything on my last run, but still missed that. Here's a patch (replace the original hub with this):

EDIT: LINK REMOVED TO AVOID CONFUSION (a patch will be available soon)

Edit: can someone update the main download to have the patched hub?
What is LunaLua? (I keep writing Lunala by mistake.)
Originally posted by Error 52
What is LunaLua? (I keep writing Lunala by mistake.)

It's a scripting language that was hexed into SMBX so anyone can artificially add more features through said scripting language:

http://www.supermariobrosx.org/forums/viewtopic.php?f=69&t=6973

Edit: Here's an example of what can be done in Lua:
https://www.youtube.com/watch?v=IgaEU7ISR6s
--end edit--

Even if you don't care to learn the scripting language, it has passive features (like an OpenGL render for graphics) which make the SMBX engine more stable, as well as add features that don't require knowledge of said scripting language (PNG and OGG support, proper loops for default songs, etc.). The only problem (and it's a problem so minor that the team doesn't care to fix it) is that too many large graphics will overload the OpenGL render and cause it (and by extension, SMBX) to crash. Mysteriously, this doesn't happen in plain ol' SMBX 1.3 and its otherwise inferior graphics processor, hence the warning.

It would still be a good idea to use it to play other levels, though, if only for the more stable engine.
I've been waiting for this, now its out!
It's gaming time woooooooooooo #thp{LOL}
I can't believe you guys actually completed it.
This gives me hope for SMWCP2 SMWC Island
I can't wait to play it! By the way, I've got SMBX 2.0 Open Beta Version with LunaLua, so I'm sure the episode will work.
Who is your favourite player?

"Cristo Ronaldo, Suey!" - iShowSpeed
There's a mistake in the Cloudtop Castlewalls level name. There's zlakerboy137 written instead of his correct name zlakergirl357.
Originally posted by ForthRightMC
By the way, I've got SMBX 2.0 Open Beta Version with LunaLua, so I'm sure the episode will work.

It will work until you get to The Finale, at which point you'll have to switch back to plain ol' SMBX 1.3.

Originally posted by h2643
There's a mistake in the Cloudtop Castlewalls level name. There's zlakerboy137 written instead of his correct name zlakergirl357.

That's not a mistake. He's still zlakerboy137 on this forum.
Originally posted by Imaynotbehere4long
That's not a mistake. He's still zlakerboy137 on this forum.

Erm... http://www.smwcentral.net/?p=profile&id=24574 the numbers are different.
Says zlakerboy, you might have set a nickname with smwc+ to make it say girl instead.
Steam ID does say zlakergirl though.

Tell them to get a namechange (PM an admin) or just post in this thread if it shouldn't be zlakerboy any more, I guess.
Your layout has been removed.